3.50 star(s) 19 Votes
May 26, 2019
129
317
197
Yeah I feel like previous versions did not have the issue of getting essentially stun-locked by the rape animations, did something change that causes that or am I simply misremembering?
 

Escuro

Member
Dec 11, 2019
212
295
178
The bandit's with the sword. The one's that do the admittedly fantastic mating press.

How the heck do you dodge them? Every other enemy you can either time to jump, like the bow guys and magic gobos, or you walk into them then go back to bait a swing and punish it when they miss. But the sword guys just hit you regardless because they have huge range.

Do you just NEED to use your very limited blood to do the Dash? It makes them very hard to fight in any kind of group
 

pendercemp

Newbie
Feb 8, 2020
46
78
162
The bandit's with the sword. The one's that do the admittedly fantastic mating press.

How the heck do you dodge them? Every other enemy you can either time to jump, like the bow guys and magic gobos, or you walk into them then go back to bait a swing and punish it when they miss. But the sword guys just hit you regardless because they have huge range.

Do you just NEED to use your very limited blood to do the Dash? It makes them very hard to fight in any kind of group
Your sword has longer range and the attack lingers for a second. Swing as they enter your range and you can hit them with a full combo since each hit will push the sword bandit back just enough to keep him from swinging. After your third swing, just back off and wait for your stamina. If you're being mobbed, only go for one or two swings to conserve stamina and keep from over committing.
 
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Escuro

Member
Dec 11, 2019
212
295
178
Your sword has longer range and the attack lingers for a second. Swing as they enter your range and you can hit them with a full combo since each hit will push the sword bandit back just enough to keep him from swinging. After your third swing, just back off and wait for your stamina. If you're being mobbed, only go for one or two swings to conserve stamina and keep from over committing.
I also found that if you jump at the right time just as you reach the sword guy, you go over his swing. You can land, hit twice, back away, repeat. But just figuring the range was indeed easier. I've completed what's new in the update since that post.
 
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browner6969

New Member
Jun 10, 2022
3
6
47
Pretty easy to just modify the game yourself. Grab dnspy, open up the Assembly-CSharp.ddl file, go to the player class, go to CalculateLust(), change lust decay from -1 to -10, save, save module, done. Unplayable otherwise.
 

Reapergod36

Well-Known Member
Jun 23, 2017
1,188
1,159
365
Some might like what I'm about to complain about. Hiding enemies behind boxes, every so few feet having a trap. It's okay for some enemies to be footsie gods like we're playing street fighter. But christ they really are playing street fighter. Whether it's the spears who know their exact range precisely or the wizards who actually kite me, which is insane lol! Fuck!
 

Trikeesha

Newbie
Apr 26, 2017
29
144
91
Nice art,awful gameplay. Enemies poppin up behind random background elements,incredibly annoying traps.

Update: You get a seduction ability that costs 3 red bars,but you refill you health,and those red bars + your lust bar is emptied.
 
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3.50 star(s) 19 Votes