Finding this game years after release, it feels incredibly dated. Obviously the art is low res, but with an upscaler I can appreciate the style though there's an economy of unique assets or lewd acts. Lots of bad design choices if not artificially padding the game with grind and frustrating rng mechanics. Most devs these days have the sense to give players a way to enjoy lewd scenes without ruining particular routes like making a clear distinction between penetration scenes and ways to avoid that without walking on eggshells. Another annoyance is that there's no indication which enemies have lewd scenes. Weapon durability for your only sword and making you spend most of your gold on consumables like sewing kits is miserable and forces backtracking. It's particularly strange that armor doesn't use the durability mechanic like the sword and you don't get an equivalent to sewing kits you can use outside town like sharpening stones. I'd also give sewing kits like 5-10 charges to make it less awful. It's so tedious as is, you're more likely to just run around in underwear the whole game rather than constantly backtracking just to get +10 defense or save scum to avoid losing virginity. I settled on keeping 1-2 sewing kits in my inventory in case I run into a boss, but otherwise running around in underwear like an idiot and save scumming/spamming escape when I ran into an enemy that could take virginity. Progression and enemy balance are way off and you have next to no direction aside from the lazy fortune teller mechanic. Because of the bad balancing, lack of useful abilities, and spartan story you can't organically explore or come up with strategies to counter the high stat bosses so your only option is to grind levels and spam items and spells. The grimoires and rings could have been fun with just a little forethought. Have npc dialogue or map details hint at the kind of enemies an upcoming area has and give them matching abilities with hard counters. Nope no elemental weaknesses, no indication of the status effects enemies use until you've been hit with their attacks and no clue where you can find a way to mitigate them. I did eventually remember I found the pickaxe and the map does branch a little after that with you progressively finding more path opening items like a Zelda title, but they all felt like random crap dungeons rather than organic parts of the world aside from the hot spring boss. It turns out it wasn't really branching because you would have had to go to each one sequentially to progress which is a giant let down. Eventually I felt like I had enough levels to take a few hits from the first boss but the skill he gives trivializes the rest. I immediately rolled over 4 others bosses with it, but none of them give you any useful abilities which again shows the bad balancing and progression. The 2nd item that breaks the game is the recovery necklace which you can obtain very early, and I ended up doing because exploring every nook of the map seemed more interesting than the main quest and I was given nothing else to do.
The most interesting part wasn't looking forward to the treasure/reward the Goddess might give you for completing the main quest, but wondering what the kidnapping plot happening in the background was about, only for it to be a complete red herring revealed at the last minute. Just kicking dirt in the players face. All the endings are bog-standard and boring. Boil down to the MC going on a journey, MC falling in love with the only male character we've met, MC getting passed around by the crusty generic villagers. No bad ends with the bosses, the evil cult, any of unique monsters, not even the finale.
It's not the worst rpgm title I've played, but it's on the rough side. The story and characters are pretty forgettable. Had I looked at the CG beforehand, I probably wouldn't have bothered to play.
The most interesting part wasn't looking forward to the treasure/reward the Goddess might give you for completing the main quest, but wondering what the kidnapping plot happening in the background was about, only for it to be a complete red herring revealed at the last minute. Just kicking dirt in the players face. All the endings are bog-standard and boring. Boil down to the MC going on a journey, MC falling in love with the only male character we've met, MC getting passed around by the crusty generic villagers. No bad ends with the bosses, the evil cult, any of unique monsters, not even the finale.
It's not the worst rpgm title I've played, but it's on the rough side. The story and characters are pretty forgettable. Had I looked at the CG beforehand, I probably wouldn't have bothered to play.