- Apr 2, 2017
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Technically, the Unlucky Goblin is as close to a paladin in this world the PC can get, currently. Unless that changes. They were a favored holy warrior and a right hand of Avelon itself.While I don't know what Snekk's plan is I can at least answer some of those questions as best I can.
1. To my knowledge Classes can play a roll in how dialogue plays out. Not greatly as of 2.0 with it mainly being small things that are added to normal dialogue. But in future updates it's a possiblity.
1a. Yes. Certain classes will be able to perform cetrain actions while exploring. For example the hunter class will be able to set up traps to gain hides and meats.
1b and 1b2. Yes camping is already coded for 2.0 and yes you can have a chance of being attacked.
3 and 3a. Seeing how in 1.97 there is a story arch all about corrupting the church it'd be a safe assumption to say yes. You will be able to corrupt the church and yes you most likely will be able to knock up a nun. That is unless Snekk plans to change that whole story arch.
4. Yes there will be new start we haven't seen. It'd be hard to not have new starts with all the new races and classes. Not to mention I'm pretty sure Snekk has mentioned new starts at some point.
4a. I don't know if that is going to be a start. Becoming a paladin is so crucial to a plot that already being one might mess with that. But what would I know, Snekk might veto my opinion on this and make it a starting class.
4b. That starts sounds awfully similar to the Chosen One start that's already in game.
I'm not the dev so they can answer in more depth obviously.
Good is a pretty fluid, abstract concept in the games world. The victors write the history books, after all.
I recall that much later in the game the PC can choose one God or Goddess (or Demon) at a time to recieve a 'blessing' from (that they are on good terms with), but we aren't there yet.
That in concert with plot events could make for a "real" Paladin special class, dunno.
A problem with huge personality differences from classes or background is it can also mean entirely different stances and styles of writing that result from it.
To be fair, that's kind of what Snekk has been doing with the background in some encounters, for example relations with Death are far different for a Steelwind than they are for Loksi, and vice versa for Unlucky Goblin.
In rare cases they totally change the background of a character, but they mostly function the same ingame.
Similarly the personality or style written for the PC is *mostly* the same, either out of habit or to retain some semblance of sanity. Although to be fair I haven't messed with 'evil' actions all that much, so maybe there's something there too.