As explained before I'm not planning on releasing something to compete against Ren'py in the terms it's doing now. What I will offer is a service to get your VN out the way you want it, no hassle with ren'py or yourself coding. Honestly from a artist perspective it should be completely irrelevant what platform it's running on, as long as they get all the functionality and the quality they need. Of course it also needs to be flexible and stable, which seems to be something that ren'py projects today lack, but that's not why i made this post in the first place, i wanted to hear from artists what it is they really miss that hasn't been seen today. I was surprised to see so little feedback,.
And looking at Errilhl, his project started 4 months ago, his game is containing a bunch of ripped stolen copyrighted images from some architect websites, then he claims to have rewritten the entire game logic one month ago... he wrote on this own patreon that he is new to ren'py and new to python, so he is not an experienced coder. I rest my case, but this is the reason why there are so many broken ren'py games out there that head straight for the graveyard. I really hope you get to realize your dream but don't rush yourself into releasing stuff ASAP and patreon, that is bug riddled and will stress you out because you now have paying supporters expecting you not tho release 100 game breaking bugs even though you claim it to be "alpha".
Also, quote from his patreon: "Currently the "game" (it's not a game, it's just a bit of clicking to go through and watch backgrounds and text change at the moment) is at about 350 lines total (not counting the actual Ren'py library). And... it doesn't really contain anything useful. I'm thinking that I really need to dig down into this if I'm gonna manage to make an actual game out of this which isn't gonna end up on many, many thousands of lines of code."
I actually feel sorry for that kind of situation, that's one of my biggest drives to why I do this project to begin with, to let people not have to worry so much about their projects getting out of hand. As i mentioned before, let artists be artists, writers be writers, dont have to force anyone into learning how to code.