Hi there.This is actually the first game that I'm really happy that it's a bit slow on that - the writing, art and gameplay is of such high quality that I think it would honestly be ruined if it got to the 'good stuff' too fast. The pacing for me has been absolutely perfect - and I like the frequency of it.
magicnuts
A few ideas:
Just some ideas!
- The mouse wheel seems to move the scenes back and forward/skip randomly through stuff; it might be worth either getting rid of that or binding it to another key if its necessary for some reason. I've hit it accidentally a few times and got a bit confused.
- Might be a good idea to make sure every scene has a 'back' button in the bottom left hand corner. The bridge for instance doesn't.
- It would be good if you could skip time from anywhere (or at least the overmap). Having to go back to your tent is a bit of a hassle when so much of the game revolves around skipping time - maybe just make it possible to click the time wheel?
- Maybe make it clearer which text options you've already clicked - as there isn't much description its hard to know what's already been clicked and some conversations can be quite long.
Thank you for your feedback.
- I'm a bit hesitant to change the mouse wheel since that's a core feature of renpy, and many have learned to use it. I could disable it, of course, but I thought of giving people the option to go back if they double-click accidentally, or if a choice has come up, and they want to see the short dialogues for both options.
- Correct. I've already fixed that for 0.3. Now everywhere (including maps) have a back button.
- I see what you mean. I think it would feel cooler to add more ways to advance time. Imagine eventually unlocking 'clock-like' buttons all over the place. E.g., smoking weed with Junior, climbing the tree, frying sausages at Rose's bonfire, having a drink with Kevin, etc.
- Great idea. I was going to try and show a notification when there's a new convo with a character (after noticing that people don't even seem to know that they exist). But also putting a check-mark next to the ones already seen could be an improvement. Thanks!