- Jun 5, 2023
- 222
- 439
I think it's easy to forget that this is a game in progress. Had you played any other game in development while it's still not even in alpha (technically), you would not be so quick to judge. If you try to envision what this part of the story is going to be in its entirety, with the full story-building, I think it's going to be more difficult to make the same judgment. Some people here have the right idea; it might be good to skip this if you're going to be easily offended that the creators focused on story-building for this time. For me, it's what's going to make the climactic scene(s) all the hotter.Over a month since the last story update and we get about... 15 minutes of new content and like 4 new images total? Oh and it's all teasing btw.
Grand.
Most games by now would've started stretching the release dates by now, I'm happy they're still consistentOver a month since the last story update and we get about... 15 minutes of new content and like 4 new images total? Oh and it's all teasing btw.
Grand.
Yeah he's fucking drawing masterpieces from scratch, writing, coding, proofreading, etc... and not phoning in a single moment of it. It's called hard work.Over a month since the last story update and we get about... 15 minutes of new content and like 4 new images total? Oh and it's all teasing btw.
Grand.
No one here is saying focusing on story-building is bad, but if you're only going to pop out an update once a month with like 20 minutes of content at most, it's going to take forever for that build-up to pay off. I've played countless games with the same development cycle and let me tell you 9/10 are a big disappointment. You have to wait years for a substantial experience and even then they are usually a mile wide and an inch deep. I like the direction this game is going a lot but the development time compared to the amount of content per update is quite concerning.I think it's easy to forget that this is a game in progress. Had you played any other game in development while it's still not even in alpha (technically), you would not be so quick to judge. If you try to envision what this part of the story is going to be in its entirety, with the full story-building, I think it's going to be more difficult to make the same judgment. Some people here have the right idea; it might be good to skip this if you're going to be easily offended that the creators focused on story-building for this time. For me, it's what's going to make the climactic scene(s) all the hotter.
It's his first game, I assume he's experimenting.The amount of text vs art in this *is* a bit atypical. Normally art resources are saved for bigger CG scenes that come a bit more spaced apart. Here they're using them more liberally for cutaway illustrations like the phone pictures and such, and that is limiting how long these updates are from an art resource standpoint. I tend to prefer the more traditional use, with more meaty writing and less of these cutaways, so it covers a longer stretch of time, but it's up to preference.
Sadly, with a two-man team, you're not going to get any content faster than that. Especially considering how much bug-fixing and game features that has been requested *and* been added in. I think your expectations are unrealistic at this scale. I'd understand if development was this slow with a 3-5 man team but there is exactly ONE person writing and ONE person doing the art. I hate to use the argument, but I would like to see you try to pump out more content faster. Both these guys have day jobs, btw. They've explicitly said so in the past. If more people support their patreon and they reach a certain amount of funding, they said they could, and would, quit those to focus on this project. So if you want more content and you're not already, I recommend you subscribe.No one here is saying focusing on story-building is bad, but if you're only going to pop out an update once a month with like 20 minutes of content at most, it's going to take forever for that build-up to pay off. I've played countless games with the same development cycle and let me tell you 9/10 are a big disappointment. You have to wait years for a substantial experience and even then they are usually a mile wide and an inch deep. I like the direction this game is going a lot but the development time compared to the amount of content per update is quite concerning.
Not only the art is GORGEOUS but the pacing and progession has been done in such an amazing way (with the exception of the infamous Geist update, at least for me) not only that, it is obvious that Saxxy actually understands the fetish, which puts him 1000x above most of the "NTS" stuff that has been appearing lately.Sadly, with a two-man team, you're not going to get any content faster than that. Especially considering how much bug-fixing and game features that has been requested *and* been added in. I think your expectations are unrealistic at this scale. I'd understand if development was this slow with a 3-5 man team but there is exactly ONE person writing and ONE person doing the art. I hate to use the argument, but I would like to see you try to pump out more content faster. Both these guys have day jobs, btw. They've explicitly said so in the past. If more people support their patreon and they reach a certain amount of funding, they said they could, and would, quit those to focus on this project. So if you want more content and you're not already, I recommend you subscribe.
Wouldn't it be better to add that effort in to the next update to make it bigger/better?Saxxy has stated he might speak with Karman and add an extra "fantasy" sex scene to this update since he also feels it was kinda short
I feel this too. Committing to adding to this build-up is a bad choice. It will end up taking away from the climax when we finally do get that sex scene, in my opinion. Y'all just need a lil bit of patience and trust the process!Wouldn't it be better to add that effort in to the next update to make it bigger/better?