RPGM Violet Witch Trials [v1.01] [scarlily]

Lerd0

Devoted Member
Uploader
Donor
Jul 29, 2017
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Overview:
Gentiana is a quiet woman who has lived mostly in solitude for the last fifteen years, loving her arcane studies most of all. But one day, while experimenting as usual, much of her magical power was suddenly ripped from her! Unable to continue with her work, sheâs tracked down the mysterious force which stole away her strength. Traversing a mystical forest, she finds a great ravine, and a dungeon that stretches unfathomably deep into the earth. Can she reach the very bottom, reclaiming her power and thwarting the being responsible? Or will she eventually succumb to the dungeon, equipped and tailored specifically to capture Witches like her?
Try, Try Again!Explore a dungeon where progression is based upon your skill, tools, and game knowledge. Say goodbye to grinding for levels - getting ahead is all about playing smart and patient.​

Thread Updated: 2025-01-29
Release Date: 2025-01-28
Developer: scarlily
Censored: No
Version: 1.01
OS: Windows
Language: English
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Installation:
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Changelog:
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Developer Notes:
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namefake

Newbie
Jul 25, 2017
60
65
yeah, no. spent a lovely 30 minutes stuck doing QTE after QTE, only to leave frustrated

if the game dev ever sees this comment, please, give the player more time, or make the QTE's require less input. hell, make an easy mode called " skill issue mode " if thats what it takes.
 

LowLevelLesser

Active Member
Feb 8, 2021
982
1,268
Another game that makes me think of Maken-Shi Sara and Magical Girl Luna's Misfortunes? YES PLEASE!

(Hopefully this one won't get cut short in development like Saint Gear Force or Elpis Aigis though.)
 
Last edited:

sgtlev

Member
Oct 3, 2017
262
106
if the idea is not bad , the mechanics is too hard , seriously , i don't the time to complete the 2 last ones , is a pur miracle if i done
my advice is to set 3 sec to 5 seconde , that let 3 seconde for type , and 2 for catch the whole line

i read that was supposed to be hard to struggle and avoid trap , but, you have to choice , make difficult the struggling (logicaly) and more easy the avoiding, that lert a window of progression
ther is no point to set the difficulty in impossible at the first encounter , where the goal to stuck the player?

i will probably watch the next of this game , but actually , is not even fun (at least , for me)
 
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Ryuforce

New Member
Feb 27, 2018
2
0
I finished the demo despite the timer and I do like the idea of the gameplay loop. Random rooms and encounters, random loot, reason to try again more then once, etc. I am glad the QTE timer for one of these games is harder for once rather then super easy but still, way to unforgiving to the point you were better off restarting if you got grabbed. Glad to hear they are extending it.

If you find a gold chest. Save and keep checking it. You can find an item that'll increase your struggle timer by another second which helps a lot. You can also find shadow knives in chests or rare ghost drops. They are one use, high damage AOE attacks.
 

vulenkiso

Newbie
Aug 14, 2024
24
6
It's disgustingly difficult, requires repetitive input of lengthy QTE commands. I can't understand why the developers designed such a complicated QTE. It doesn't have any fun. It just repeats and repeats over and over again, Increased irritability and boredom and wonder how much harsh treatment he has encountered in his life.
 
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Mc_Roth

New Member
Aug 6, 2022
3
0
I'm addressing the same problem as everyone else. The QTE is stupidly hard. I didn't make it. 3 seconds for THAT long bar? No way. I'll be honest, I quit after this. Even that I like the over all idea I am not in the mood for this. Try again without frustrating the player within the first 2 minutes.
 

LowLevelLesser

Active Member
Feb 8, 2021
982
1,268
I'm addressing the same problem as everyone else. The QTE is stupidly hard. I didn't make it. 3 seconds for THAT long bar? No way. I'll be honest, I quit after this. Even that I like the over all idea I am not in the mood for this. Try again without frustrating the player within the first 2 minutes.
They already fixed it in an update available on their itch page.