I'm not usually a fan of AI CG, mostly because developers will go overboard and feed the AI prompts to create everything. This developer didn't do that. Sure, they used AI to create the environments, but that rarely has to look the same way twice. Landscapes are vast things and you simply can't get the entire game world in a single scene, so no one bats an eye if the environment of the next scene looks slightly different because AI lightning isn't striking twice. You chalk it up to a different street, a different building, a different set of trees, a different part of the lakeshore, a different view of the sky.
People are different, however. Without ridiculous amounts of makeup and surgery--or an assist from Father Time--you're going to look the same tomorrow as you did today as you did yesterday. So I was pleased to see the developer went with 3DCG for character renders. You have a saved copy that you can bend, shape, contort along the rendered stick figure; the outer texture stays the same. Always the same face, always the same features, always the same general body shape.
I will note that the black censor on the MC's face is stupid. This is not the first game I've seen do this, though the last game I saw do it got more backlash for it's stupid black square, though in fairness that game is far more notorious on this forum (I won't go into it further; if you don't know, you're better off). If you want to hide an MC's face, get more creative with the camera angles.
For the most part, the story is great. There are changes here and there from the better known parts of Greek mythology--for instance, Hephaestus was rather a cad at the time, but I won't get into it because it gets long--but it can be forgiven since the game dives into a lot of what if? For example: "what if it were real?" and "what if the now very real pantheon died a long, torturous demise?" There's a lot of good universe-building here, and it ties in very well with the series the developer had already released by this time that focused on the Gorgon sisters (the mortal Medusa and--her immortal sisters--Stheno and Euryale).
PS: To any dev reading this, please be careful when letting AI add animals to your scenes, at least in the year 2024. While the little rabbit was cute as could be, the deer from a couple of scenes earlier looked liked it had been carved that way from wood, with a head only Picasso could love. Maybe it will get better in time as we feed more deer to the woodchipper, I mean to the AI data model... but today is not that day.
People are different, however. Without ridiculous amounts of makeup and surgery--or an assist from Father Time--you're going to look the same tomorrow as you did today as you did yesterday. So I was pleased to see the developer went with 3DCG for character renders. You have a saved copy that you can bend, shape, contort along the rendered stick figure; the outer texture stays the same. Always the same face, always the same features, always the same general body shape.
I will note that the black censor on the MC's face is stupid. This is not the first game I've seen do this, though the last game I saw do it got more backlash for it's stupid black square, though in fairness that game is far more notorious on this forum (I won't go into it further; if you don't know, you're better off). If you want to hide an MC's face, get more creative with the camera angles.
For the most part, the story is great. There are changes here and there from the better known parts of Greek mythology--for instance, Hephaestus was rather a cad at the time, but I won't get into it because it gets long--but it can be forgiven since the game dives into a lot of what if? For example: "what if it were real?" and "what if the now very real pantheon died a long, torturous demise?" There's a lot of good universe-building here, and it ties in very well with the series the developer had already released by this time that focused on the Gorgon sisters (the mortal Medusa and--her immortal sisters--Stheno and Euryale).
PS: To any dev reading this, please be careful when letting AI add animals to your scenes, at least in the year 2024. While the little rabbit was cute as could be, the deer from a couple of scenes earlier looked liked it had been carved that way from wood, with a head only Picasso could love. Maybe it will get better in time as we feed more deer to the woodchipper, I mean to the AI data model... but today is not that day.