- Jun 12, 2021
- 93
- 160
I'm working on a game set in a Backrooms-style environment of endless corridors and rooms of yellow wallpaper and disgusting carpeting, and I'm trying to decide between doing a Visual Novel in Ren'Py or something more fully text-based in Twine. The idea works with a bit of tweaking either way, and it comes down to the visuals - while I have used Daz 3D in the past and could use it to create characters as needed, I haven't really tried building environments before.
I know there are primitives and you can texture them, and I was wondering how feasible the idea of crafting some of the weirder Backrooms environments is. Not weird level types, just odd configuration of hallways, exits, rooms, odd pits, pillars, and the like. If you know what I'm talking about, you know what I'm talking about.
I'm looking to do this entirely in Daz without sculpting or using something like Blender or ZBrush, and I don't need it to be perfect - just good enough for background work. Input is appreciated! Thanks.
I know there are primitives and you can texture them, and I was wondering how feasible the idea of crafting some of the weirder Backrooms environments is. Not weird level types, just odd configuration of hallways, exits, rooms, odd pits, pillars, and the like. If you know what I'm talking about, you know what I'm talking about.
I'm looking to do this entirely in Daz without sculpting or using something like Blender or ZBrush, and I don't need it to be perfect - just good enough for background work. Input is appreciated! Thanks.