- Sep 2, 2018
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So, you decided to make your game, but still have a few questions in your mind. I know you won't even check that sub-sub forum of Dev Help, so here the thread shall remain! Before you even start, answer yourself: do you even have time to invest into learning and doing the necessary work to create your game?
Do you, now? Well, let's do this small thought experiment:
TLDR of the thought experiment:
On to the FAQ proper. Yes, "Which engine should I use?" and "Where do I get free assets?" are answered below.
Other things to be mindful of:
Do you, now? Well, let's do this small thought experiment:
Suppose you had a team ready to make your game idea a reality and the only thing they have to make it happen is a PDF you've sent them. There is one catch: anything that isn't explicitly detailed will be done the wrong way. How would you write that?
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TLDR of the thought experiment:
- Identify ALL the mechanics you expect to use in the game (movement, menus, player interactions, combat)
- Explain how each of those mechanics are supposed to work and how they interact with each other (player interacts by pressing X when the sprite is facing an event tile; combat is real time and similar to Secret of Mana)
- If any of the mechanics you want to implement are uncommon (IE: ordering several characters like in a RTS) or new, evaluate how hard it'll be for you to make it work
- Define a clear START and END of the project. By END it means all the essential features and mechanics are working as intended and, if there's a story, you can finish it.
On to the FAQ proper. Yes, "Which engine should I use?" and "Where do I get free assets?" are answered below.
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Other things to be mindful of:
- Don't set your expectations too high.
- Always compare what you expect to accomplish VS. what you can actually accomplish with your current knowledge and resources
- Your first game will NOT be a magnum opus
- Until you have a decent experience in game making, or have loads of money to throw at a team, don't even bother with your dream game
- Feature creep kills more games than you'd imagine. Yes, this happens even in straightforward Visual Novels, usually as "new story branch" and "new character"
- If you wait for "inspiration" to work on anything, your idea will rot faster than a banana
- Be ready to deal with problems on top of problems on top of problems.
- Don't be an arrogant shit. Being an arrogant shit with an ego bigger than the internet is a surefire way to kill your chances of success, even if you actually manage to deliver.
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