gruntlord?
Newbie
- Aug 27, 2020
- 97
- 165
- 43
Personal Project
Placeholder Name: Silk Empire
Game Premise: 2D Monster-Rancher Breeding Sim on a Fantasy version of the Earth's historical Silk Road.
Goal: A Two-handed Fantasy-Breeding Menus-Game focused on the stats & genetic lineage of bred monsters.
Developer: I’ll be in charge of oversight, since I’m personally funding this game. A 2D artist would be hired AFTER the core-game is developed.
Purpose: Personal Project, current variety of breeding games don't meet my desire. This path is more costly, but the long term satisfaction will be worth it.
Gameplay:
1: Think of a breeder/rancher living alongside the ancient Silk Road, managing dozens, hundreds, thousands of various livestock, but they're of various monster lineages(and some human dilution).
2: No combat. Just breeding, managing and trading of monsters. Limited ingame economy of trade and meeting contracts.
3: Players can take Breeding Contracts. Satisfying enough of specific contracts grants the Player different types of licenses, allowing more monster diversification.
(Ex1: Oriental Army needs 20 low INT wolfmen with high Attack, bonus if high defense. Genetic variance & tree-diversity not a concern.)
(Ex2: Merchant looking for ONE Cowgirl with high Int, +35% human genetics, and infertility. Must be virgin.)
(Ex3: MC/Player wants to diversify livestock. Can hire someone or their livestock, OR can get free seed from local village/barracks. Results may vary.)
4: Game impact from Customizable MC. At the start, Player gets limited amount of points to spend on MC’s perks. Customization can impact Player's personal gene code. If Player chooses to breed with livestock or stud out to other farms/private requests, offspring can inherit stats&looks. Maybe good short term, but if Player is reckless, its costly in the long-run to their MC's brand image.
5: Player runs a breeding ranch, by selecting and deciding pairings for the next upcoming breeding season. That includes themselves. Impregnation time reveal can vary. Some monsters have requirements/limits/sexual preferences.
(Ex: Jane the cowgirl doesn’t reveal signs of pregnancy until after two weeks. She’s fine with mediocre housing&food, loves breeding with lycans, is okay with being bred up to 5 times during the season, is only willing to breed with no more than 2 different studs in a season, but hates breeding with androgynous OR shorter males. Player need to balance this satisfaction bar, as it affects the conception chance; too low and the monster will REFUSE to breed.)
Visuals: Basic and mostly static. Will all be placeholders. Planned order below.
1: World Map(Background, near end stage of development, can be made interactive).
2: Breeding & management UI that's easy to navigate, but still requires two hands.
3: Genetic-Tree display for whatever monster is selected.
4: Trading Hub for monsters and contracts.
Note: Placeholders images for EVERYTHING else, allowing for a simple swap later on. (Replacing the placeholder images with higher quality images, is one of the main post-release goals.)
Lewdity: Lewd content is currently text descriptions(Ex: Jane has tanned Fcup breasts. She has a small chance of her bad habit occurring, where she orally takes the stud's release. Jane was creampied 5 times by the Stud). Post-release goals would be lewd display images, then basic 2D animation system visualizing the breeding in progress.
Development Status: I’ve been working on and off this for the past few years. Due to irl work requirements, I can’t proceed any further without outsourcing development. As of now, the following has been done.
Writing: 100%(Species, Subspecies, Hybrids, Perks, Locations, Resources, Contracts, blurb for menu navigation, etc.) Please note there is no story.
Genetic Mathematics: 25%. I can’t proceed further until I’ve seen how the coding progress for you goes. Entirely based on how genetic-tree system will end up. I’ll adjust the mathematics based on that. I’m open for insight/advice.
Placeholder Images: 10%(Literally placeholder stick figures).
Audio: 100%(Royalty free background music). While sound effects aren't locked out, they're at the complete bottom of the priority list.
Game Inspirations: Over the past decade, I've seen games that have almost met what I desired, but for various reasons, didn't meet the cut. They are Breeding Season, Portals of Pheron, and several others. If we delve into further discussions, I will point out the exact positive & negative mechanics.
----------------------------------------------------------------------------------------
Job Detail
Looking for coder, in either Godot or Unity. You’ll be making:
1: A 2D menu-based environment & stitching up together all the written content I’ve created.
2: A very flexible genetic-tree system, that can go from smallscale to largescale, easily displaying hundreds of branches in the family tree.
3: An easy “detailed look” system for any monster the Player selects in the genetic-tree display.
4: A interface system to select and pair Monsters/Studs/Dams for breeding. This system should allow for multiple studs to be paired with one dam.
5: Genetic code system containing appearance, stats and perks of each stud/dam.
Note: Most lewd-games/mods only display immediate parents, and don’t even display tags like cousins, half-siblings, 3rd aunt etc. Your system is going to need to account for MANY types of relations.
I'll be paying you for additional tasks, but these five are the top priority. If you can't tackle these five, then you won't qualify.
Employment Type:
This will be paid work. AFTER the core concept of the game is completed, the game might be uploaded for free with an optional donation-tab attached. Any donations would be 80/20 split, 80 funding the post-release content and 20 for recovering development costs. IF development costs are fully recovered, donations would be 100% directed into post-release content. If all post-content goals were realized, donations will be shut down. I don't have plans for a sequel. If somehow, by magic, this game sees massive success, I will give blessings for someone else to make a sequel, and they will not be obligated to give me revenue/royalties. Feel free to quote me on this.
Work commitment:
1-2 years MAX for a single game project. Depending on costs & method of payment, payment would be monthly or every second month.
Preferred method of contact:
After a few rounds of satisfying discussions on F95, we’ll move the discussion to Discord. Due to irl work, on weekdays I’m only available online for an hour or two. Yeah, now you know WHY I’m outsourcing.
Application Requirements: If you're still interested, you must meet the following below.
1: Have an average proficiency in English.
2: Basic awareness of the genetic stat-inheritance & family-tree as game mechanics. Ex: Crusader Kings, Rimworld+mods, Massive Chalice, & Niche.
3: Basic awareness of the earlier listed “Game Inspirations”.
4: An example or two of a build/project you worked on. Doesn’t matter if it did/didn’t see commercial release.
5: Why you think Godot/Unity would be the superior engine option for developing this game. I’m not the one coding this after all. If you INSIST on sending me a 12-page essay, make sure you do basic spellcheck and grammar. I’m not your professor.
Application Duration
Applications will no longer be accepted after October 13th. If I haven't responded to you by October 20th, then...assume that time-traveling cyberpunks took me out. Hopefully it was nonlethal!
Additional comments: The questions below aren't required, but would go a LONG way if answered.
1: What difficulties do you possibly foresee working on this project?
2: What your requirements from me would be?
3: How would you handle futanaris in the genetic-tree system?
Placeholder Name: Silk Empire
Game Premise: 2D Monster-Rancher Breeding Sim on a Fantasy version of the Earth's historical Silk Road.
Goal: A Two-handed Fantasy-Breeding Menus-Game focused on the stats & genetic lineage of bred monsters.
Developer: I’ll be in charge of oversight, since I’m personally funding this game. A 2D artist would be hired AFTER the core-game is developed.
Purpose: Personal Project, current variety of breeding games don't meet my desire. This path is more costly, but the long term satisfaction will be worth it.
Gameplay:
1: Think of a breeder/rancher living alongside the ancient Silk Road, managing dozens, hundreds, thousands of various livestock, but they're of various monster lineages(and some human dilution).
2: No combat. Just breeding, managing and trading of monsters. Limited ingame economy of trade and meeting contracts.
3: Players can take Breeding Contracts. Satisfying enough of specific contracts grants the Player different types of licenses, allowing more monster diversification.
(Ex1: Oriental Army needs 20 low INT wolfmen with high Attack, bonus if high defense. Genetic variance & tree-diversity not a concern.)
(Ex2: Merchant looking for ONE Cowgirl with high Int, +35% human genetics, and infertility. Must be virgin.)
(Ex3: MC/Player wants to diversify livestock. Can hire someone or their livestock, OR can get free seed from local village/barracks. Results may vary.)
4: Game impact from Customizable MC. At the start, Player gets limited amount of points to spend on MC’s perks. Customization can impact Player's personal gene code. If Player chooses to breed with livestock or stud out to other farms/private requests, offspring can inherit stats&looks. Maybe good short term, but if Player is reckless, its costly in the long-run to their MC's brand image.
5: Player runs a breeding ranch, by selecting and deciding pairings for the next upcoming breeding season. That includes themselves. Impregnation time reveal can vary. Some monsters have requirements/limits/sexual preferences.
(Ex: Jane the cowgirl doesn’t reveal signs of pregnancy until after two weeks. She’s fine with mediocre housing&food, loves breeding with lycans, is okay with being bred up to 5 times during the season, is only willing to breed with no more than 2 different studs in a season, but hates breeding with androgynous OR shorter males. Player need to balance this satisfaction bar, as it affects the conception chance; too low and the monster will REFUSE to breed.)
Visuals: Basic and mostly static. Will all be placeholders. Planned order below.
1: World Map(Background, near end stage of development, can be made interactive).
2: Breeding & management UI that's easy to navigate, but still requires two hands.
3: Genetic-Tree display for whatever monster is selected.
4: Trading Hub for monsters and contracts.
Note: Placeholders images for EVERYTHING else, allowing for a simple swap later on. (Replacing the placeholder images with higher quality images, is one of the main post-release goals.)
Lewdity: Lewd content is currently text descriptions(Ex: Jane has tanned Fcup breasts. She has a small chance of her bad habit occurring, where she orally takes the stud's release. Jane was creampied 5 times by the Stud). Post-release goals would be lewd display images, then basic 2D animation system visualizing the breeding in progress.
Development Status: I’ve been working on and off this for the past few years. Due to irl work requirements, I can’t proceed any further without outsourcing development. As of now, the following has been done.
Writing: 100%(Species, Subspecies, Hybrids, Perks, Locations, Resources, Contracts, blurb for menu navigation, etc.) Please note there is no story.
Genetic Mathematics: 25%. I can’t proceed further until I’ve seen how the coding progress for you goes. Entirely based on how genetic-tree system will end up. I’ll adjust the mathematics based on that. I’m open for insight/advice.
Placeholder Images: 10%(Literally placeholder stick figures).
Audio: 100%(Royalty free background music). While sound effects aren't locked out, they're at the complete bottom of the priority list.
Game Inspirations: Over the past decade, I've seen games that have almost met what I desired, but for various reasons, didn't meet the cut. They are Breeding Season, Portals of Pheron, and several others. If we delve into further discussions, I will point out the exact positive & negative mechanics.
----------------------------------------------------------------------------------------
Job Detail
Looking for coder, in either Godot or Unity. You’ll be making:
1: A 2D menu-based environment & stitching up together all the written content I’ve created.
2: A very flexible genetic-tree system, that can go from smallscale to largescale, easily displaying hundreds of branches in the family tree.
3: An easy “detailed look” system for any monster the Player selects in the genetic-tree display.
4: A interface system to select and pair Monsters/Studs/Dams for breeding. This system should allow for multiple studs to be paired with one dam.
5: Genetic code system containing appearance, stats and perks of each stud/dam.
Note: Most lewd-games/mods only display immediate parents, and don’t even display tags like cousins, half-siblings, 3rd aunt etc. Your system is going to need to account for MANY types of relations.
I'll be paying you for additional tasks, but these five are the top priority. If you can't tackle these five, then you won't qualify.
Employment Type:
This will be paid work. AFTER the core concept of the game is completed, the game might be uploaded for free with an optional donation-tab attached. Any donations would be 80/20 split, 80 funding the post-release content and 20 for recovering development costs. IF development costs are fully recovered, donations would be 100% directed into post-release content. If all post-content goals were realized, donations will be shut down. I don't have plans for a sequel. If somehow, by magic, this game sees massive success, I will give blessings for someone else to make a sequel, and they will not be obligated to give me revenue/royalties. Feel free to quote me on this.
Work commitment:
1-2 years MAX for a single game project. Depending on costs & method of payment, payment would be monthly or every second month.
Preferred method of contact:
After a few rounds of satisfying discussions on F95, we’ll move the discussion to Discord. Due to irl work, on weekdays I’m only available online for an hour or two. Yeah, now you know WHY I’m outsourcing.
Application Requirements: If you're still interested, you must meet the following below.
1: Have an average proficiency in English.
2: Basic awareness of the genetic stat-inheritance & family-tree as game mechanics. Ex: Crusader Kings, Rimworld+mods, Massive Chalice, & Niche.
3: Basic awareness of the earlier listed “Game Inspirations”.
4: An example or two of a build/project you worked on. Doesn’t matter if it did/didn’t see commercial release.
5: Why you think Godot/Unity would be the superior engine option for developing this game. I’m not the one coding this after all. If you INSIST on sending me a 12-page essay, make sure you do basic spellcheck and grammar. I’m not your professor.
Application Duration
Applications will no longer be accepted after October 13th. If I haven't responded to you by October 20th, then...assume that time-traveling cyberpunks took me out. Hopefully it was nonlethal!
Additional comments: The questions below aren't required, but would go a LONG way if answered.
1: What difficulties do you possibly foresee working on this project?
2: What your requirements from me would be?
3: How would you handle futanaris in the genetic-tree system?
Last edited: