- Aug 4, 2017
- 1,146
- 12,748
toChangeMi
MUST have as key the whole dialog line, character for character, and in the default language of the game.
Thanks for straightening me out, I figured it would be something simple. It's even in the original post I quoted:Just to reiterate what Anne said...toChangeMi
is for whole dialogue lines... word for word... letter for letter... They need to be exact matches for the whole line, including any text tags like[b]
or[i]
.
I didn't grasp that literally meant the entire line of dialog, thought we were talking whole arbitrary strings being swapped. Do'h!Firstly, there is a list of whole lines of dialogue to replaced.
Thanks to your help it's all working fine now.
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