I haven't encountered it because I don't go months ingame when testing but January was set up wrong and broke. I think that fixes the bug, but to fix your broken time go to your ledger then to cheats. There should be a button called "Time Fix" that sets your time to January 1st.
I haven't encountered it because I don't go months ingame when testing but January was set up wrong and broke. I think that fixes the bug, but to fix your broken time go to your ledger then to cheats. There should be a button called "Time Fix" that sets your time to January 1st.
Aight, for those of you who experience the error when progressing between months, I've tested and verified a fix for version 0.7.8.
If you open the HTML file in an editor such as notepad++, search for the following string: <tw-passagedata pid="24" name="gameclock" tags="nobr ui" position="300,300" size="100,100">
It should be on line 3920. You'll want to also find the closing tag for the passage </tw-passagedata> which should be on line 3959.
You'll want to select all the code between the opening and closing tags and replace it with the following:
This should eliminate any overflow and time progression issues such as when going from January to February. I tested it by increasing the max time allowed for sleeping to 10 days, then progressed through an entire year. The day name + number, month name, and year all appear to work correctly with this.
Oh hey, this got ported to twine. I'd forgotten about it because the thread hardly ever gets bumped on the latest updates page.
QSP's interface has some charm, but it was probably for the best to port it over. Developing on a platform that essentially has no support documentation must be rough.