- Oct 10, 2022
- 57
- 28
A'llo all,
Before I fill out the required template below, I figured I would introduce myself. I am the English community manager (albeit unpaid) for the Visionaire Studio: Adventure Game Engine. I am a moderator on the official forum & run the official Twitter & Discord accounts for the game engine. Anyway, I'm no prude when it comes to NSFW content & porn, etc. so I figured I would say "hello!" & offer my freelance services & let you all know a little bit more about Visionaire Studio while I'm at it - I will post more information about its features in the additional comments section.
Skills:
General development, game design, planning/project management, debugging, problem-solving & thinking outside of the box. I have over 10 years of experience working with Lua script & the Visionaire Studio game engine - I have dabbled with various other game engines over the years too (rpgm/gms).
Programming: Lua, HTML, CSS, some JQuery & PHP - currently looking into Python due to learning Ren'Py.
Native English (British) speaker. I also know some Spanish & I'm currently learning Japanese.
Quick note: I don't class myself as a writer, but I have a decent grasp of English, which should be enough to help out with proofreading/editing - if needed.
Preferred method of contact: *
Discord > main: afrlme | nsfw alt: mow.mow.mow. *
Quick note: I'm ok with voice chat/screenshare, but only in English.
Employment Type & Rates:
Indie: €26 per hour [6.5 euro per 15 minutes] (almost everyone falls under this category)
Commercial: €52 per hour [13 euro per 15 minutes] (sfw commercial studios/large teams)
Flexible: This option provides a discount that depends on the share percentage offered & the project. (sfw projects)
Share based: I'm only willing to do this for adult game development projects.
I sometimes offer small discounts on my rate for repeat customers; just to show my appreciation to them for choosing to use my services again.
Availability:
I am trying to put together my own personal project & I have various other things going on too, both online & in real life, so it's hard to say an exact number, but anything up to a few hours a day, most days of the week is probably a good estimate.
Work Samples:
Portfolio:
Additional comments:
Quick note: I am willing to go down the share based payment route for adult game development projects.
& moving on, I would now like to let you know about Visionaire Studio, in case you've never heard about it - I'm guessing most of you haven't, despite the fact that the initial version of the engine went public back in the year 2000.
Ok, so I'm just going to quickly summarize some of the features of the game engine & provide you with the links to the website, the evaluation download page, & the discord for anyone that feels like joining (swearing & nsfw content are not allowed on the discord mind, so please take into consideration if you decide to join & ask questions or just feel like chatting with some of the regulars).
Anyway, here are the links I mentioned earlier...
Before I fill out the required template below, I figured I would introduce myself. I am the English community manager (albeit unpaid) for the Visionaire Studio: Adventure Game Engine. I am a moderator on the official forum & run the official Twitter & Discord accounts for the game engine. Anyway, I'm no prude when it comes to NSFW content & porn, etc. so I figured I would say "hello!" & offer my freelance services & let you all know a little bit more about Visionaire Studio while I'm at it - I will post more information about its features in the additional comments section.
Skills:
General development, game design, planning/project management, debugging, problem-solving & thinking outside of the box. I have over 10 years of experience working with Lua script & the Visionaire Studio game engine - I have dabbled with various other game engines over the years too (rpgm/gms).
Programming: Lua, HTML, CSS, some JQuery & PHP - currently looking into Python due to learning Ren'Py.
Native English (British) speaker. I also know some Spanish & I'm currently learning Japanese.
Quick note: I don't class myself as a writer, but I have a decent grasp of English, which should be enough to help out with proofreading/editing - if needed.
Preferred method of contact: *
Discord > main: afrlme | nsfw alt: mow.mow.mow. *
Quick note: I'm ok with voice chat/screenshare, but only in English.
Employment Type & Rates:
Indie: €26 per hour [6.5 euro per 15 minutes] (almost everyone falls under this category)
Commercial: €52 per hour [13 euro per 15 minutes] (sfw commercial studios/large teams)
Flexible: This option provides a discount that depends on the share percentage offered & the project. (sfw projects)
Share based: I'm only willing to do this for adult game development projects.
I sometimes offer small discounts on my rate for repeat customers; just to show my appreciation to them for choosing to use my services again.
Availability:
I am trying to put together my own personal project & I have various other things going on too, both online & in real life, so it's hard to say an exact number, but anything up to a few hours a day, most days of the week is probably a good estimate.
Work Samples:
Portfolio:
You must be registered to see the links
(I only link SFW projects on my portfolio, but I have worked on various NSFW projects)Additional comments:
Quick note: I am willing to go down the share based payment route for adult game development projects.
& moving on, I would now like to let you know about Visionaire Studio, in case you've never heard about it - I'm guessing most of you haven't, despite the fact that the initial version of the engine went public back in the year 2000.
Ok, so I'm just going to quickly summarize some of the features of the game engine & provide you with the links to the website, the evaluation download page, & the discord for anyone that feels like joining (swearing & nsfw content are not allowed on the discord mind, so please take into consideration if you decide to join & ask questions or just feel like chatting with some of the regulars).
- Visual-based editor (IDE) which has a GUI & allows you to preview & create things inside of it. It's available for windows, mac, & linux. (64-bit OS only).
- Export platform support for windows, mac, linux, html5, ios, android, playstation, xbox, switch (though consoles & handhelds are probably out of the question for nsfw content?)
- The game engine was originally created with the development of point & click adventure games in mind, but it's come a long way since then & plenty of other game genres can be created with it, such as myst-like, visual novel, visual novel hybrid, rpg-lite, sim-management, clickers, full motion video (FMV), etc. etc.
- Up to 4K resolution support; custom resolutions are also possible via the built-in explorer tool.
- Built in particle system.
- PNG & WebP image support (webp is recommended for optimization purposes)
- MKV/MP4 with vp8/vp9/x264 video codec support & ogg/vorbis audio codec support (mkv is recommended as it allows embedding multiple audio & subtitle tracks)
- Full screen & in-scene object video support - hence why it's possible to create FMV games.
- Lipsync support via tsv files generated with
You must be registered to see the links- can be manually created if desired & supports mouth shape letters or animation frame numbers to control which talk animation frame should be shown; Rhubarb generates timestamps with mouth shapes.
- Visionaire is actually a 2.5D game engine & has support for 3D character models - but don't ask me how that part of the editor/engine works as I have no idea as I prefer to stick to 2D.
- Supports
You must be registered to see the linkssprite part animation models (dragonbones, which is a free spine clone by a chinese company can also technically be used to export spine models, but it's not legal to use them commercially).
- Alternatively you can import image frame sequences into the editor & control the timings, order & lots of other fun things via the editor &/or via scripting.
- Extensibility via Lua script or via the recently created visual script node based system (kind of like udk blueprint system) or via ilios, a scripting language based on C# that was exclusively created for the game engine.
- Sound section with various mix containers, automation & effects.
- openGL shader support.
- Multiple input device support (keyboard, mouse, controllers - think it has some gesture support too).
- & lots & lots of other features.
Anyway, here are the links I mentioned earlier...
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You must be registered to see the links
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You must be registered to see the links(10 scene/room limit & export options are unavailable in the evaluation version)
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You must be registered to see the links(swearing & nsfw content aren't allowed, so take that into consideration if you join)
- Adventures of Willy D [nenad asanovic] *
- EON Prohibited Chapters [nenad asanovic]
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You must be registered to see the links[digital seductions] *
- Countess in Crimson [digital seductions] *
- Synthetic Love [kexboy] *
- Milftoon Drama [milftoon]
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