OK, so I just had a crazy idea for rendering movies. Specifically, trying to cut down on render times for said movies.
I've had very good luck using HDRIs for my renders. They do seem to cut down on render times, as you aren't bouncing light rays around the room, corners, etc. in the background once the HDRI is created.
There's another thread in this section where someone asked about creating your own HDRIs. Apparently there is a camera function in Daz that can do this, if I understood the responses in that thread correctly.
Sooo, if you are rendering animations with a background, I'm thinking that you could do a 'still render' of your room with the lighting, etc. but minus the couch, bed, etc. that the characters are performing on as a HDRI. Then you could use said HDRI as the background for the characters, along with your bed, couch, etc. Assuming that the lighting information is embedded into the Daz render, this could really reduce your lighting ray tracing overhead for the scene, and hence cut down your render times significantly.
I may be off base here, but this idea intrigues me... it all depends on how well Daz can create a 'fully functioning' HDRI using the suggested camera setting.
Thoughts?