- Mar 23, 2022
- 460
- 128
Why is the north roads array being killed after each use? Wouldn't it be better to keep it active until you leave the north roads? It's fine that it is it's just weird to me.
2. Yeah, with that I think followers should be seperate. Too many things either make it impossible or too individual to fit into what I'm doing, not surprised.
1. If it's handled correctly it shouldn't be an issue until the player hase millions maybe billions. You'd have to have it so they aren't running in the code while you're not looking at them. Although in saying that I think a cap should be put in place. You don't need thousands of people locked up doing nothing/popping out babies.1. My concern is that too many instances of slaves will exist and cause crashes and bugs, like what happens with Evil 1/2 and how they handle slavery.
The sewers can be upgraded to higher than three if you can fabricate a better system, but the camp should remain low as too many slaves will alert the guards/paladins that patrol the northern road.
2. The named followers would be a bit of a problem in kidnapping for various reasons. Most of your allies are powerful beings that follow you because you're family or do good deeds.
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I'm fine with things if they fit the theme I've gone for with the characters.
2. Yeah, with that I think followers should be seperate. Too many things either make it impossible or too individual to fit into what I'm doing, not surprised.