Unity VNty Engine - New VN / Sandbox game development tool - inputs from devs on features

kuroTenshi007

New Member
Apr 28, 2020
9
12
Hi,

I'm a game dev, experienced with Unity. I'm developing a new tool on Unity to easily build VN / Sandbox type games.

The idea is to build something similar to RenPy, but with more advanced features (auto generate code, load game texts from JSON, pre built UI features like character stats and other data display, MAP, save files as binary or JSON etc) and very little coding.
It will be a free and open source tool. I'll upload it to Github once I have some basic features up and running.

Dev inputs are appreciated.


Note : I'm new here, so mods, if there is a better place for this post, please let me know and I'll move it. Thanks
 

Dude5678

New Member
May 2, 2020
3
2
Consider using node editor for representation of game logic
LOL can't post URL because of policy
 

Emoon

Member
May 4, 2017
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475
Might want to check out. Found it a few days ago on reddit but since i'm not working with Unity i had no chance to test it, but i'm sure it might be of good use for some of you folks out there. :)
 
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kuroTenshi007

New Member
Apr 28, 2020
9
12
Might want to check out. Found it a few days ago on reddit but since i'm not working with Unity i had no chance to test it, but i'm sure it might be of good use for some of you folks out there. :)
I'm actually using the node editor feature for game logic, tho coupling texts also with it would do more bad than good.
I always liked the idea of keeping the texts separately as a module which the tool can load and use, as opposed to being mixed with script / logic. Imagine if the tool could just load the texts in a specific format, you could essentially have your scriptwriter / translator adhere to it. So once they send it over, all you have to do is put it in the right folder and it just works! Simplicity is what I'm aiming for. ;)
 
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kuroTenshi007

New Member
Apr 28, 2020
9
12
Okay so since I'm here, I might as well give some updates.

I have started working on the tool and kinda figured out how to automatically generate code for each Characters
Here's what I have so far.

You can use character wizard to create a new character, add fields (stats for the character).
1590354087902.png 1590354529726.png

Press save and compile, and the tool automatically generates the code for you.
1590354709422.png
 
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Ryahn

Birb Skull Fuckery
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Jul 5, 2017
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This might help me learn unity. I already know javascript at it is for node js apps I build.
 
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BeardWonerArt

New Member
May 24, 2020
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What about having an array of flags in your character class ? Would be useful imo to check conditions/ states of a character like owning items or stages of an event "hierarchy".
 
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kuroTenshi007

New Member
Apr 28, 2020
9
12
What about having an array of flags in your character class ? Would be useful imo to check conditions/ states of a character like owning items or stages of an event "hierarchy".
That is definitely something to think about. (y)
I do have plans to add an enum type and that should do for states. Guess I'll look into arrays (lists are better since they can be modifed) once i have added enums in.
 
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