This isn't going to be my usual novel of a review as I can't be bothered to waste more time on this game than this game has already put me through. I'm so tired of all the games that are made this way. Whoever started this, or is teaching people to make sandboxes this way is a blight on game development everywhere. This version of a sandbox is made to be as menial and tedious as possible. It's as if it's trying to milk you for play time like some crap mobile game. Which makes no sense. You click on an area and HOPE there's an event that will trigger, but they never do. You're missing some unspoken, arbitrary number of empty interactions with some unrelated character, you're not allowed to advance the story because fuck you that's why. Not only that, but to see the events and stuff, you have to open the pause menu. You have to actively stop playing instead of adding a screen to just see what you might need to do next. It's infuriating. On top of that it's THE SAME STORY AS THE OTHER GAMES THAT ARE MADE THIS EXACT SAME WAY.
"MC mysteriously goes to a college of mostly females and is suddenly in charge. You interact with them once a day to get one updoot of love points until an event happens. The story is everyone's sad/depressed/isolated it's up to MC's dick to solve the problems. Only... What's that? Existential dread or a poorly made KK jumpscare that pops up mid conversations because subversion of expectations!~"
Stop remaking this game. There are at LEAST 5 other games doing the exact same thing and, spoiler alert, none of them are any good. There is exactly one decent character in this and the rest are tropey and boring. I know for a fact someone will say "You just didn't get to their exposition" and to that I say "I KNOW! I can't because there's no rhyme or reason as to how I'm supposed to see events." And it's not like seeing a freeze frame of MC and the girl talking as it cuts to black to say "You interacted with [XXX]. It was fun, you really shoulda been there!" is fun. That's not compelling gameplay or conducive to storytelling or, god forbid, immersion. By the time I get to the next events my eyes have glazed over and I forgot who the characters even were.
This needs serious refactoring. Outside of the 15 people that like playing this same game over and over, no one will enjoy this. I'm sorry. The in-between scenes need to be more than "Time passed and you gained a point" There needs to be some sort of direction given to the player. Not just "Here's a default renpy menu, click an option to have a throwaway interaction and MAYBE you'll see an event." And I'm dead tired of: MC is so depressed and everyone's depressed and they're all so tortured and this choice won't even tell you what it's for good luck! Unless your fetish is crippling depression, specialization to the point of autism, and/or clicking the same 4 renpy menus over and over and over and over and over again, this is not for you.
"MC mysteriously goes to a college of mostly females and is suddenly in charge. You interact with them once a day to get one updoot of love points until an event happens. The story is everyone's sad/depressed/isolated it's up to MC's dick to solve the problems. Only... What's that? Existential dread or a poorly made KK jumpscare that pops up mid conversations because subversion of expectations!~"
Stop remaking this game. There are at LEAST 5 other games doing the exact same thing and, spoiler alert, none of them are any good. There is exactly one decent character in this and the rest are tropey and boring. I know for a fact someone will say "You just didn't get to their exposition" and to that I say "I KNOW! I can't because there's no rhyme or reason as to how I'm supposed to see events." And it's not like seeing a freeze frame of MC and the girl talking as it cuts to black to say "You interacted with [XXX]. It was fun, you really shoulda been there!" is fun. That's not compelling gameplay or conducive to storytelling or, god forbid, immersion. By the time I get to the next events my eyes have glazed over and I forgot who the characters even were.
This needs serious refactoring. Outside of the 15 people that like playing this same game over and over, no one will enjoy this. I'm sorry. The in-between scenes need to be more than "Time passed and you gained a point" There needs to be some sort of direction given to the player. Not just "Here's a default renpy menu, click an option to have a throwaway interaction and MAYBE you'll see an event." And I'm dead tired of: MC is so depressed and everyone's depressed and they're all so tortured and this choice won't even tell you what it's for good luck! Unless your fetish is crippling depression, specialization to the point of autism, and/or clicking the same 4 renpy menus over and over and over and over and over again, this is not for you.