Looks pretty good for the first version of the game. Love that the interface isn't a fucking nightmare like many other games here, that being said I think you should really try to remove redundancies. Let me give you an example:
If I want to raise some character friendship I have to:
1. Click on the character
2. Click on the "chat" button
3. Click on the "talk" button
4. Click on the "talk about" button
5. Click on one of the topics buttons
And the worst part is that doing so inmediately throws me to the menu before even selecting the character. EVERY time I want to raise a single point of friendship I have to make 5 clicks which is just tedious.
And this extends to all other interactions with any npc.
I think this game would greatly benefit from just reducing the amount of submenus and just putting more options directly when first selecting the character.
This also applies to some places that kinda feel like extra steps for nothing, like when going to the dormitory or to college first you have a menu with a single option: to enter. I know you are probably thinking about adding more options there, but personally I would advise not overdoing it adding with too many places, some games end up making it a slog fest going from 1 place to another (talking about you, Glassix)
Also, I would highly recommend that you add the option to select the options with numbers on the keyboard, its a QOL change that makes any game with multiple menues way more comfortable to interact with.