Luximora
Newbie
- Jun 17, 2024
- 55
- 62
Premise:
Alright, so this is the first dev blog for my new project, that I’m naming Infernal Affairs. For those who missed my earlier posts, I'm making a horror game trying to go for a liminal vibe, the protagonist is an incubus soldier working for the human resistance against the demon lord. I originally had a more grand idea for a story that you can see a bit of in that old post, but I abandoned it after reading a post replying to it about smaller scope stories that are more character driven, which after sitting on that for a few days, I find more fun to write anyways. The game will have survival horror elements where you're scavenging for items. The sex scenes will be unlocked through the story, in between missions you can talk to characters in a hub to level your friendship with them, that part won't be super in depth, as I don’t want to balloon the scope of this game but I want it to feel at least cozy and fun.
Past Weeks:
Week 7 (6/21/2025) Mapping:
This week I decided to pump the brakes on blocking out the mall and focus on making absolutely sure I have the layout nailed down. Better to spend time planning now than having to rework everything later.
Mall Map Planning
I've been working on detailed maps for all three levels of the mall:
Taking this step back to plan properly feels like the right call. I learned my lesson from a few weeks ago about rushing ahead without proper foundation work.
Commander Character Art
Finished the pixel art for the commander character and I'm really happy with how she turned out. The blacks kind of bleed into each other but the curves are suggested with just a few lighter pixels - it gives her this brooding, tough appearance that fits perfectly with what I had in mind. She is generally not on the but more of a strategist. That being said, she could absolutely hold her own if ever needed in a fight.
She very married to her work and the mission. Don't have a name for her yet, but she's going to be your commanding officer, the one sending you on missions, briefing you on what's happening, acting as a sort of mentor figure.
The relationship starts as purely professional, cold and de-attached, but it slowly develops into an actual connection as the story progresses.
Next Week's Focus
I'm going to finalize the map layout in the first half of the week and after that I can get back to blocking out areas with confidence. I want to finish the white boxing for the remaining sections and start adding some proper geometry to the entrance area.
Until next week,
Alright, so this is the first dev blog for my new project, that I’m naming Infernal Affairs. For those who missed my earlier posts, I'm making a horror game trying to go for a liminal vibe, the protagonist is an incubus soldier working for the human resistance against the demon lord. I originally had a more grand idea for a story that you can see a bit of in that old post, but I abandoned it after reading a post replying to it about smaller scope stories that are more character driven, which after sitting on that for a few days, I find more fun to write anyways. The game will have survival horror elements where you're scavenging for items. The sex scenes will be unlocked through the story, in between missions you can talk to characters in a hub to level your friendship with them, that part won't be super in depth, as I don’t want to balloon the scope of this game but I want it to feel at least cozy and fun.
Past Weeks:
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Week 7 (6/21/2025) Mapping:
This week I decided to pump the brakes on blocking out the mall and focus on making absolutely sure I have the layout nailed down. Better to spend time planning now than having to rework everything later.
Mall Map Planning
I've been working on detailed maps for all three levels of the mall:
- Ground level
- 1st floor
- 2nd floor
Taking this step back to plan properly feels like the right call. I learned my lesson from a few weeks ago about rushing ahead without proper foundation work.



Commander Character Art
Finished the pixel art for the commander character and I'm really happy with how she turned out. The blacks kind of bleed into each other but the curves are suggested with just a few lighter pixels - it gives her this brooding, tough appearance that fits perfectly with what I had in mind. She is generally not on the but more of a strategist. That being said, she could absolutely hold her own if ever needed in a fight.
She very married to her work and the mission. Don't have a name for her yet, but she's going to be your commanding officer, the one sending you on missions, briefing you on what's happening, acting as a sort of mentor figure.
The relationship starts as purely professional, cold and de-attached, but it slowly develops into an actual connection as the story progresses.

Next Week's Focus
I'm going to finalize the map layout in the first half of the week and after that I can get back to blocking out areas with confidence. I want to finish the white boxing for the remaining sections and start adding some proper geometry to the entrance area.
Until next week,
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