We are getting a little too many AI games

Count Morado

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My apologies, I forgot how this forum reacts to anything resembling feedback.
It doesn't resemble it, though. Because once you do that for one genre, you are going to get calls for some of the genres I already listed. And you should be fully aware of this, for the time you have been on this site. Similar "feedback" has been made for at least a couple of the genres I mentioned in my first reply to you, already.
 
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lurkathon

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The AI hype should die down when profits die down. Don't pay for shovelled :poop: and you are doing your part to encourage better works.
 

RPDL

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It doesn't resemble it, though. Because once you do that for one genre, you are going to get calls for some of the genres I already listed. And you should be fully aware of this, for the time you have been on this site. Similar "feedback" has been made for at least a couple of the genres I mentioned in my first reply to you, already.
I'm really not interested in discussing this. Please stop trying to force it.
 

jai_investigator

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There is like............2 Ai games on here that have any kind of quality put into them. I get it.

and Ai games are so LQ and easy to update. so when you go looking for latest updates? It's all you fucking see. just bad AI games.
Hopefully this doesn't come out wrong, because I am just genuinely curious, but what would you consider a quality AI game?

My game is just a hobby project that uses AI and I want to make sure I'm doing the best I can within my means. I truely think it's important to put effort into whatever you're making (whatever tools you use) and that the effort is clearly reflected in the work. But with AI I feel, because of the ethical issues and people's annoyance about how quickly it can be to create assests without much effort, everything gets tossed in the "AI slop" bucket. It's really difficult to gauge what is actually considered good AI practice by most people. Of course there are some people who just don't mind whatever which is okay but honestly think it's good to hear from people on the fence.

For those games you mentioned do you mind if I ask what stood out? I'm guessing consistency and no major errors but was there anything else? e.g. decent story/gameplay/characters? AI cgs that of a style outside the norm? more dynamic poses/scenarios depicted in the AI Cgs?
 

VKKV

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Hopefully this doesn't come out wrong, because I am just genuinely curious, but what would you consider a quality AI game?

My game is just a hobby project that uses AI and I want to make sure I'm doing the best I can within my means. I truely think it's important to put effort into whatever you're making (whatever tools you use) and that the effort is clearly reflected in the work. But with AI I feel, because of the ethical issues and people's annoyance about how quickly it can be to create assests without much effort, everything gets tossed in the "AI slop" bucket. It's really difficult to gauge what is actually considered good AI practice by most people. Of course there are some people who just don't mind whatever which is okay but honestly think it's good to hear from people on the fence.

For those games you mentioned do you mind if I ask what stood out? I'm guessing consistency and no major errors but was there anything else? e.g. decent story/gameplay/characters? AI cgs that of a style outside the norm? more dynamic poses/scenarios depicted in the AI Cgs?
there’s always gonna be subjective takes, but there’s also just... the feeling.
Kind of like how one person finds a game fun, and the other doesn't. It's a feeling.

ai’s a tool. same way a calculator makes math easier than an abacus. but when schools let kids use calculators for everything, they stopped actually learning, that’s why “explain your answer” became a thing.

so if a game is 100% ai in art, writing, setting...what’s the point? you didn’t make anything. most of the people doing that are chasing a quick buck, and they’re pulling in like $26 a month tops.

the result? writing that feels like bad fanfic (because that’s what the model chewed on). art that looks like a plastic blow-up doll factory (because it’s sampling the same “hq” styles). ai porn has that glossy sheen, which is fine if you just want pretty pictures, but slap it on a game where the art, writing, and world are all phoned in? it’s hollow.

the bigger problem is most of these devs don’t even understand why someone plays a porn game. they don’t get the audience, so they’re doomed from the start. add ai-everything and laziness on top, and you’ve built a guaranteed 1-star.

but if someone actually cares, has a bit of understanding, and uses ai to support instead of replace? people don’t mind. hell, i’ve seen more hate for traced art than for ai art. usually when players complain, it’s about the game itself, not the medium it was made in.

lazy process will produce a lazy result. effort always shows, even if it's not appreciated.
So if your worried? Don't phone everything in, realize that going in with AI in the project is already going to knock it down a few points, and you'll have to work harder to get them back.

I'd say the best AI-CG game I've played would have to be https://f95zone.to/threads/rec-v0-3-2-3-moondev.251935/
You can't even tell it has AI because the Ai art part of it is minuscule, to the point its had to be asked multiple times "wheres the AI art?"
and. the game can actually hold on its own. Good gaming loop. progressive. story is nice. writing isn't fanfic bs.
I'd say it's a good game (and dev) to take inspiration from if need be.
 
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