VN - Others - Completed - VenusBlood GAIA International [v1.04] [Ninetail & Dual Tail]

  1. 4.00 star(s)

    youmustbejoking

    Well here we are with the second (don't let the International release date fool you) of the translated VenusBlood games. GAIA features our main protagonist, Theofrad, a genius researcher who is the archduke of the floating city of Energeia, the most advanced nation on the planet. His greatest achievement in life is the discovery of the so called Ether, a magical energy source with unlimited potential. His life isn't easy though, as an evil draconic empire Granleyd led by the queen Esteria Bahamut has set its eyes upon him and his discovery.

    The plot is actually fairly complex, however in typical anime fashion it is told in this weird and convoluted fashion that makes remembering details difficult. Be assured that along the way you will find out that the REAL enemy is someone else, and that old enemies might become new allies.

    Theofrad is another one of these gary stu protagonists that can do no wrong. He's not quite as bland as Loki was in Frontier, but he's not very memorable either. I think the biggest issue that the writing has with regards to him is that the author couldn't really paint him in a clear light. On the one hand he is a hero that wants to save the world, but on the other he is willing to carry out these fucked up experiments on his subjects in order to achieve his goals. I think he is supposed to be a macchiavelian character, but honestly it didn't work for me. Loki was much better because with him you knew exactly where he stood: he was an asshole that wanted to rule the world, morals be damned. Theofrad just doesn't know what he wants to be.

    Speaking of which let's talk about the main H gimmick this time around. The main fetish of this particular installment is pregnancy and egg laying. And here the game lost me. I know, I know, different strokes for different degens and all that, but for me these are some of my least favorite tags. As such I did not enjoy the H scenes too much this time around. Coupled with the fact that the H scene music was really boring when compared with Frontier resulted in me quickly skipping through most of them.

    The waifus are also not all that interesting either IMO. Your sidekick this time around is called Rein, an ara ara milfalicious succubus. She's no Fena, but she gets the (blow/hand/whatever) job done. Where Frontier had best boi Garm, Gaia instead has a loli-ish robo-girl named Lala, a huge step down IMO. I liked her evil counterpart Lulu a lot more to be honest.

    After that you get the main girls that you get to tentacle raep and impregnate with eggs. Most of these come in pairs. Basically the idea is that they are rulers of different small kingdoms and they each have a sidekick that helps them around, which you also get to raep of course.

    The most important girl is Milia who was my favorite of the bunch. She reminds me of Tyrca a little bit. She is a proud dragon knight of the empire that starts off as your enemy but soon enough you "convince" her to see the error of her ways and join your side.

    Then we have Lucretia, the honest merchant harpy who will be your greatest ally in the Middle East world of Gaia. Honestly she was really annoying and I didn't enjoy her H scenes much either.

    After that we get the four rulers:

    From totally-not-fantasy-japan we have the loli lord herself, Tomoe, and her samurai companion Shigure;
    From totally-not-fantasy-transylvania we have yet another loli lord by the name of Carmilla and her maid servant Vanilla (who is really hot);
    From totally-not-fantasy-carribean we have big bobba booty bitch Mary Drake and her pirate partner Henrietta;
    And last and probably least from totally-not-aztec-elfland (that's a p. cool concept actually, I think I'm gonna steal it) the flat as a board elven princess Kukul and her hetare onii-chan Elmin. Yeah, you can start playing the Alabama song cuz you already knew were this was headed.

    There are tons of other characters that you get to meet&fuck, some more important to the plot than others, but I'll let you discover them. None of the characters are going to stick with you for very long. They're just a bunch of archetypes designed to satisfy a wide range of tastes, but that's ok because we're not here for the PRON AMIRITE BOIS? We're here for the GAMEPLAY FUCK YEAH!!

    So the gameplay is a step forward and a step backwards. This time the game features a tower defense type of gameloop, most of the time with you on the defensive. There is a main problem with this approach which is that you are very rarely pro-active. Since you are mostly on the defensive you're going to have to be the one reacting to whatever the enemy throws at you.

    The issue is like this: during your turn you can make 10 moves, either placing a squad, or removing one, building something, talking to a waifu, or birthing a unit (more on that later), and so on. So in theory let's say that you have 10 squads and the enemy also has 10 squads. This is easy right? You just place 10 squads on 10 different tiles and wait for the enemy to come to them correct? But what if the enemy has more than 10? What if you made a mistake and placed a squad on the wrong spot? There's no undo button!!! The objective is to kill of every enemy squad before they manage to reach and destroy your main reactor. The reactor doesn't die instantly, but inevitably enemy units will pass through yours, reach the next floor, and all your squads will be automatically recalled to base. It's just not a fun mechanic.

    And before you say anything, I have played A TON of Warcraft 3 tower defense custom maps in my life. In fact it was my favorite style of custom map back in the day, but here I just don't think this mini game is done right. The game is quite difficult as is the tradition with this series. I started the game on normal and got halfway through but then I suddenly lost my save files so I had to restart, but this time I did it on easy because I just couldn't be assed to do all that again. Frontier, while a simpler game, also got it right: during a turn you could attack on your own, but you could also be attacked yourself so it was more engaging. Sure, even in Gaia you can attack one enemy squad during your defense if you want, but I just prefer being more on the offensive rather than defensive. Maybe it's just a preference thing.

    A lot of the mechanics are ported over from Frontier, so I won't bother mentioning them again (read my old review if you're interested). One mechanic that I should mention however is birthing of new units. Basically after you've tentacle raepd a waifu you have have her become a breeding machine that pumps out new units for your army. They're basically chickens laying eggs for you, which is quite amusing now that I think about it. Anyway the same principles as before still stand: always recruit a unit when its face is lit up, and you should also probably make sure that said unit ends up in its mom's squad as this way they get bonuses from one another. One significant difference from Frontier is that now three squads of six units each can participate on each side in any give battle which is nice.

    The interface is yet again a complete disaster, but luckily there is a mod that improves it a lot so make sure to install it! The game is really long. There are only two main routes, Law and Chaos. Even with a walkthrough I wasn't able to unlock all the CG's in one go. Maybe I just missed somthing, who knows. Anyway try finding a full save file in case you want to unlock the entire gallery.

    The art is mostly the same. The aspect ratio is again 4:3 with black bars on the sides, which doesn't bother me as an old-school PC gamer, but I know it will bother some people. The CG's and sprites look alright but the interface and map look atrocious. AGAIN. The VA is ok. The music is a step up IMO compared to Frontier, with the exception as mentioned before that the H music was a huge disappointment for me.

    Overall the game is decent. It's still miles ahead when compared to most offerings on this website, hence the high score. Will I ever replay it though? I doubt it. Somehow I enjoyed Frontier more, perhaps also due to how well corruption was done in that game. I'm just not that much into breeding I guess.

    Oh, and the game ran perfectly on Linux under WINE.

    Final verdict: four starts. Just like Frontier, a not-so excellent addition to every coomer's collection. But if you're into the main fetish present here then this just might be right up your alley. If not, well, the story and gameplay are average at best.

    Total play time: 75 hours, however like I said I had to restart due to me losing my save files. I could not unlock every CG so I had to use a full save that I found on the net somewhere.
  2. 5.00 star(s)

    RickJencans

    This is a really high quality game, as you'd expect from this studio. You can easily sink dozens of hours into this one, whether you come for the hentai, the story, or the gameplay/unlock grind.

    I wound up playing the Chaos route for my first playthrough, and would actually highly recommend against this for most new players, for two reasons - First is that after having played the Law route, I can say that the story for the Chaos route is far weaker, (even if you don't feel like a monster as I did, it's really just a bit rushed and seems rather out of left field when you "turn to the dark side" towards the last chapters), and second is that the Chaos route is a bit less balanced - it has a significant difficulty spike between the last few chapters and the penultimate and final bosses. I found myself feeling *very* powerful for most of the Chaos route, but struggled mightily against these last two bosses, I almost wasn't sure if I was going to be able to win, and that was with normal difficulty!

    As for the overall game balance, the Hard difficulty was indeed hard on the next playthrough, I was able to scrape by but only by using a lot of my resources on healing - I haven't been brave enough to try Despair level or add any berserk settings yet.

    The "birthing" minigame where you select different titles and attributes for a selection of hundreds of available summons is quite engaging, and I can find myself spending many minutes strategizing and setting up my perfect squads.

    As for the hentai content itself, I think it is indeed high quality, albeit with the caveat that most of the content is your standard Japanese tentacle game fare - elf princesses, loli girls and noble knight waifus falling to your charms, all with top-notch Japanese voice acting for the fully voiced female dialogues!

    As for the few cons - there are still a few rough edges with this official translation, and while most of the errors are not going to impact your understanding of the text, there are a few times where I found myself at a loss as to exactly what the game was trying to communicate to me due to the awkward phrasing or outright mistakes with the translation. Also, I personally found this game to be rather sad at times, so If you are not a fan of games which make you feel things other than horny or happy, you might save yourself here!

    Definitely one to add to your catalogue if you are a fan of in-genre games such as Kamidori Alchemy Meister, Sengoku Rance or the like.
  3. 2.00 star(s)

    kidlat020

    yes I'm scoring it low. it has way too many flaws gameplay wise to even consider it a good game. I'm sure a lot will roast me for this so let me go to the technical details that makes it horrible.

    and yes, I played with the UI mod. the mod is a godsend, but ultimately it has still way too many flaws.

    1. the battalion settings that you can decide if they'll fight 1, 2 or 3 per encounter. you can only set that once and all your division will follow all that, to the letter. this is way too annoying, because there are plenty times where I want to decide if I want to defend in full force or just one at a time. this is so bad that...
    2. if you forgot to set it correctly then you'll be very sure to reload the entire game. losing maybe good progress.
    3. this seriously needs an undo button. sometimes I double click and that is enough to fuck up your first turn. so you will have to reload yet again.
    4. the same can be said with the building section. wrong click? reload! because you cannot sell buildings here. and of course building costs a phase.
    5. the tutorial section doesn't explain much. very basic of basics. trust me, you can play this for 12 hours and you might even not know how to attack. you think you can only defend.
    6. the fact you only have 10 phases on first turn. when you have 12 squads and you can only deploy 10 to defend, except what if there's more than 10 needed to defend? speaking of which
    7. there are only 12 squads for you to have, each with 6 units. totaling 72 units. when the game has over 140 units (so far that I've seen), 72 is too little. i get it, you're supposed to throw away the lower level units but that doesn't justify the small squad. because
    8. in the later levels the enemy can have 20 squad if not more. and yes, all of which can move in first turn. while you can have 12 powerful squads, you're still fucked because those squad can just decide to destroy buildings meaning losing resources. I managed to stall the majority of units just outside of the entrance but I don't exactly know how I did it.
    9. i swear to god that without the UI mod you'll be staring at the formation screen for over 30 minutes trying to mix and match what units should go to. so not only you have to fix your squad lineup, but you also have to ditch the lower units once a stronger one is available, and thus more micro managing units and thus more time wasted staring at the squad screen. double that when you're also managing the item/equip section. but I think the most offending one is
    10. the rng drops. I've seen it plenty times, where I'm hoping for the right equipment to be given to me, but nope, rng wants to fuck me up. when an equipment costs an entire fortune and you have to rely on rng, then yes that is seriously fucked up. this is pretty bad on tier 5 or so, but tier 7 equipment and up? uhh yeah...
  4. 5.00 star(s)

    sanahtlig

    Venus Blood Gaia is a turn-based strategy erogame with deep gameplay, a surprisingly engaging story, and a healthy serving of tentacle ero and corruption.

    Highlights from my in-depth review
    [Review] Venus Blood Gaia: Taking Strategy Eroge to the Next Level

    Pros:
    - Engaging main storyline that doesn't rely on saving the world through the power of friendship.
    - Optional event-based storylines for each heroine, one focusing on friendship/romance, and the other focused on sexual corruption
    - Deep turn-based strategy gameplay that combines dungeon defense, RPG-like unit progression and customization, resource management.
    - Loaded with content that will keep players busy for 50+ hours for a single playthrough, with a high degree of replay value.

    Cons:
    - Barrage of optional sex scenes in late-game interferes with the pacing.
    - Heavy focus on coerced sex may be a turn-off for some (and a delight for others).

    Bottomline:
    Venus Blood Gaia is a shining example of how story, gameplay, and ero can come together to create an experience that is greater than the sum of its parts.
  5. 5.00 star(s)

    Megaxz

    Venus Blood series is top quality series which mixes great strategy game with good story and characters. Gameplay offers great depth and customization and can keep you engaged for many hours and multiple replays. Ero scenes are top notch too.