Dev Diary #11
4 February
Hi everyone! We'd like to say at once - this is the last diary for chapter 3! Yes, we're at the finish line, but there are some problems. Let's talk about them.
Animations
If you've read past diaries, you'll remember how worried we were that there would be problems with animations. Firstly, we had never done them before, and secondly, back at the beginning of development, we focused on another project that had animations, and decided for ourselves that it was an indicator of quality and high skill that we didn't possess.
But it turned out to be quite simple. And after all the animations for chapter 3 were inserted, it was decided to update the NSFW scenes from the first and second parts. And that's where the problems happened. Before, there were just static images in NSFW scenes and we could afford to draw 5-8 different frames. Along with that we wrote text for the scene and everything was more or less harmonious. Animations turned out to be more expensive and that's why we limited ourselves to 4-5 loops. Here came the question - how to be if the text describes something that is not in the animation? Gather the necessary footage and animate it now and increase the development time of the chapter because of it (we didn't count on that), or postpone, release the chapter only with animations in the last part, and finish the past ones in the hotfix later?
We also thought about animating not only NSFW scenes, but also some ordinary ones. We tried it on the example of water in this frame:
But it didn't work out very well, and it was hard to come to an agreement in the team about which shots should be animated and which should not. So this idea is on hold for later.
Deadlines and tests
We're big fans of computer games ourselves and, just like you, sometimes waited for releases that were constantly delayed. Then, being players, we were very angry with the developers and didn't understand why they delayed games. Now everything is clear to us
We formed the roadmap as soon as the first chapter was released, giving ourselves 6 months for each new chapter. Things change during the development process. Our appetite has increased and now the third chapter is almost twice the size of the first chapter! We're still targeting a February release, but we admit that polishing can take longer. This is primarily so that you don't have a negative experience during the walkthrough and we don't have to go back with tons of fixes.
There are different situations during tests. Sometimes, only a couple questions come up after passing (and that's stylistic), and sometimes there are more than a hundred of them and the programmer starts looking for reasons not to fix them
Especially many disputes are related to artistic vision - music, blackouts, sounds, time of objects' appearance, etc.
Here's an example - we went through five iterations of this table for one of the mini games, even though it's not such an important part of the game:
New stage
We (and you too, probably) have noticed that with each chapter the game becomes more and more complex and qualitative. It's normal, because we also learn in the process and can afford more and more new features. We've already cited the development time of the chapters, where the first part we did a year and a half and it turned out to be 2 hours, and the third chapter we do half a year and it is two or three times longer. The quantity and quality of images has increased. Look at how, for example, the marvelous backgrounds are brought to the general style:
If before we looked at other representatives of the genre with awe, not even hoping to reach their level, now we can compare Wet Sand with them in some moments. It seems to us that the addition of animations, expansion of the story, new costumes for characters and the addition of side quests will raise the game one more step up!
Approximate list of innovations
- What we can say for sure is that there are
3 new mini-games waiting for you. They won't be as big as Tailwind, but they will be quite interesting too.
- Naturally, as it was already said many times -
animated scenes will appear in the game.
- If you believe the tester, the chapter takes about
5-6 hours with a quiet passage.
- You will be waiting for
three side quests with three female characters from the team, each for 20-30 minutes.
Here's the background from one of them:
- There will be a
second page in the relationship book
- We listened to your feedback on the second chapter and decided to add the ability to
skip the card game Tailwind like other mini games.
-
Numbering will be added to the Gallery to make it easier to find unopened scenes.
Many thanks to everyone who is waiting and supporting Wet Sand! We rarely release updates (but what updates!) and we realize that we can only keep things interesting with news. But we are thinking of releasing chapter 4 in installments so that we can have content every month. We'll see how it goes. In the meantime, we are back in development and will try to do everything at the highest level!