- May 5, 2017
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so, a few questions for the safety of my sanity while i tirelessly wait for the 2.0 update:
1- with the classes being added, does that mean we'll get a sort of class-specific dialogue option during conversations that we can use to speed things along, relate to a character and gain relationship points with them, or even lose relationship points?
-1a- will the classes come into play when exploring. i.e: rangers get a bonus to exploring so they can move faster through wiled environments, etcetera?
- 1b- will there be a camping mechanic? because i would assume the cities/towns are relatively far apart from each other, so maybe if we don't want to arrive at a city late at night or we need to regen stamina and health we could set up camp?
-- 1c- if we camp, will there be a chance of us being interrupted or surprise attacked by monsters/bandits/undead?
2- will there be customisation of houses/properties/rest areas? like, the crypt of Death that we start off with for free, can we spruce the place up by buying carpets and wardrobes and whatnot from the markets?
- 2b- in regards to the crypt; we're sleeping on a stone bed, so obviously that isn't comfortable for normal people, so will there be a debuff we get from it? a debuff that persists every time we sleep on that stone bed until we sleep on it enough to become comfortable with sleeping on it, and then we no longer gain the debuff, for example.
3- will we get to knock up a nun? the corruption fetish is a thing of mine, for sure, but it would also suit the world setting. This is, obviously, a super important thing that should be added to the game immediately on pain of a game-ending moment.
- 3a- Will we get to 'bad touch' the nuns travelling around, and will it count towards the overall corruption of the church? you know, because nuns are showing up without paladins and deflowered.
4- are we getting some new starting origins that we haven't seen yet, or are the ones we already have just getting revamped?
- 4a- if i could suggest a new start? The Stoic paladin - you are a paladin, mourning the death of your assigned nun, travelling to her grave to pay your respects. your goddess hopes to lift your spirits. (Start as a Paladin, start with paladin armour, start with steel sword, start with +15 relationship with Goddess Avalon) (Female/male start)
-- 4a.2- another start could be this: The Unknown - You died many years ago. decades? centuries? you know not, and nor do you know why Death has brought you back. or why she's obsessed with you. (Start with no clothes, no weapons, no armour. start with +15 relationship with Death. start with one spell of choice) (Male/Female/Futa start)
that's it for now without this being ridiculously long. thanks for reading this.
1. Yes. The Wizard will get told exactly what magical effect or spell is being cast, for example.
1a. Yes. The Healer, the only real good class at the moment, doesn't get attacked by animals. The Trapper/Hunter can't be ambushed by traps.
1b. Yes, there is a camping mechanic. You can even create a small commune. If it gets too big, and found by the government, you'll have to pay taxes on it or solve the problem forever by simply killing the government agents that come to your house.
1c. Yes, things can visit your camp. Lighting a campfire keeps animals out, but makes it visible for others. There is a spell to keep demons out which has an effect on certain party members.
2. Somewhat, as you can upgrade the farm and your camp and they get nicer as you progress. The slum house is owned by the zombie you can pick up and the mansion is owned by Avery, and they're both already pretty nice.
2b. I have different quality beds take longer to sleep in. If you have low energy you start with less energy in combat, which makes it easier to exhaust you and defeat you. The stone bed is the longest in the game but the only one with no planned bad events.
3&3a. I need to double check but I think I have both of these things in the game. I do need to expand on where you can keep captured slaves as you can still only have the one at the moment.
4. The new starts are:
Sewer Rat: You're a single mom who works two jobs, who loves her kids and never stops. You're a ratfolk female who owns a small shop in Junktown, in the Avedon sewers, with your two children.
Student: You're constantly bullied by your childhood friend and much like My Hero Academia, you rush to the aid of your bully after they get attacked.
4a&4b basically describe the Unlucky Goblin start as you can get your silver spear and paladin armor back rather easily.