- Jan 11, 2018
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Hmm looks like a bug, this should not happen - I'll take a look at this, thanks for finding this out!Why do "clients" have conflicting requests? Such as wearing pants and traditional sex? There have been a few times when the action requested is not possible with a required! clothing option.
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it take a while to really get into it
- do you happen to have an idea what it missing / what can be added to make the beginning more interesting / engaging? After the last updates it already looks pretty packed with dialogues and new info, but there's always room for improvement.penalty for "working in a room that is beneath your level"
- can you describe a stage in the game when this was the case? I think the latest incomplete room in a tree is never marked as low-level; is it about the latest room being locked and you need to find a way to earn more credits to make changes to unlock it?Just spitballing some things here:Thanks for the review! I'm glad when you guys enjoy the game as it was designed.
Right now I am not working on any new stuff (as I'm pretty busy with other things) but I'd like to try to address downsides you mentioned in the review:
* you mentioned thatit take a while to really get into it
- do you happen to have an idea what it missing / what can be added to make the beginning more interesting / engaging? After the last updates it already looks pretty packed with dialogues and new info, but there's always room for improvement.
You are correct here, I was mistaken. There was a time that I was playing and I had completed the Green levels but was locked out of later Blue levels. I had to go back and repeat a lower Yellow level to have some sort of income while I waited for procedures/medicine to clear.* you also mentioned thepenalty for "working in a room that is beneath your level"
- can you describe a stage in the game when this was the case? I think the latest incomplete room in a tree is never marked as low-level; is it about the latest room being locked and you need to find a way to earn more credits to make changes to unlock it?
Thanks for all the ideas! I'll think about what can be changed at the beginning without too much rework, and will try to make the changes when I have time.Thanks for replying. I appreciate it when developers interact with players.
Just spitballing some things here:
- Maybe some more dialogue between sister/parents about not having meaningful income. A bit more conflict that helps push Ryo into openness to taking anything that can help pay the bills. It doesn't have to be sexual between the two. Maybe increasing bills due to parent's medical. The medical thing could be twisted into the doc offering Ryo more experimental procedures to help pay for other medical bills. The sister isn't really introduced until Ryo is persuaded to try some feminine clothing. This would provide a longer "on-ramp" to this character, providing a bit more meat to the overall story.
- Sensei could meet/pick up Ryo at a local bar then take Ryo to the club and perform for Ryo. Then the next day Ryo gets the invite. There wouldn't necessarily need to be more club scenes, again just adding more background story.
- Someone at the club (Sensei/some other shadowy figure) gives Ryo a loan in Club Credits to get him started with clothing/accessories. This could also lead into unlocking the first level of clothing at The Lace and or Cosplay Stock faster. That also "traps" Ryo into having to perform. He could adjust the percentage of his club income to paying off the debt. I kind of like the feeling of entrapment leads to exploring and accepting things a person might not ordinarily try/accept. Maybe later on that same "shadowy character" could offer to pay off Ryo's debt if he could get his sister or one of the people Ryo had a relationship with to work at the club (end game stuff).
I know it is difficult to add beginning features to a game that has been out for a while. Just thinking about how to add more context as to why Ryo would eagerly entertain the option to work at the club and unlock a few more clothing options quicker.
You are correct here, I was mistaken. There was a time that I was playing and I had completed the Green levels but was locked out of later Blue levels. I had to go back and repeat a lower Yellow level to have some sort of income while I waited for procedures/medicine to clear.
Keep up the good work!
I sent you a message.Thanks for all the ideas! I'll think about what can be changed at the beginning without too much rework, and will try to make the changes when I have time.
Having to pay bills is a simple and nice motivation which should be the easies one to add.
Also the loan feature may be a good way to avoid state that you experienced - ability to have it at a certain point in game may help avoid playing low level rooms from the other branch.
Thanks again!
There is none for now. There are currently no plans to add new features, as I'm not actively working on the game right now.is there a trans dom route for the mc? and if not is it planned?
Hey, do you find the text hints not helpful during the dates? I tried to make them not too obvious; I wonder if I made them too vagueThe RNG elements of the dates are pretty frustrating, I feel like I need pen and paper to try and keep track of what response is green or not. By failing in the dates progression in the main game is stalled and that leads to the game no longer being played.
I hadn't realised there was an allow more mistakes option, I'll give that a go. Re the text hints -I'm just not getting them, but I must add I allow my frustration to come through and then I'm barely reading them.Hey, do you find the text hints not helpful during the dates? I tried to make them not too obvious; I wonder if I made them too vague
With the recent update, I also added the "Allow more mistakes during dates" option to make dates easier, just for that case.
Let me know if you have ideas on how to improve the dates; I would want to keep them as they make the progression more smooth than it was before (story-wise).
the allow more mistakes during dates has reduced the frustration. Thanks for the tipHey, do you find the text hints not helpful during the dates? I tried to make them not too obvious; I wonder if I made them too vague
With the recent update, I also added the "Allow more mistakes during dates" option to make dates easier, just for that case.
Let me know if you have ideas on how to improve the dates; I would want to keep them as they make the progression more smooth than it was before (story-wise).
Nice. I think I'll add a message that dating can be made easier after the first unsuccessful attempt.the allow more mistakes during dates has reduced the frustration. Thanks for the tip
Not likely, as the great variety of configurations would require lots of work to create such illustrations. Although I may eventually add a few images depicting certain important story milestones.will there be illustration of the act done? like actually seeing the character doing stuff, with toys, themself, or other people?
Just to advise you the game has not appeared on the latest updates page on this website, which should have happened when you updated it yesterdayI added 1.2.2 downloadable version to itch.io; it can be downladed from the game page:You must be registered to see the links, or from the following URLs:
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Workupload
The main change is a new option that allows faster game completion. I'll update the online version and the thread in a few days, given that no bugs will be reported.
The full changelog for 1.2.2 is:
- Bug fixes:
- 'Bottom clothes' desire reward was increased from 1 to 10 points.
- When reaching the maximum level, the performance report could show negative extra reputation value. This was changed to show 0 instead.
- Other:
- A new Quality of Life option was added that allows faster completion, by reducing the number of rounds per performance, while keeping the reputation received at about the same level.
- A few dialogues were updated to remind that the Quality of Life options can be used to make the game easier and/or faster.
- A few early-level dialogs will now be triggered one level earlier.
- Minor UI updates.