That helps, thanks for the reply.
Your the only poster that hasn't been functionally retarded.
That’s what happens when people wait two years for an update of a side chick, a green side chick at that, while the developers dick around and provide a regular bogus update chart stringing them along; functional retardation is inevitable.
Well that, or the fact that the abandoned state of this game has been discussed in over 500 posts in the last 6 months, and most people probably don’t give a fuck to explain it yet again to someone who doesn’t know how to use the search function.
Just saying…
Golly gee, I wish I could make bogus goalpost-moving charts for 2 years and get paid 150k Euro (minimum)
They’re only raking in about 80k Euro from Patreon which I thought was their only subscription base. But yeah, still a nice little earner. It’d be a lot more if they actually delivered more regularly.
Self-quoting me for the umpteenth time, in case these doubts about what debugging means in this game are genuine:
Change a line of text, and you'll need to change those little commands that show the characters' expressions so that they match what's being said - miss-spell one of them or use an existing but wrong one because the right one just slipped your mind, and you'll have a bug you'll only detect when you replay the scene, and only if you're really focused on what you're doing (note that these bugs won't make Ren'py crash when you launch the game, telling you where the bug is; you must actively look for them while playing, reading the text and focusing on the sprites' eyes, hands, and mouth expressions to see if they are doing what you wanted them to do).
Also, let's say you remake a scene because it didn't flow as you wanted: now you may need to change some bits of previous or subsequent dialogues to match the new scene (that's a continuity bug in itself), and maybe you don't remember how many scenes or convos are actually affected, only finding new bits that need to be changed too (new continuity bugs) when you test the game later on - again, at the risk of creating some 'posing' bugs in the process. Considering they've been going back and forth with several scenes they initially created a year or so ago, in an update that is said to have 1/2 more words than the largest one so far (66k compared to 44k), it's only natural they keep finding new things to fix - and they'll find/create many more as they keep fixing them.
This is all rubbish. Using an appropriate editor with, I don’t know, a “cut and paste feature”… would make light work of all of this.
The code they are writing is just a reusable script to display art and words. It isn’t difficult or majorly time consuming.
All of the previous episodes were done the same, so it’s not like it’s suddenly gotten more complex or anything. If anything, they’d become more proficient over time, not less so.
I personally don’t care how long they take, or who the episode focuses on, or how the story progresses, because this is just a game among many that provides light entertainment in my spare time. But I don’t mind talking it, and I think the situation they’re in right now is indefensible.
In my mind, the best summary is, they fucked up, hopefully they’ll learn some lessons, and future updates will be more timely.