Recommending Well Balanced Sex-on-Defeat Games

Senya_boy

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1. What is Sex-on-Defeat?
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2. What is the Appeal?
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3. What does it mean to be 'Well Balanced'?
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4a. Recommendations (RPGs)
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4b. Recommendations (Side-scrollers / Platformers)
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5. Thread Recommendations
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6. Call for Additions!
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7. Thread Changelog
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NTRCreator

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Thanks for the thread man. I haven't played most of the games from your recommendations so I will bookmark and follow it as well.
 
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fantasmic

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+1 for Magical Girl Luna's Misfortunes (note that your list links the translation thread, but this link is for the game thread (assuming it doesn't get R7ed for some reason)). I haven't finished it yet, but a definite strong point of the game is that it's clear the dev set out to make a good game, instead of simply relying on erotic content to makes sales. Among other things, getting an item or comment makes checking suspicious place rewarding no matter what, and it's cute how other characters can react to it or things can change based on whether you checked there in the past.

I think Jumble Strikers (giant-bugs warning) is worth consideration for this list. Maybe the prequel too, though I haven't played that yet. The sex content is in-battle instead of being specifically on-defeat, but it's well-balanced if you're not trying to just turn all the girls into seedbeds. Sex is grapple->grapple->penetration->penetration->ejaculation, so when a girl gets grappled you can balance spending resources to save her vs trying to instead go for the kill and rescue her that way. Girls who have been downed jump straight to penetration, though if your whole party gets downed then you're returned to the start of the area. This is another game where the dev set out to make a good game instead of just relying on his kinks to carry it, and that shows itself in things like well thought-out pregnancy mechanics, a glasses character who loses the glasses in her art if you unequip them, a character who can still use special moves if bound (explained in-game as "it'll take more than that to stop a hero of justice!", and nice from a player perspective since it gets around the "my whole team is 'stunned' and there's for me to do" issue games like this often have), and a rather in-depth trauma mechanic which unfortunately doesn't have a chance to really shine since the game is only ~5 hours long. There's also plot reasons as to why everything is horny, as well as the girls' offspring being gameplay-relevant.
 
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Senya_boy

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Feb 19, 2020
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Thanks for the thread man. I haven't played most of the games from your recommendations so I will bookmark and follow it as well.
I hope you enjoy! I should point out, since it's not like I make it explicitly clear anywhere, that at the moment the list skews almost without exception to male protag vs. monster girl / succubus. I do think there's probably a bit of a bias toward that sort of game for what this thread is about, but that's also definitely being driven by my own preferences influencing which games I've played in order to be able to recommend. If this thread picks up traction, I'm hopeful that we'll be able to start diversifying the list at least a little.

+1 for Magical Girl Luna's Misfortunes (note that your list links the translation thread, but this link is for the game thread (assuming it doesn't get R7ed for some reason)). I haven't finished it yet, but a definite strong point of the game is that it's clear the dev set out to make a good game, instead of simply relying on erotic content to makes sales. Among other things, getting an item or comment makes checking suspicious place rewarding no matter what, and it's cute how other characters can react to it or things can change based on whether you checked there in the past.
Thanks for the heads up on the link, should be fixed in the post now. Thanks also for the recommendation on Jumble Strikers, I've added that to a newly made section in the main post!

Very much agreed on all your points about Magical Girl Luna's Misfortunes, I found it very charming in its own right. I'd go one step further on one point, though, and say that I think the dev set out to make a good porn game. I honestly think issues of design for adult games are a fascinating topic (albeit mostly off-topic for this thread). I'd argue the whole focus of this thread is one specific example, though: sure, any game has to potentially worry about difficulty balance, since too easy or too hard can make it un-fun, but I'd say the addition of the porn incentive makes the balance that much of a tighter target to hit.
 
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SillyHotRPG

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Mar 1, 2022
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I love games where Capture Sex Scenes not came to Real Game Over.
Like Degrees of Lewdity or The Fixer in any situation You can escape from jail/asylum/capture etc

Karryn's Prison has same concept but more hardcore game because we can get Game Over when Order Points are fall to zero, it's have not so bad balance in any case.

Magical Girl Celesphonia, Ambrosia and Pray Game have same concept like Karryn's Prison but not so advanced.
 
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loliwarden

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Aug 15, 2019
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I love games where Capture Sex Scenes not came to Real Game Over.
Like Degrees of Lewdity or The Fixer in any situation You can escape from jail/asylum/capture etc

Karryn's Prison has same concept but more hardcore game because we can get Game Over when Order Points are fall to zero, it's have not so bad balance in any case.

Magical Girl Celesphonia, Ambrosia and Pray Game have same concept like Karryn's Prison but not so advanced.
Always craving more of these myself.
 
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Aug 26, 2019
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Off the top of my head, I can recommend:
the Leane games ( 1 2 ), which is a strategy game (kind of like Nobunaga's Ambition (?)) where you get cucked if you lose
BUZAMA, which is a... boss-battle-only 2d platformer
KineticDog's stuff

And maybe:
Alicesoft's Beat series of games (Escalayer, Haruka, Ixseal)
Ahriman's games (ie. Moral Sword Asagi)
Above a Damage Tile games (Ayura Crisis, Eris Dysnomia)
Kanade's Futanari Dungeon

Though I'd note that I found the games on the second list too easy.

P.S. I feel like, in general, Final-Fantasy-styled turn-based RPGs (as in, the ones where you walk around exploring + killing stuff) can't be "difficult" in a sense because you can and will outlevel your enemies through random encounters.
 
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Senya_boy

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Feb 19, 2020
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I love games where Capture Sex Scenes not came to Real Game Over.
Completely agreed on this! Especially so if, in addition, there is some sort of other consequence (like a status effect, or you're actually captured and have to then escape, or even just updating some sort of 'corruption' counter). In fact, I feel like I recall there being a different thread focused on games that have that, I'll see if I can find it and link it in case you aren't familiar. (And I should probably cross-reference it for this thread, too).

Regarding the games you listed (which I've heard of pretty much all of them, on my list to play, but just need to get around to): would you say those Capture Sex Scenes are things you might reasonable run into even if you were trying to avoid them? That's what I'm trying to make the key theme here, so if yes, then I'd definitely add them to the list (the fact that you don't get a Game Over is fine!).

Off the top of my head, I can recommend:
the Leane games ( 1 2 ), which is a strategy game (kind of like Nobunaga's Ambition (?)) where you get cucked if you lose
BUZAMA, which is a... boss-battle-only 2d platformer
KineticDog's stuff
Thanks for the recs! I want to say I've heard of the Leane games, but haven't played them, and hadn't even heard of the others. I'll take a look and add them to my own backlog.

Would you mind writing up even just a sentence or two pitching why you recommend them (as games, and particularly as games in the context of this thread and their difficulty)? Wouldn't have to be anything much, but I'd like to have a little more than just the genre of game for other folk to get a sense of whether those games might appeal. If you're up for doing that, I can get them added to the main post.

I'll skip out on your second list for this thread for now, especially since of the ones I've played (Kanade, a bit of the Damage Tile games) I'd agree with your 'too easy' conclusion. (Still gonna check out the ones I hadn't played though, like I enjoyed Kanade well enough on its own merits, just don't think it's a fit for this thread).

P.S. I feel like, in general, Final-Fantasy-styled turn-based RPGs (as in, the ones where you walk around exploring + killing stuff) can't be "difficult" in a sense because you can and will outlevel your enemies through random encounters.
Yeah, I'd definitely agree with this. Like, there can be exceptions, but it's the sort of thing where I think the developer would have to have very intentionally designed with it in mind (e.g. by having fixed encounters and no random encounters), and is a big part of why games that scratch this itch are relatively rare. I explicitly called out not including MGQ: Paradox for exactly that reason, and actually skipped out on including Shrift 2 because of it as well.
 
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Aug 26, 2019
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Would you mind writing up even just a sentence or two pitching why you recommend them (as games, and particularly as games in the context of this thread and their difficulty)? Wouldn't have to be anything much, but I'd like to have a little more than just the genre of game for other folk to get a sense of whether those games might appeal. If you're up for doing that, I can get them added to the main post.
Leane 1 & 2
Strategy games in the vein of the Nobunaga's Ambition (?) games. You have female generals/commanders you can romance, and whenever they lose a battle they get captured, and you'll get a set time to rescue them before the enemies fuck them. Basically, lose and get cucked. Also has a difficulty selection from easy to impossible (ie. "you're gonna get cucked" mode).

BUZAMA
A boss-battle-only 2d platformer. Basically, female villains have taken over the world (?) and you need to fix them with your futa dick. I don't remember the number exactly, but there's like 6-8 bosses (representing different fetishes) you need to defeat and you can go in any order you want. Pretty difficult if you don't know what you're doing.

KineticDog's stuff
(Actually on second thought this might not fit here because it's more battlefuck than defeat sex but I'll let you be the judge of that). Battlefuck games where you're lowkey meant to lose. Pretty unfair (ie. if you let the enemy hit you with 2-3 debuffs, you're most likely fucked). Gets repetitive after a while though.
 
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Senya_boy

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[Recommendation Writeups]
Thanks for these! I've gone ahead and added your recs for the Leanne games and BUZAMA to the main post. Since you sound not entirely sure on the KineticDog games, I'm going to leave them out for now (but add them to my own ever-growing list).

I'll say, in case it helps refine your thoughts (and also just as general conversation, in case anyone else wants to share their thoughts!) that Battle Fuck games absolutely can fit in the theme of the thread. I think if I had to really distill the design aspect that is core to this category, I'd say it's tying an increased level of eroticism to the game in some way 'overwhelming' you.

Like, I'll point to Shrift as a good example of this. The battles are always animated, and sexual in nature, but the animations get way more intense / erotic (assuming the art-style and whole monstrous thing works for you, of course) when the enemies get you in their various 'grapple' moves. These moves can be very tough to get out of, represent a real-time drain on your resources in a system that is otherwise turn-based, and just in general can really snowball into a really bad situation / defeat. The way the game seems to want to directly link that sense of "Oh no I lost / I'm losing / going to lose" with the sense of "Wow this is getting really hot" really gets at the essence of what makes this sort of design so worth it, to me.
 

fantasmic

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I think Jumble Strikers (giant-bugs warning) is worth consideration for this list. Maybe the prequel too, though I haven't played that yet.
I finally played Jumble Jokers! It... isn't worth consideration for this list. While it's kind of neat to play it and see how the dev further developed its ideas for the sequel, it's a lot closer to "standard h-game gameplay" than "dev actually put consideration into game design."
P.S. I feel like, in general, Final-Fantasy-styled turn-based RPGs (as in, the ones where you walk around exploring + killing stuff) can't be "difficult" in a sense because you can and will outlevel your enemies through random encounters.

Yeah, I'd definitely agree with this. Like, there can be exceptions, but it's the sort of thing where I think the developer would have to have very intentionally designed with it in mind (e.g. by having fixed encounters and no random encounters), and is a big part of why games that scratch this itch are relatively rare.
And since I'm here, I'd also like to disagree with this sentiment. Turn-based RPGs can certainly be difficult, it just requires the dev to put more effort into the game's design and tuning combat. Some methods could be:
- a lower soft level-cap
- a hard level-cap
- have levelups be less important than equipment and skills
- scale enemies to your level
- have a static, open world in which victory is most often determined through preparation
among other methods. The sticking point is that all these would require additional investment on the developer's part, which wouldn't necessarily be reflected in increased sales (unlike spending resources to include more scenes or wider range of kinks) since there are many players who seem to not want gameplay in their h-games.
 

nulnil

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May 18, 2021
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From what I've seen, most of the appeal has to do with the Ryona kink.

Anyways, here's what I have from a rec list I'm working on:

  • Alien Quest Eve: When you lose, you get fucked by the enemies and see a special game over screen where Eve (is that even her name?) gets fucked by tentacles.
  • Edge Lords: Losing to a character shows a special CG unique to it. 12 defeat CGs across 4 characters.
  • Rignetta's Adventure: Sort of stretching it, but the animations usually gain an extra loop if you're defeated from it.
  • Various AzureZero games and also various Kagura games.
Also, you should probably have some requirements like consistency. Black Souls II has a few instances where you're the one raped on loss for a change, but there's like two in that 25-ish hour game.

Lastly, here's the games that I don't reccomend but have defeat sex.
  • Bare Backstreets: Sidescroller such and such. It's so broken you can't even navigate the fucking start screen without encountering bugs.
  • The Last Barbarian: Enemies fuck you on defeat. The issues: the gameplay is bad, the graphics are bad, and the story is bad. At least what I mentioned above has decent art.

P.S. I feel like, in general, Final-Fantasy-styled turn-based RPGs (as in, the ones where you walk around exploring + killing stuff) can't be "difficult" in a sense because you can and will outlevel your enemies through random encounters.
DLC3 of Black Souls II begs to differ.