The short version:
Vae Victis knows what it wants to accomplish, and it does it with conviction. A great concept, well executed on. That said, if the game was a lake, it would be 20 miles wide and 5 feet deep. How well the dev fills in as they go will determine if the potential is recognized.
The longer version:
Vae Victis establishes it's central premise right off the bat, and if you thought John Wick tearing apart a criminal organization for killing his dog was brilliant...then you have an idea of how a tale of revenge handled well can create a damn good main character. The MC or Khan in this story is a certified badass out for revenge against his mother, two sisters, and what appears to be a pseudo religious cult propping up their rule. It's a great entry point to the game, and it lets you know the stakes and goals you're working towards right away.
Pros:
Character building: Characters, whether it's the MC, queens, or the denizens that populate the side quests tend to hit more than they miss, and have distinct and well written personalities.
World Building: The game really shines here, especially when the khan goes out on his missions. Different regions are well thought out, and the flavor that goes into them makes their inhabitants feel more real.
Rendering: It's not the best I've ever seen, but it's generally better than average, and a wide variety of environments are captured. It's a strength.
Storyline and Kinks: YMMV, but from breeding to the domination of mothers in front of daughters, to defeating the queens, and on down the line, there is a lot to like here. My hope is that more will be added in the realm of water sports, bondage, and the ability to raise your soldiers morale with captives...but we shall see.
Campaign Integration: Campaign map play isn't going to challenge any AAA games, but it's inoffensive, fairly easy to understand, and it flows fine. Garrisoning can be a tad tedious/annoying.
Cons:
Depth: I'm a little concerned by the size of the campaign map. I don't mind a nice sized harem of ladies, but if it's all wham bam and on to the next one, and none of these characters are developed through corruption/humiliation/romance/politics, etc...then that will be a shame. There are a LOT of fun characters in this story already, it would be nice to develop them before they are buried in an avalanche of new ones.
Combat: It's functional, but it's not really fun.
H-Scenes: I'm not a stickler for animation, but the scenes are pretty short, and often fun combinations of characters are ignored. Hoping these are improved as game development goes on.
Conclusion:
Vae Victis is not a perfect game, but it has all the potential in the world. The dev seems to be continually refining and improving, and if that is the case, then I am confident that the 5* I've rounded up to from 4.5 will be increasingly well deserved.
You've made something pretty damn good here, DoorKnob22...I'm looking forward to seeing where it goes next.