4.00 star(s) 4 Votes

CreepyGhost

Active Member
May 4, 2017
753
671
Hah! Love this type of games! Archero was the begining. Please dev, don't give up, I really want to see where this will go!
 
  • Heart
Reactions: QuelixGames

Nullx54

Active Member
Jun 4, 2017
697
1,035
Interesting, but looks like you only get the h-scenes by losing/taking damage. I don’t mind if there are other ways to get the scenes, but there aren’t.



I have to agree with this one. It would be more interesting if the character can also fuck them in fight.
Each to their own brother.
 
Mar 2, 2020
51
87
Glad you liked it, thank you for your feedback
Gameplay/Mechanics Feedback:
Overall, enjoyed the weapon and enemy mechanics; You could always add more of both. (but I suggest nailing down the gameplay loop and/or level design first to avoid feature creep)
  • Got to a little under 35 minutes on the web version; Found myself circle-strafing for the majority of the playthrough.
  • +1 on the carpal tunnel feedback with the struggle mechanic. You could limit to a single keypress or alternative solution
  • Was expecting some enemies to continue spawning

QoL recommendations:
  • Add arrow keys in addition to WASD for movement. Could implement cursor follow mechanic if desired.
  • Add Cooldown timer for weapons/effects

Other feedback/ideas:
  • Implement a countdown to events in levels (e.g. mod/midboss/boss spawn). Limiting carpal tunnel/level playtime.
  • Implement obstacles to player movement (e.g. walls [impassible], water [movement slowdown], traps [various effects]). This would reduce circle-strafing and adding a strategic element (e.g. some obstacles would only affect some enemies; such as flying enemies ignore walls or slimes can't move over water, etc.) (but beware feature creep)
  • On level clear, reset weapon upgrades and go to shop to purchase temp or perm upgrades for the next level. Thinking this would incentivize collecting drops and resource management while opening possibility of consumable items. Then you could add an "endless mode" with boss/shop-spawn at certain intervals.
  • Gameplay Statistics (Total/highest playtime, Playcount, Total XP earned, etc.)
  • Enemy Gallery/Glossary (THE LORE!)
  • Finish planned animations (If you don't Beat your meat, you can't have any pudding)

Bugs:
  • Starting with the chastity charm produced a bug requiring pause-unpause to start the level (but didn't affect play afterwards)
 
  • Heart
Reactions: QuelixGames

acowasto

Active Member
Nov 6, 2017
585
1,192
You can just play the game on , no need to download.
Looking forward to your feedback.
Tell me how you like the mechanics, gameplay, animations, feel, etc.
Happy to hear your thoughts! :)
Virginity is cool, remain pure! Like... Charming Paladin of Shielded Cleansing Might!!!
Well, certailny sounds better than "a guy running with bucket of water, shield and charm."

So I played the online version.
First of all this game requires [Female Domination] tag. As some scenes, of Witch is the most obvious one, are women dominating MC into sexual encounter.

It would be great to have some proper descriptions, so players can actually know how those weapons work, thier statistics, maybe even a small preview of them and which upgrades, in shop, is actually of which statistic.
I mean, sure those small descriptions of weapons are bit funny, but I would like to know how much of an arc thse pillow hits, how far grandma's slipper is going to fly, or if that bucket of water is splashing water or leaving wet trail which is slowing down those hoes.

As for weapons themselves. It's a shame player can only have three weapons. Furthermore thier upgrading is finitive, so after upgrading all weapons to thier max level player can't increase his combat capabilities further, only kiting hoes until finally being overwhelmed by thier numbers.

Pillow - It's a good weapon at the beggining, and even greater after upgrading it. Sadly it's greatest downside is it's attack direction. It only swings left or right, or both when fully upgraded. When it should be swinging in the direction player is facing instead. So I all eight directions.
Grandma's slipper - Useless at the beggining due to slow rate of throwing. Useless in the lategame due to overall low damage output. At least it does pierce through multiple enemies. I do believe an upgrade allowing for certainly greater rate of throwing or ability to throw multiple of them would make it actually a useful weapon worth picking.
Water bucket - Good damage, multiple projectiles, AoE, good rate of fire. At later stage it does suffer from "To Close To Hoes!", as those huge drops of water tend to land almost in the same place on the nearest hoe. Fully upgraded can actually one shot a boss hoe.
Charm Aura - a AoE aura, ain't anything powerful, but it's a good support tool. Especially when upgraded, as it does increase damage to anyone inside of it. It's greatest downside is... it's damn high coverage. It's actually hard to see through it. Which is really problematic when paired with Shield, as it's hard to notice it's activation.
"BE GONE, THOT!" Shield - Useless crap at the beggining, really. When fully upgraded it turns MC into " ", especially when paired with increased damage to anyone inside of Charm aura. To be honest, I was quite against it at the beggining, but after fully upgrading it I dare to say this thing is a must have, because due to increased HP and numbers of hoes at the map being molested is only matter of time. And since it's increases your resistance, your health and heal you over time, you can survive longer. It's only downside is low recharge time. And it's really hard to see it used through Charm Aura. It's knockback effect also works on bosses.

There is certainly a lot of hoes to fight. We have "meatshield" beach girls, fast girls (Cow-girl, Cat-girl), support girls (Redhead with beer, Succubus) and many more. Sadly, not all of them currently have scens, but it's something to work on as game progress, so it ain't a problem really. Still, I have to say, Cow-girl's "lickjob" is a bit unfinished, as it is possible to see her's unfinished breast due to them going to much bellow MC's body. Harpy(or great succubus, or angel) doesn't have amatching scene. It shows a pixie. Also, all scenes do lack a (un)pleasant finish for MC, something to work on as the game progress.
And I don't mind there is only one sprite of MC, and girls, being displayed either facing left or right. But MC's movement is rather... clunky.

My idea would to implement something smillar to a shop (Like a randomly spawned trader on the map for example) as in , so I can actually further increase MC's stats during gameplay and maybe even aquire a different or new weapon.

Also, there is one thing worth mentioning and fixing it ASAP in my opinion. It's the EARRAPE. When Thot is disappearing in a explosive orgasm dying she screams in pleasure. It ain't a problem if two or three are screaming. But if Shield is blowing up ten or more of them it just... painful for the ears, especially if someone, like me, is using headphones.
 
  • Heart
Reactions: QuelixGames

wmna1984

New Member
May 10, 2022
12
7
Ah, reminds me of the good old days, browsing imageboards, joking about how older virgins would eventually unlock wizard powers. I think there was even a quest or two based off the idea. Anyways, pretty fun first release, solid gameplay loop.

People have already made some good suggestions for gameplay and balance for weapons and abilities, so I'll just say that I would like to see some reactivity from the sprites. A small animation for when the girls get hit, use an ability, or are defeated. Looking forward to future releases.
 

QuelixGames

Newbie
Game Developer
Mar 26, 2024
25
99
Ah, reminds me of the good old days, joking about how older virgins would eventually unlock wizard powers.
Great idea for another weapon later.
Already wrote down magic wand as a to-do. We'll see maybe I'll have him summon body pillows or something :unsure:

I would like to see some reactivity from the sprites. A small animation for when the girls get hit, use an ability, or are defeated.
Noted, thank you for the feedback! :)
 

Nullx54

Active Member
Jun 4, 2017
697
1,035
Sup Zions alt.
Bro he has fallen off. He was damn close to making H-game greatness but he's now just making cheap Chronicles slop.

So please, tell me that I am one of his alts just because I've not bothered to remove his banner.
 

QuelixGames

Newbie
Game Developer
Mar 26, 2024
25
99
This definitely needs defeat scenes where you ACTUALLY lose your virginity
That's a Great idea!
What are you thinking specifically?

One unique defeat scene for each enemy? i.e. the last enemy that brought you over the edge will get their own defeat scene?
Or a transition to a general defeat scene for each level.

The first option would mean a lot of work and would probably mean less levels overall.

The second option would also mean a lot of work, but with that we could potentially create more levels.
Which would also be cool because each level would have a set of 10+ unique enemies with unique teasing scenes each.
That would mean more creative enemy & level types.
I'm thinking themed fantasy levels with themed enemies.
Simplified example -> Hell - Demon bitches; Heaven - Angel Biches; Void - Space Bitches; and so on.

Thanks for taking the time to comment & sharing your thoughts :)
 
  • Like
Reactions: Bowlcutcultmember

KungFuKitteh2

Active Member
Jun 9, 2017
502
1,857
That's a Great idea!
What are you thinking specifically?

One unique defeat scene for each enemy? i.e. the last enemy that brought you over the edge will get their own defeat scene?
Or a transition to a general defeat scene for each level.

The first option would mean a lot of work and would probably mean less levels overall.

The second option would also mean a lot of work, but with that we could potentially create more levels.
Which would also be cool because each level would have a set of 10+ unique enemies with unique teasing scenes each.
That would mean more creative enemy & level types.
I'm thinking themed fantasy levels with themed enemies.
Simplified example -> Hell - Demon bitches; Heaven - Angel Biches; Void - Space Bitches; and so on.

Thanks for taking the time to comment & sharing your thoughts :)
I would maybe go the route of making a simple defeat image for each enemy (i.e. them being covered in cum relative to the position they were teasing you in) which shouldn't be too hard to generate, and then have one overall defeat scene per level. Maybe the defeat scene features the boss of the level (implying the basic mobs have pacified you with an orgasm and then bring you to their boss to take your virginity.)

Maybe it's personal taste to some degree, but I find 'implied' climaxes to be super disappointing. The way it's currently portrayed suggests that the act of the girls making you cum via teasing/outercourse is you "losing your virginity." Most people (rightly) think of vaginal penetration when it comes to losing virginity, so they might be disappointed by a lack of that in a game bearing such a tag/title.

Themed levels definitely make concepting enemy designs easier, and I think a lot of games do that for good reason. Differentiating enemy mechanics might be the more challenging aspect of that though. They can look different, but if they don't play different then it can get boring for players very quickly.
 
Mar 8, 2020
208
186
I would maybe go the route of making a simple defeat image for each enemy (i.e. them being covered in cum relative to the position they were teasing you in) which shouldn't be too hard to generate, and then have one overall defeat scene per level. Maybe the defeat scene features the boss of the level (implying the basic mobs have pacified you with an orgasm and then bring you to their boss to take your virginity.)

Maybe it's personal taste to some degree, but I find 'implied' climaxes to be super disappointing. The way it's currently portrayed suggests that the act of the girls making you cum via teasing/outercourse is you "losing your virginity." Most people (rightly) think of vaginal penetration when it comes to losing virginity, so they might be disappointed by a lack of that in a game bearing such a tag/title.

Themed levels definitely make concepting enemy designs easier, and I think a lot of games do that for good reason. Differentiating enemy mechanics might be the more challenging aspect of that though. They can look different, but if they don't play different then it can get boring for players very quickly.
The defeat scene part is tricky, and especially with the current system that enemies "grapples" are generally non-penetrative sexual acts. What you mentioned about the enemies bringing you to the level's boss seems like the natural and easy idea, since the defeat scene can be much more elaborate/varied. Doing it this way wouldn't necessarily disregard level enemies having defeat scenes either, since those could be added later.

And yeah, levels should have major additional rules/ways they play instead of the only difference being the enemy types. Perhaps there could be level-exclusive items that match the theme?
 
Last edited:

NyaaRrar

Member
Jan 18, 2019
310
649
The second* option is a shame because one general defeat for each level means the mid-boss may not the a scene. My midway suggestion is 3 scenes per stage. I.E. the most common or elite enemy gets the stage defeat (there could be a poll), the mid-boss, and boss get scenes. This cuts down on the total potential amount of work while letting some (favorite) enemies get scenes. And adds another reason to buy into game if supporters get priority voting power.
*Edited because of reading comprehension and unclearing writing.
 
Last edited:

QuelixGames

Newbie
Game Developer
Mar 26, 2024
25
99
Lot's of great points to consider here, really like the idea of having at least 1 major defeat scene per level.

A cum covered idle animation should also be doable for each enemy.

And yeah I also think themed levels aren't as urgent rn.

Currently we're mostly focusing on getting the basic mechanics & weapon progressions right.
I kinda hate how easy the gameplay is right now.
I mean it's fine for the first level & new players, but it leaves barely any room for more complexity when it comes to weapon synergies and different builds / item upgrades.

I think it'd be really cool to have set bonuses, special funny items & really hard bosses that can only be defeated with certain items or item combos later on.
Similar to how binding of isaac does stat upgrades through items or how you get super op with some set combos in diablo.
 
4.00 star(s) 4 Votes