jkstyles

Newbie
Jul 31, 2017
52
81
"Biggs and Wedge", huh? After recently running through Final Fantasy 7 Remake, my first FF game, I can't help but laugh a bit when I see those names.
 

Socko55

Newbie
Apr 8, 2019
50
96
"Biggs and Wedge", huh? After recently running through Final Fantasy 7 Remake, my first FF game, I can't help but laugh a bit when I see those names.
Biggs and Wedge in FF7 are a reference themselves. The original Biggs and Wedge are pilots for the rebellion in Star Wars.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
719
1,770
I do think this is gonna be a great game and I enjoyed a lot what I've tried out but... this is only version0.2 and I've only seen one 4* review while the rest are all 5*. This isn't really a problem but, imo, too much praise can lead to a downfall. Hopefully that doesn't happen.
Now you see me, now you don't! (changed that 4 star review, lol).

But in general, 5 star—or any number of stars, really—reviews aren't a problem. Reviews lacking any constructive criticism are. A review that says "shit game, 0/10" is equally unhelpful as "perfect game, 10/10" both for developers and players. (Praising art style is also unhelpful, even when praise is well-earned. Anyone can see the screenshots)
 
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suwanka

Newbie
Dec 27, 2018
28
50
I like that this feels finished in terms of gameplay and incidental stuff so all that needs to be added is content. I just can't get over how polished everything is.

The speaking animations look real, but either not what's written, or a different language was used to make the animations. This may be a me thing, I should play it through again.

The thing that really brought home the level of detail put into this is the little surprise in lower right of the woodcutter's house setting.
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,357
Wow just Wow this game ticks all the right boxes for me great story fantastic characters and gorgeous artwork two things i'm curious about is the monster in the cave rose ? and will we ever get are birthday present from are moms :devilish:
Thank you very much!
Rose being the monster in the cave... that would be interesting!
And yes, he will eventually go back and get his present, but that would be way int the future (epilogue)
 
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hasslethehoff

Newbie
Jun 13, 2020
82
117
How do you vote on here?
I think this game is amazing
the art art style is very refreshing and very well done i hope you and your team keep it together for longer and other projects after this one!
the script actually had me laughing.
the music and background noise was also decent.
 

max_z_smith

Memberen't
Donor
Dec 30, 2016
423
477
I like that this feels finished in terms of gameplay and incidental stuff so all that needs to be added is content. I just can't get over how polished everything is.

The speaking animations look real, but either not what's written, or a different language was used to make the animations. This may be a me thing, I should play it through again.

The thing that really brought home the level of detail put into this is the little surprise in lower right of the woodcutter's house setting.
I agree with you fully about the level of polish and feel. My only thought is that the stuff that's not implemented yet should be grayed out a bit more.

Also, is there something clickable/interactable in the bottom right of the woodcutter's house exterior? Or is it just the animation/thing that pops up?
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,357
I do think this is gonna be a great game and I enjoyed a lot what I've tried out but... this is only version0.2 and I've only seen one 4* review while the rest are all 5*. This isn't really a problem but, imo, too much praise can lead to a downfall. Hopefully that doesn't happen.
You've got a valid point: 0.2 is still very early. I do think we've been very fortunate that the reviews have been positive and in 4-5 range. I doubt that that will last forever, though, since tastes vary, it will be difficult to tick all the boxes, for everybody, all the time. That being the case, I'd be lying if I said that the feedback has not been a massive boost to the artist and me, encouraging us to keep doing what we've been doing, getting us noticed by other players, and helping us improve the game.

Will positive reviews lead to lowering of our game's quality? We do have an idea of where we want the game to go, what mood and feel we want it to have, and how we hope the player will feel while playing it. That was the case for 0.1, and stayed the same for 0.2 (although, again, admittedly, it is still very early). Our game plan for 0.3 and beyond is to keep doing the same. Hopefully, that way, there will be no downfalls.
 
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Freesecs

Newbie
Apr 26, 2019
58
157
Please, take my money.

Everything is so well made to the point I forgot it is an adult game. I can't appoint a single down side in this game (maybe one or two minor things, like save slots need less transparency).

You guys deserve first page of trending games and 20k on Patreon, nothing less.
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,357
Now you see me, now you don't! (changed that 4 star review, lol).

But in general, 5 star—or any number of stars, really—reviews aren't a problem. Reviews lacking any constructive criticism are. A review that says "shit game, 0/10" is equally unhelpful as "perfect game, 10/10" both for developers and players. (Praising art style is also unhelpful, even when praise is well-earned. Anyone can see the screenshots)
I think anyone who read your 4* review saw that you were giving feedback and positive criticism. Cheers for 5* but, regardless of the number of the stars, your earlier review was helpful for 0.2.

We are new to game-dev, and some topics just had not (and surely have not) passed our minds. For example, the earlier poor writing of the sex scenes, lags during some screens, bland GUI, confusing buttons, etc.

I can tell you that both me and the artist read all the criticisms and consider them, as cooly as we can. If we agree with the issues raised and are capable of improving the game, we will try to do so.

About the reviews not always including detailed criticisms, I am guilty of those reviews as well. We sometimes rate with our heads and other times with our hearts. And although they may not be equally helpful, I think they both have their merits.
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,357
I like that this feels finished in terms of gameplay and incidental stuff so all that needs to be added is content. I just can't get over how polished everything is.

The speaking animations look real, but either not what's written, or a different language was used to make the animations. This may be a me thing, I should play it through again.

The thing that really brought home the level of detail put into this is the little surprise in lower right of the woodcutter's house setting.
For the speaking animation, it's not corresponding to any language. To make it we show random mouths from a pool of 4-6 depending on whether the character is neutral, happy, or sad, always including an O. These mouths are shown one after another depending on the length of the text.
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,357
How do you vote on here?
I think this game is amazing
the art art style is very refreshing and very well done i hope you and your team keep it together for longer and other projects after this one!
the script actually had me laughing.
the music and background noise was also decent.
I hope we stay together much longer (even after we've finished this game), since we're married. :LOL:
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,357
I agree with you fully about the level of polish and feel. My only thought is that the stuff that's not implemented yet should be grayed out a bit more.
Could you give an example of things that you think should be grayed out more?
We did try graying out parts of the map that are not yet implemented, but it came down to them looking better as they are now. Do you have other elements in mind?
 

TheK

Member
Aug 3, 2017
152
203
Could you give an example of things that you think should be grayed out more?
We did try graying out parts of the map that are not yet implemented, but it came down to them looking better as they are now. Do you have other elements in mind?
I do think that even at this early stage, even tho it is very hard to call it *early*, it is very well polished. Map has no problem if you ask me, focusing on other details would be better. Overall the game looks very, very professional. It is actually very hard to believe that you guys are new to the game development...

By the way, if you can show me how to make a translation for a Ren'py game, I can gladly translate it into Turkish.
 
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Thora

Member
Jan 2, 2018
348
1,078
Only a few times a year does a new title comes out and raises the bar for everyone. This is one - if you like this type of art style, love story, humor and basic adventure game tropes, run back to the download section and enjoy this gem. This at times reminded me of old Leisure Suit Larry and Lucas Arts classics.

Haven't had time to review the code yet. Art and animation loops are very well done, and the gameplay and UI are so far solid. The few sex scenes present felt forced in (prison/mirror), but understandable given the target audience and the need to please patrons.

The game could benefit from additional activities during the day - I had to skip time quite a bit towards the end. Adding some RPG leveling of attributes, or some combat system to level/train could help.

The only real challenge was finding the horns - somehow I kept trying to go inside the cave, missing the hot spot. I'd suggest perhaps adding a way to highlight interactive scene elements (spell/potion/etc.), or just amend the help.

This is definitely a title I'll be supporting financially whenever the 'human malware' situation is over.

-T-
 
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4.70 star(s) 464 Votes