1. on patreon, on the topic of animation, he said
But... Live2D animation is a lot of work. If I did it, I couldn't do anything else. ;-;
and is now dabbling in AI to expedite H-content release.
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. the examples shown aren't looking good, even if it's fluid, there's too much unnatural motion
2. also he seems to be playing around with making a fantasy roguelike game.
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this dev loves to do more than one thing which is just the nature of some people. this however doesn't work out from a consumer standpoint of the monthly update release. stretching his time in various areas
and also exploring new ones. all on his own. thus we have nothing updates and it would make sense to play the game this way:
I keep telling people to just jump .10 updates instead of playing each one.
just going from .10 to .20 shows a world of difference and it's KINDA the same if you went from .20 to .30 in the near future.
This isn't a developer to try out every single update unless you do like I do on their itch.io page and point out the good, the bad, and ways to move forward.
i wish this wasn't the case:
... Live2D animation is a lot of work. If I did it, I couldn't do anything else. ;-;
some things, like H scenes, will take time (in this case Live2D) for quality content.

n it only requires a few resources but consistent energy and dedicated time.
monthly update looks like:
| fully fleshed H-scene with full animation |
| NEW! minigame
pre-existing minigame tweaked/improved
redrawn scenes
NEW! game intro art
NEW! character intro |