Great concept and big props to the developer for not shying away from risky content. Unfortunately the execution suffers from too many issues for it to really be enjoyable. I can't list them all so here's the biggest ones:
- The art is already very dated despite development appearing not even half done. A lot of scenes/characters that should interest already don't.
- The overworld gameplay consists largely of spamming next turn and hoping for favorable rng. As tedious as this is, the more significant issue is how lifeless and divorced it feels from the actual VN elements. The fiefdoms don't interact with each other nor can you dynamically interact with fiefdoms beyond initial infiltrations. You mainly only get basic bad rng events (attacks, rumors) in between turns. And in very rare instances, one off visit events.
- The character interactions in the citadel are far too boilerplate and sometimes undermine the life breathed into them through the infiltration scenes. On the same note, characters that are largely absent from infiltrations often come off rather robotic as a result.
That's not to say it's all bad. There are areas where the game excels at.
+ Dialogue writing and world building is excellent when the game enters VN sections. And whereas a few scenes could theoretically be shortened, it never feels like the game is wasting your time with exposition.
+ Infiltration sections while varying in quality are largely very well executed. Marbia in particular felt very dynamic. And rewarding, since you can take some of the characters with you.
[Review for Version 0.9.7]
- The art is already very dated despite development appearing not even half done. A lot of scenes/characters that should interest already don't.
- The overworld gameplay consists largely of spamming next turn and hoping for favorable rng. As tedious as this is, the more significant issue is how lifeless and divorced it feels from the actual VN elements. The fiefdoms don't interact with each other nor can you dynamically interact with fiefdoms beyond initial infiltrations. You mainly only get basic bad rng events (attacks, rumors) in between turns. And in very rare instances, one off visit events.
- The character interactions in the citadel are far too boilerplate and sometimes undermine the life breathed into them through the infiltration scenes. On the same note, characters that are largely absent from infiltrations often come off rather robotic as a result.
That's not to say it's all bad. There are areas where the game excels at.
+ Dialogue writing and world building is excellent when the game enters VN sections. And whereas a few scenes could theoretically be shortened, it never feels like the game is wasting your time with exposition.
+ Infiltration sections while varying in quality are largely very well executed. Marbia in particular felt very dynamic. And rewarding, since you can take some of the characters with you.
[Review for Version 0.9.7]