Ren'Py Usability of Girl Packs like in BK

hmgkldh

Newbie
Apr 7, 2020
35
21
First things first I haven't actually started developing my game yet, even though I have a general idea on what type of game I want to create.

I want to include the option of players using their image packs instead of me drawing (which will take like a year or so to get to a proper level) or hiring multiple artists. But how exactly do I do that? I haven't found anything regarding the implementation method.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
961
If you want to go the BK route, the game is open source. Just take a look at the code yourself.

Be warned, Goldo is not a programmer, so code quality might not be stellar, and the tag system is also conceptually really complex. You'll probably have to rewrite the code for your own game from near-scratch. Or zero, if you use something else than Ren'Py (or Python in general).

Essentially, what's going on is that there are 'tags' (and a lot of thought and even fiery discussion has gone into these tags), picture files and Picture objects that merge the two. All girl pack files are parsed at startup (which means the game can take a while to load if you insist on playing with 300+ packs) and strings in filenames are compared against a tag dictionary, added/converted into game tags and then attached to the Picture object along with the filename.

The game basically operates on its knowledge of which tags are attached to which image via Pictures (even if you tag a girl playing with a cat as 'beast service' which usually means blowing an animal or suchlike :p).

There are 'get_pic()' functions that have a whole complex logic chain of which images to pick to account for missing tags, close-enough tags, tag combinations, image variety if there are enough tags... I guess you'll have to write your own depending on what you want to accomplish in your game. BK, for instance, has a heavy emphasis on girls refusing to get naked while they're still 'fresh off the slave caravan'. Your game might not care as much.

If I were you, I'd just lift the whole tag system (plus the 'extended' tags present in the tagger tool) and maybe add some of your own if you really need to. This way, you can use the existing BK packs for your game, and I think BK is now the game with the biggest and best (drawn art, 3D and RL pornstars are less well represented) pack collection in existence. Whore Master used to have quite a few of them as well, but I imagine a lot of these might have fallen through the cracks in the interwebs by now, and the tag system was IMO less general.
 
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hmgkldh

Newbie
Apr 7, 2020
35
21
Thanks for the answer!

This way, you can use the existing BK packs for your game, and I think BK is now the game with the biggest and best (drawn art, 3D and RL pornstars are less well represented) pack collection in existence. Whore Master used to have quite a few of them as well, but I imagine a lot of these might have fallen through the cracks in the interwebs by now, and the tag system was IMO less general.
Yes, that is what I want to accomplish, being able to use the existing packs from BK (I played both of them too, so I used the packs for both of them).
I'll go through the code one of these days to look which direction I want to go like you mentioned. Probably will take a few months til I have a working project, but it'll be worth it if it works how I imagine it right now.
 
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