NTR.S Emperor
New Member
- Dec 30, 2025
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Warm greetings to this wonderful community!
I'm here today not as a creator but as an (amateur) developer.
For the past three weeks, I've been working on developing a web tool, intended to be open-source and free, for anyone who wants to create smartphone games without worrying about development and focusing solely on creation.
This is, of course, a first version, and I will be developing future features as I see fit, or, of course, based on feedback from creators who use this model.
I'm here today not as a creator but as an (amateur) developer.
For the past three weeks, I've been working on developing a web tool, intended to be open-source and free, for anyone who wants to create smartphone games without worrying about development and focusing solely on creation.
This is, of course, a first version, and I will be developing future features as I see fit, or, of course, based on feedback from creators who use this model.
Disclaimer
As mentioned, this project is very recent, and although there has been a lot of debugging, bugs may still occur. I am counting on user feedback to correct them. It is also not a framework offering a plethora of features, due to its few days of development, but this is also the sacrifice of wanting to move to no-code. Nothing prevents a developer from taking advantage of my code to make their own version, but I would appreciate it if you would leave the credits “Powered by NTR.S Studio.”
Communauté
Patreon (empty for now) :
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Discord :
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Framework
Code :
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Demo :
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Documentation :
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Last update of this topic : 2026.01.11 - Added reactions system and in-app documentation
Features (by apps)
— General
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— Settings
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— Saves & loads
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— Messenger
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— InstaPics & OnlySlut
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— Gallery
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— Patreon
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— Tips
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— Documentation
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— SpyApp
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Notes
Why did you choose a website rather than a downloadable game?
- The framework can be used on any platform, without worrying about compatibility during development.
- It is automatically designed to display correctly on a computer or smartphone (not yet tested on tablets).
- No download required for the player.
What are the disadvantages of the browser?
Since I didn't want users to create accounts (for many obvious reasons, including ensuring maximum anonymity), the big problem is storage.
It's important to keep some of your data, such as settings and progress.
A browser's local storage can only store 10 MB of data, which is not much.
Backups have therefore been designed to be highly compressed and optimized so as not to take up much space. However, they also save the user's settings (if necessary).
But even with this optimization, users are not immune to losing their data (private browsing, deletion of browsing data, etc.). It is therefore possible for users to export their backup manually and reimport it later. It is also possible to use the Cloud service so you don't have to worry about anything (except writing down the code!).
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