CreepyGhost
Active Member
- May 4, 2017
- 753
- 671
Hah! Love this type of games! Archero was the begining. Please dev, don't give up, I really want to see where this will go!
Each to their own brother.Interesting, but looks like you only get the h-scenes by losing/taking damage. I don’t mind if there are other ways to get the scenes, but there aren’t.
I have to agree with this one. It would be more interesting if the character can also fuck them in fight.
Gameplay/Mechanics Feedback:Glad you liked it, thank you for your feedback
Virginity is cool, remain pure! Like... Charming Paladin of Shielded Cleansing Might!!!You can just play the game onYou must be registered to see the links, no need to download.
Looking forward to your feedback.
Tell me how you like the mechanics, gameplay, animations, feel, etc.
Happy to hear your thoughts!![]()
Thank you so much for taking the time to go this deep, super helpful!Gameplay/Mechanics Feedback:
Greatly appreciate the feedback, lot's of great points (and super funny), thank you!Virginity is cool, remain pure! Like... Charming Paladin of Shielded Cleansing Might!!!
That's the spirit!I SHALL PROTECT THE VIRGINITY AND PLAY THIS GAME WITHOUT EVEN SEEING A SEXSCENE HEAR MY WORDS
Great idea for another weapon later.Ah, reminds me of the good old days, joking about how older virgins would eventually unlock wizard powers.
Noted, thank you for the feedback!I would like to see some reactivity from the sprites. A small animation for when the girls get hit, use an ability, or are defeated.
Bro he has fallen off. He was damn close to making H-game greatness but he's now just making cheap Chronicles slop.Sup Zions alt.
That's a Great idea!This definitely needs defeat scenes where you ACTUALLY lose your virginity
I would maybe go the route of making a simple defeat image for each enemy (i.e. them being covered in cum relative to the position they were teasing you in) which shouldn't be too hard to generate, and then have one overall defeat scene per level. Maybe the defeat scene features the boss of the level (implying the basic mobs have pacified you with an orgasm and then bring you to their boss to take your virginity.)That's a Great idea!
What are you thinking specifically?
One unique defeat scene for each enemy? i.e. the last enemy that brought you over the edge will get their own defeat scene?
Or a transition to a general defeat scene for each level.
The first option would mean a lot of work and would probably mean less levels overall.
The second option would also mean a lot of work, but with that we could potentially create more levels.
Which would also be cool because each level would have a set of 10+ unique enemies with unique teasing scenes each.
That would mean more creative enemy & level types.
I'm thinking themed fantasy levels with themed enemies.
Simplified example -> Hell - Demon bitches; Heaven - Angel Biches; Void - Space Bitches; and so on.
Thanks for taking the time to comment & sharing your thoughts![]()
The defeat scene part is tricky, and especially with the current system that enemies "grapples" are generally non-penetrative sexual acts. What you mentioned about the enemies bringing you to the level's boss seems like the natural and easy idea, since the defeat scene can be much more elaborate/varied. Doing it this way wouldn't necessarily disregard level enemies having defeat scenes either, since those could be added later.I would maybe go the route of making a simple defeat image for each enemy (i.e. them being covered in cum relative to the position they were teasing you in) which shouldn't be too hard to generate, and then have one overall defeat scene per level. Maybe the defeat scene features the boss of the level (implying the basic mobs have pacified you with an orgasm and then bring you to their boss to take your virginity.)
Maybe it's personal taste to some degree, but I find 'implied' climaxes to be super disappointing. The way it's currently portrayed suggests that the act of the girls making you cum via teasing/outercourse is you "losing your virginity." Most people (rightly) think of vaginal penetration when it comes to losing virginity, so they might be disappointed by a lack of that in a game bearing such a tag/title.
Themed levels definitely make concepting enemy designs easier, and I think a lot of games do that for good reason. Differentiating enemy mechanics might be the more challenging aspect of that though. They can look different, but if they don't play different then it can get boring for players very quickly.