- May 7, 2017
- 281
- 428
When you do, I will simply replace the topic with your version, just give me a link to download. Well, I'll give you the right to edit the topic too.Gotcha. I just started poking around, I'm a little disappointed in SPD25's work because they decided to obfuscate the changes he made to the client, and the server is using IL2CPP from Unity as a way to obfuscate itself.
Considering that there's no real way to base any new code off of what SPD25's work, it'd probably be a little quicker in the end to just restart a write our own server.
I got a clean copy of build 390 and I'll just work off of that and post updates when I do.
Would it be better if I posted updates in the other thread whenever they come?
I saw there was a Discord link in the original post, but there's no actual channels that are open for communication there.
EDIT: You may also want to merge your two posts to avoid a double-post
I work as a professional C# dev irl on my company's server software that deals with ~20k active users at a time.
I'd be interested in donating a bit of my time if the offer's still up and you're looking for people still
EDIT: I've realized this is a mod for the game and a re-implementation of the server.
I have a decent amount of experience modding Unity games and general reverse engineering in the area, as I used to be focused on reverse engineering VRChat and making hacked/modded clients for it.
I also have some experience with re-implementing servers as well, I made a small Discord client a long time ago that could connect to their official servers and my own implementation of the Discord service that had an identical API.
Not here that you'll have news, partly because the guy you pinged was Last seen on Dec 28, 2019, partly because the game have been thrown out of the forum, due to the abandon of the offline version, the toxicity of its community, and suspicion of malware.hello friend any news about the project?
interdastingsuspicion of malware
Er... probably ?interdasting
Is there know group that seek proliferation (deliberate) throu porn games or assets?
Between Blender and Daz Studio, it's the second that is the better target because he works connected by default (you've to explicitly tell him to not connect to your Daz account) what imply that the IP Filter/firewall is configured to let it pass. It also offer the possibility to run a script when you load a file that isn't a script, and to hide scripts behind a in between the assets.But never seen a real coordinated/credible effort to salt distrubution. Maybe too low hanging fruit?
Good point about account/firewall. Completely forget it even existed .Between Blender and Daz Studio, it's the second that is the better target because he works connected by default (you've to explicitly tell him to not connect to your Daz account) what imply that the IP Filter/firewall is configured to let it pass. It also offer the possibility to run a script when you load a file that isn't a script, and to hide scripts behind a in between the assets.
But in the same time Daz Studio have less users than Blender and use a language that is a derivation of Javascript, what imply that you have to learn it first, unlike Blender that directly use Python. It's also, here again unlike Blender, a software rarely used by professionals, what mean that among the limited number of targets, you'll have an even more limited number of useful/interesting targets.
I don't really know how it works, since I never had to use it, but you can include an entry to your duf/dsf file in order to link to another file. Each time you'll load the duf/dsf, the other file will be loaded as well. And this other file can be whatever supported data, including a script.Far I know, DUF/DSF are pure data files, cannot execute script or call for it. And Daz scripts files (DSE/DSA) cannot be used for scene definition. ie : you have to click on that script.
It's probably the same for any 3D rendering engine. Having the possibility to load, lets say the meshes for some clothes, and in the same time a script that will make few adjustment depending of the context (like by example changing the texture on the fly if the model have a given size, in order to limit a distortion effect) is something really useful.Blend files can fully auto-exec Python script when loaded, I think it's now disabled by default but it's definitely here. I think it's the same for Maya, that can auto-load MEL/Python script, but I need to verify not sure about it.
Well, in order to not give too obvious bad ideas, I'll answer you by just presenting the key points of the equation:My scenario was more about pirated asset dealer starting to salt assets, I mean some sites are >1M visits a day that somehow quite 'sizeable' amount even for a one shot. But yeah all in all there is way more valuable target, that's for sure.
Hmm no? Duf/dsf files aredon't really know how it works, since I never had to use it, but you can include an entry to your duf/dsf file in order to link to another file. Each time you'll load the duf/dsf, the other file will be loaded as well
From what I get, it's the kind of "after_load" field that would be filled by a file name. But you're right on one thing, talked a lot about subjects like this one in a past life, but it was on dedicated places, and not sure I feel really comfortable talking about it on a wild public place.Hmm no? Duf/dsf files areYou must be registered to see the links(and purely definitions) in comparaison to Daz script files, can't do much so far.