- Jan 25, 2020
- 30
- 55
Hi.
I'm making a game where there is a map navigation system, and where you can have different stats showed in it.
Here is the code of my variables file:
Here is the map UI file:
So the default values of "day" and "money" for example (but it's the same issue for every other ones) are respectively "0" and "$2000".
After the tutorial, they are set to "1" and "$2100", and if you save and load at this point, it will work, but if you try to play and save when it is showed for example day "3" and "$2800", when you will load that save they will be reset to "1" and "$2100", which means they are saved at some point, but something prevent them from being saved after the tutorial.
Here is the code of one action you can do with tutorial being active and without tutorial being active.
I'm making a game where there is a map navigation system, and where you can have different stats showed in it.
Here is the code of my variables file:
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Here is the map UI file:
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So the default values of "day" and "money" for example (but it's the same issue for every other ones) are respectively "0" and "$2000".
After the tutorial, they are set to "1" and "$2100", and if you save and load at this point, it will work, but if you try to play and save when it is showed for example day "3" and "$2800", when you will load that save they will be reset to "1" and "$2100", which means they are saved at some point, but something prevent them from being saved after the tutorial.
Here is the code of one action you can do with tutorial being active and without tutorial being active.
You don't have permission to view the spoiler content.
Log in or register now.