Create and Fuck your AI Slut -70% OFF
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3.50 star(s) 19 Votes

sadge0

Member
Mar 23, 2023
197
314
163
Woah, the struggle system improved a lot and is more difficult than before that's for sure. I like this struggle system much more.

He kinda reversed the process, now you have to quickly mash V when the indicator isn't flashing pink. Also the sex became less punishing (if I remember how it was before this update, my bad if nothing has changed).

The spear goblin animation softlocks the game tho, you just freeze after he finishes and have to restart from the beginning. I wonder if that's the case with patron only release, I hope someone uploads it here soon.
 
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Buziol

Active Member
Jun 5, 2017
902
1,684
317
Update 0.14 is out on their .
We know...
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we talk about it since yesterday.
A new build dropped on Patreon v.014 and it looks like the game got an artwork/animation overhaul with a new enemy. Anyone got a link?
Edit: New public demo 0.3 on Patreon
 

Sumname

Newbie
Aug 10, 2018
23
20
103
So does the patron build have more stuff reworked (bandits, big goblin etc.) or are you better off downloading the old version here?
Public demo stops at Goblin Cave.
 
Feb 11, 2020
352
539
248
So does the patron build have more stuff reworked (bandits, big goblin etc.) or are you better off downloading the old version here?
Public demo stops at Goblin Cave.
Patreon version has a bandit level as well but stops there.
EDIT: to clarify, it has a very short section of the bandit level (2 stages only) but definitely upgraded from the original. Also much harder I found.
 
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AmateRatsik

New Member
Nov 8, 2022
2
1
71
Can some one give a link to a new version without patreon? I understand that support developer is better way, but i can't afford it. Much appreciated if someone can you this.
 
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Buziol

Active Member
Jun 5, 2017
902
1,684
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View attachment 4487910

man, the internet never fails to surprise me
Trust me, there was an even better guy in Eromancer's Pure Onyx thread. When I have a bad day and feel like an absolute unit of a moron, I tend to go back to that post to cheer me up.
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bastorra

Newbie
Feb 23, 2021
25
63
137
The mechanics feel like they were designed by someone who wants everything to have a resource system. The same resource system. For everything.
Attacking, knockdown, even jumping uses the same stamina bar. Any enemy you attack without dodging will be able to land a free hit, and trying to attack more than once in a row makes it very easy to get stunned, especially because apparently enemies can cancel your attacks but you can't.
You can't even jump to get away from attacks with low stamina. Escaping also depletes your stamina bar, which means you can get knocked down again right after struggling out. The dash uses the same resource as the heal, which means if you know what you're doing, great, you get more dashes. If you don't, you can't effectively use either.
 

Bun5643

Member
Dec 4, 2021
125
481
186
The mechanics feel like they were designed by someone who wants everything to have a resource system...
I'm super curious which enemies were causing you issues. It sounds like you were using the Dash ability a lot. TBH I never found a single place, aside from the tutorial, where Dash should be used. With the speed at which enemies move and attack, dashing feels like it would cause you more problems than less.

Your 3-hit combo drains enough stamina that you should be backing off from a fight, if there's enemies or an enemy still alive.

But it takes like, 1 second to get your stamina back, so just walk away for a second and then attack some more.

Here's a little guide to fighting
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It's fine if you get hurt. Your heal will heal more than the enemy can damage, as long as you're not just standing there letting the enemy shoot you with arrows. But approaching enemies as I've listed above will result in you not getting hurt. Except maybe the bow guys. It's just as fast as any other way due to stamina and low HP of enemies, and requires no dash.

Also, you can recover stamina while the enemy's fucking you. Just wait a half second, you can still struggle out.

---

As far as how I feel about the game, it seems good. I felt like fighting was a bit repetitive about halfway through the bandit camp. It'd be nice if there were like a parry or a block to add some more options. Or if enemy's chased a little more so you couldn't just cheese them. If the dev gave them a little jump, or more than 1 attack.

I do really like the traps, they made fighting in areas with multiple traps interesting and traps as a kink are bis.

Even though this is clearly early in development, I like how it feels to play, the enemy variety, and the level design feels well thought out. Super promising!
 
3.50 star(s) 19 Votes