HTML Wandering Ryo [v1.7.0] [Hexoticas]

3.90 star(s) 8 Votes

Puralto

Newbie
Aug 31, 2018
35
123
Some ideas:
  • The mask being automatically removed every time a show ends feels unintended, maybe make it a toggle?

  • The lack of descriptive detail in the character’s actions during streams really detracts from the experience.

  • An arousal bar could be a fun addition. Different actions during a stream could affect it, leading to orgasms and influencing action descriptions.

  • The core mechanic (stream requests) feels restrictive and gets repetitive quickly. The issues mentioned above, along with the lack of freedom to initiate your own interactions during streams, are major contributors.

  • One possible improvement: make streams longer, but don’t fill them entirely with requests. Let the player perform some spontaneous actions, and introduce more variety in conflicting request combinations. It’ll need some balancing, but it would make the game feel less like a flash game and more immersive and replayable.
 

Hexoticas

Member
Game Developer
Jun 25, 2023
163
254
Some ideas:
  • The mask being automatically removed every time a show ends feels unintended, maybe make it a toggle?

  • The lack of descriptive detail in the character’s actions during streams really detracts from the experience.

  • An arousal bar could be a fun addition. Different actions during a stream could affect it, leading to orgasms and influencing action descriptions.

  • The core mechanic (stream requests) feels restrictive and gets repetitive quickly. The issues mentioned above, along with the lack of freedom to initiate your own interactions during streams, are major contributors.

  • One possible improvement: make streams longer, but don’t fill them entirely with requests. Let the player perform some spontaneous actions, and introduce more variety in conflicting request combinations. It’ll need some balancing, but it would make the game feel less like a flash game and more immersive and replayable.
Thanks for the feedback! I would love to make the streams more immersive and replayable, given that this is the core game mechanic of the game.
I was thinking about arousal too, that the player would need to balance actions, will not be able to perform some immediately after orgasm, maybe 'skills' that you can learn along the way to 'last longer', and such. I did not implement it (yet) because adding this alone will likely make the session harder and longer, without adding much more fun.
I feel that it needs to be changed more than that and then maybe the arousal will play nicely.

Can you please provide more details on the 'lack of descriptive detail in the character’s actions' - do you mean having a 'log' of what is going on during the stream (similar to the log during dating), or something else?

Regarding the mask being put off autimatically - I think it was meant to be put off automatically only if it was put on automatically before that (in low-level rooms), I'll take a look if there's a bug with this.


Also - everyone - feel free to share any more ideas you have regarding room performances - I think making the this core gameplay better can be a huge boost to the overall experience.
 
  • Like
Reactions: Puralto

Hexoticas

Member
Game Developer
Jun 25, 2023
163
254
You don't have permission to view the spoiler content. Log in or register now.
Thanks! There seems to be a bug when 'reduction to XL' activities become available along with 'increase to XXL' (after a series of quests). On of these activities allow to get XL natural breasts and respective voucher, before unlocking the XL natural surgery. I'll need to fix this.
If you want to unlock the missing surgeries, just get to any room while having fake XL breasts (like the one on your screenhot). You can complete or escape the room, and that should unlock the missing surgeries.
 

Puralto

Newbie
Aug 31, 2018
35
123
Thanks for the feedback! I would love to make the streams more immersive and replayable, given that this is the core game mechanic of the game.
I was thinking about arousal too, that the player would need to balance actions, will not be able to perform some immediately after orgasm, maybe 'skills' that you can learn along the way to 'last longer', and such. I did not implement it (yet) because adding this alone will likely make the session harder and longer, without adding much more fun.
I feel that it needs to be changed more than that and then maybe the arousal will play nicely.

Can you please provide more details on the 'lack of descriptive detail in the character’s actions' - do you mean having a 'log' of what is going on during the stream (similar to the log during dating), or something else?

Regarding the mask being put off autimatically - I think it was meant to be put off automatically only if it was put on automatically before that (in low-level rooms), I'll take a look if there's a bug with this.


Also - everyone - feel free to share any more ideas you have regarding room performances - I think making the this core gameplay better can be a huge boost to the overall experience.
I’m thinking about the kind of action descriptions you find in most text-based games. For example, when you press “Show Body,” you could get a few variations of text like:

“Rio strikes different poses, showing off various parts of their body.”

Lines like these could then be combined with snippets related to arousal or specific body part descriptions to create something more engaging and pseudo-dynamic. It would go a long way in making the experience feel less mechanical and more immersive.

This style can be found in games like Eratohok, Degrees of Lewdity, Lilith’s Throne, Strive for Power, etc.

As for the stream mechanics, I’d suggest a major rework. Right now, it’s the weakest part of the game. It doesn’t feel like the character is actually streaming, it just feels like a puzzle game with adult-themed images.

I suggest a more sim-like system where you entere a streaming room(with specific requirements, or themes like it does now) and have limited actions/turns per session. The player would then begin performing on their own, based on the room’s theme, without waiting for immediate viewer input.

Each action would trigger semi-random comments from viewers, based on traits like character performance, mood, or tags. Occasionally, viewer requests would pop up that the player can fulfill for extra credits. The room could have a base pay (optional), but the bulk of income would come from meeting viewer requests.

You could also add a light management element like rising rent, to increase pressure both narratively and mechanically. That way, players need to perform well or branch into other activities to keep up.

This is more of a general idea that could work with a lot of different implementations.

If you're looking for inspiration, a few games with streaming minigames come to mind.

Dystopian Robot Girlfriend, Course of Temptation, The new experimental mode in USS.

That got a bit longer than I expected.:oops:
 
Last edited:

adumarp

New Member
Jun 25, 2022
14
22
This is so simple (but not cheap) yet surprisingly fun. I guess too many sissification games are text based so a simple yet engaging games like this is such a breath of fresh air in the genre.
Keep up the good work dev.
 
  • Heart
Reactions: Hexoticas

Hexoticas

Member
Game Developer
Jun 25, 2023
163
254
How do you enter the Fantasy mode?
It's enabled automatically when you apply a 'fantasy' feature (that you have already unlocked). Currently, there are only two breast size fantasies (rewards for the new ending). I'll change the wording to make this less confusing.
 

Hexoticas

Member
Game Developer
Jun 25, 2023
163
254
I’m thinking about the kind of action descriptions you find in most text-based games. For example, when you press “Show Body,” you could get a few variations of text like:

“Rio strikes different poses, showing off various parts of their body.”

Lines like these could then be combined with snippets related to arousal or specific body part descriptions to create something more engaging and pseudo-dynamic. It would go a long way in making the experience feel less mechanical and more immersive.

This style can be found in games like Eratohok, Degrees of Lewdity, Lilith’s Throne, Strive for Power, etc.

As for the stream mechanics, I’d suggest a major rework. Right now, it’s the weakest part of the game. It doesn’t feel like the character is actually streaming, it just feels like a puzzle game with adult-themed images.

I suggest a more sim-like system where you entere a streaming room(with specific requirements, or themes like it does now) and have limited actions/turns per session. The player would then begin performing on their own, based on the room’s theme, without waiting for immediate viewer input.

Each action would trigger semi-random comments from viewers, based on traits like character performance, mood, or tags. Occasionally, viewer requests would pop up that the player can fulfill for extra credits. The room could have a base pay (optional), but the bulk of income would come from meeting viewer requests.

You could also add a light management element like rising rent, to increase pressure both narratively and mechanically. That way, players need to perform well or branch into other activities to keep up.

This is more of a general idea that could work with a lot of different implementations.

If you're looking for inspiration, a few games with streaming minigames come to mind.

Dystopian Robot Girlfriend, Course of Temptation, The new experimental mode in USS.

That got a bit longer than I expected.:oops:
Yeah I remember considering various options for the main gameplay mechanics, with features like you mentioned - limited actions per move, textual requests and comments, and moods - among them.
I guess I found what we have now worked the best at that time (imagine version 0.3.0 of the game, less content and variety, where current gameplay may not be the weakest part of the game :D). It could be that other options required more design and work, and at that time I mostly wanted to finally get all the pieces working together.
Somewhere in my to-do list I also have a photo-session mini-game, which (if added) would include some of the elements you mentioned. (That said, it's been on my list for quite some time now, and I feel I won't get to it any time soon.)

I feel like a major rework may require much more energy and effort than I can currently provide. But I'll be thinking about how it can be improved. If it turns out to be something very different, then I think it may become a new type of gameplay, in dedicated rooms. We'll see; usually, it takes a good chunk of time to think about it before even wanting to try implementing it.

Thanks for all the ideas and references! It's also good to see some ideas more or less similar to what I've been thinking about. It may be a good time to re-visit these and see what may work better given the current game state.
 
  • Like
Reactions: HaleraSan
3.90 star(s) 8 Votes