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We are getting a little too many AI games

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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Context if you need it.
This is... God, I missed half of what happened.

I remember, when he bought Twitter, I wrote that it will not be Twitter that change, but Elon... I was wrong for Twitter and right for Elon. But it's absolutely not the way I pictured him changing :rolleyes:
 
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Dryme

Well-Known Member
Jun 10, 2022
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Well....you don't look at the mantelpiece when your stoking the fire....
unfortunately, I'm watching, and as one great man said, men aren't attracted to the vagina itself, we're attracted to the ass, tits, and eyes
 

orellion

Member
May 12, 2023
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It's a phase thing. I'll look at the bright side--people could be much more productive, including those who had great story ideas, but not so much drawing skills.
Right now we're in the attempted "get rich quick" phase of AI. Once the devs see AI can't produce the emotional response in games that's needed, it will be used more carefully.
 

tanstaafl

Well-Known Member
Oct 29, 2018
1,734
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Right now we're in the attempted "get rich quick" phase of AI. Once the devs see AI can't produce the emotional response in games that's needed, it will be used more carefully.
Incorrect. I mean, I agree that games aren't taking advantage of it much yet, but the capability is already there. Every time someone who doesn't actually follow AI closely says something like "AI can't do blah blah" they're always up to a year behind the fact that yes, AI actually can do blah blah.
ComfyUI_temp_pfjge_00003_.png ComfyUI_temp_pfjge_00005_.png ComfyUI_temp_pfjge_00008_.png
This is just a few that I did in a few minutes in my own stable diffusion set up, no optimal cinematic checkpoints installed to get environments to match the fear/sad/other, etc. But with enough playing with prompts I can get these somewhat subtle emotions to extremes. (No detailers and no refiners since this was just a quick demo, so no complaining that the models have no depth or are kind of jank. Yeah, I noticed the teeth :cautious:)

And as for video...I don't have the computer to generate examples in a timely manner, but those exist too.

Edit: Cripes, the cinematic checkpoint that is one of the optimal models for setting up emotion is almost 13 gigs. Grabbing it for a bit to play around and see what I can really do though.
 
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Dryme

Well-Known Member
Jun 10, 2022
1,418
2,836
Incorrect. I mean, I agree that games aren't taking advantage of it much yet, cut the capability is already there. Every time someone who doesn't actually follow AI closely says something like "AI can't do blah blah" they're always up to a year behind the fact that yes, AI actually can do blah blah.
View attachment 4605479 View attachment 4605480 View attachment 4605481
This is just a few that I did in a few minutes in my own stable diffusion set up, no optimal cinematic checkpoints installed to get environments to match the fear/sad/other, etc. But with enough playing with prompts I can get these somewhat subtle emotions to extremes. (No detailers and no refiners since this was just a quick demo, so no complaining that the models have no depth or are kind of jank. Yeah, I noticed the teeth :cautious:)

And as for video...I don't have the computer to generate examples in a timely manner, but those exist too.
Do you like blonde girls?