Guys, you can pretend like these criticisms are invalid and those people are just random jerks jealous of someone's success, but the undeniable fact at this point is that there seems to be an inverse relationship between patreon subscriber count and update release speed. These are not isolated examples anymore, it seems to happen to every single successful game dev on here - as soon as they have established a decent following, their ambition to push their game forward seems to decline. Even the ones that are very transparent and ambitious (to which I definitely count magicnuts) don't seem exempt from that.
Look at the most popular dev on here, DrPinkCake, with his 13,564 patreons. He gets so much money per month by now he is more than able to make this game his fulltime job and hire people to speed up the process on top of it. Yet, despite this ridiculous monthly compensation and the huge crowd of people paying for his work, his update speeds have been declining steadily (I seem to remember him promising a new update every 3 months in the beginning of Being a DIK, now its more like 6)
So yes we can't really complain about this if we don't pay money for it and yes, it's very understandable for fans of a game to defend the dev (especially when he is giving us a great content for free), but maybe don't discard this criticism so easily when there's clearly a worrysome trend going on in this industry.
No, look, you can't just paint all successful devs as lazy mlkers. You can't just come to a thread (here I'm not talking about you especifically, but in general) and post some shitty assumptions just because some infamous dev abused of the system without at least been informed of how this game's dev are approaching development, how they communicate their progress and setbacks, how they treat their patrons, etc. Well, of course you can, but you shouldn't. That's not fair at all, that's not criticism but plain hate, trolling or a total lack of intelligence and maturity to being able to build your opinions on a topic. Pick your favourite one.
Back to your message, all I can see in your examples is people working their asses off to offer a quality product. Do you think BaDIK updates are worse now than the first ones when DPC wasn't as followed as he is now? I don't think so, it's actually the opposite: bigger updates, with more and better renders and music and new gameplay elements and coding solutions, and a remarkable shortage of bugs. Not to mention the branching in BaDIK's case, which neccesarily means an increasingly amount of work on each update to tie every path up in each release. And of course it takes more time to produce than the first chapters (that were probably released while having a buffer of already made renders that sped up the next release). Fortunately most people can see those efforts and that's why they keep gaining supporters over time even though their releases are 'slower'.
And again, what's the actual problem in them earning money for a good work? Why would they rush an update to release it one month before (at best) just to please those crybabies who think 'they are earning too much' instead of investing that time on improving the game to satisfy all their actual backers? Also, because I know it's the next arguing point, earning money doesn't magically translate into having more time to work on their game or growing an extra arm, and there are tons of reasons why devs are reluctant to hire people to help them that basically can be reduced to 'more people working on a project like this doesn't equal to bigger and faster updates, at all'.
Tl, Dr: you see a worrying trend of laziness all around, I see a nice trend of people supporting quality games and devs trying to work their bests to match those expectations (something the most successful ones tend to accomplish more than not, that's why they are successful devs). But if it's really annoying you, maybe stop playing games under development and wait for them to be finished, and don't look that much at dev's finances