- Jun 19, 2017
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With 2D games there's one issue (and that's basically the only, real issue) and that's the artist. You can hire another coder, animator, etc. without issues and your team will grow nicely, but once we are talking about the art, there seem to be only two real ways. Either you stay with the one guy or girl who draws fulltime (which is what WaL! and SS are doing) or you go really big and hire multiple artists whom you then coordinate (which is certainly something some devs, like DC for SS don't seem to want, because it essentially changes your whole project). But there's almost nothing really effective in between, unless you find the perfect artist to work for you. As soon as you have to instruct and correct too much, you may aswell have done the work yourself. After all the art isn't that complicated and in the worst case you hire somebody but your output will hardly grow - worse, you may even start to add inconsistencies in the style etc. which in my opinoin is the worst that can happen.But what if WaL dev hires more people for the necessary stuff?
As far as I recall magicnuts actually did outsource some of the art, but it seems like it wasn't that much of success when it comes to an increase in output, which - again - is understandable.
He had to leave the team a long time ago.He isn't with the team anymore?
@diras2010: To be fair, the coding wasn't/isn't really the issue with SS. As far as I'm aware none of DC's coders ever worked fulltime and he also said that he'd hire more coders if he felt there's a need. But what really takes the time is the art. It's indeed the same with every 2D game. The hire the quality, the more time it'll take.
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