You should probably post a thread in the Games section if you want more eyes on it since I don't think anyone goes looking for new games in this subforum. I only found it through word of mouth.
Pretty fun gameplay though I would prefer human characters. There's a lot of creative stuff here, and I love how different enemy types play off of each other so there's no single winning strategy and you're never safe whether you're fully dressed, naked, going commando, tied up or unbound. The sleep ambushes open up a lot of fun stuff. I'd love to have an alternate dodge roll that goes about half as far as the current one does, since SO MANY of the maps are tightly packed and trying to roll in them will usually result in me spiraling into a wall for half of the duration. It's also hard to use the roll aggressively since you'll usually barrel into the enemy and be slowed while they're lining up an attack; a shorter roll would be more precise and let you use it for defense OR offense (at the cost of valuable stamina, of course).
I do have a complaint about the difficulty. The first 15-20 floors aren't bad because of the slow build-up, but eventually you get to a point where you have a large variety and quantity of enemies, but they all try to path straight at you at all times, so it inevitably melts into a single huge clump of bad guys. With bad RNG, you may get a combination of enemies that prevent you from having enough time to actually land an attack, meaning you can never interact with the clump and your run is dead unless you somehow gain enough breathing room to escape down the exit stairs while fleeing the angry mob.
Some thoughts for addressing this issue...
- Ranged weapons, spells, or skills would let you can pick away at enemies from a distance. I read somewhere that you wanted to add this sort of thing in the future, so maybe the groundwork for it already exists.
- A reduction in noise made while fighting so you don't continually attract more and more enemies while dealing with the ones you have. Perhaps the reduction scales with levels beaten, or maybe you're thinking of some kind of skill tree or meta progression that would allow this.
- Change to enemy AI so that they try to surround you and box you in instead of walking directly at you. Or they simply have a chance to pause and/or move irregularly while chasing so as to naturally spread themselves out from the clump. Or they gradually lose interest during a prolonged chase and wander off away from the player.
- Decrease the quantity of enemies on the floor at a given time and instead scale the rate of placing new enemies onto the board as the player goes up in floors. This way you can fight as many monsters as before on a given floor but they're spread out so you aren't dealing with 20 enemies in a single fight.
That all said, it's a fun and very promising game. I had a good time playing around with this one and I'll be eagerly waiting for more development.