walker188

Active Member
Apr 30, 2017
677
2,004
i don't understand why those game come with satisfying content in their first months, like multiple characters, scenes, locations, and then they stop and only update once a year or less, with limited content. Is it just to milk patreon money? I don't understand how it can take so long for one path on one character, when they already did 5-10 characters. Did they take 10 years to release their first version?
This is actually pretty common with all series across all forms of art.

When you first have an idea, its all consuming passionate, like fucking someone you really like for the first time. However, each subsequent fuck must be BETTER or BIGGER than the previous (this is why films in series must 'raise the stakes' or 'change the locale' in sequels, otherwise you'll get bored). Add to that, in a direct sequel (which is what each chapter is, vs an anthology like say the Predator series of films) must BUILD on what came before. So while the first entry you could literally do anything, the next entry you must build with what you already have, which is harder. Add to that how time works. Successful people generally have the most free time in early life, then hit a crunch from 30-60 where they have less and less. Work, asset management, kids and things suck up all peoples free hours.

Now I'm not saying that's what happens here. People in general give a little too much slack to this particular Dev because they like their story and they approve of the personal life of the Dev. I personally think its rather sad that in a game this large, with this slow a dev cycle, we'll never even see Lana again for a decade, except for Lady Mad's chapter. Buuuuut, the game is also released for free and in my experience its never the paying customers who bitch about the Devs being 'milkers' and how the patreons are idiots getting scammed. It's almost always the thieves who do this. So take that as you will.
 

fatafas1122

Newbie
Nov 5, 2022
60
100
You don't really ?! Its a standard with this economical mode - per month donations. You put out content until you hook enough people to support you. Then lay back and do just enough content so the pay check doesn't run dry. If the support start to dry up you can bet your ass the updates will come out faster. 90 % devs are like this. And its natural why put more work when you can put less when the money are still the same. In this game's case the is not reduction in donations , hence no hurry to do work.
that's why I never support them. Once they get enough patreons, they have no incentive to keep working on it.
 

BisonFan02

Well-Known Member
Apr 2, 2018
1,028
1,915
that's why I never support them. Once they get enough patreons, they have no incentive to keep working on it.
LOL....wow. Usually it is the other way around. Games don't get support because of pirate sites like this one....dev gets frustrated and abandons the project due to lack of support/financial gain...but go ahead and keep deluding yourself by thinking you are doing them favors.
 

Gato21

Active Member
Oct 16, 2021
944
2,598
LOL....wow. Usually it is the other way around. Games don't get support because of pirate sites like this one....dev gets frustrated and abandons the project due to lack of support/financial gain...but go ahead and keep deluding yourself by thinking you are doing them favors.
It's not as simple as that. Do developers lose out on potential revenue? Probably, but many games wouldn't have nearly the exposure and probably wouldn't even have gotten off the ground if it weren't for this site.
 

BisonFan02

Well-Known Member
Apr 2, 2018
1,028
1,915
It's not as simple as that. Do developers lose out on potential revenue? Probably, but many games wouldn't have nearly the exposure and probably wouldn't even have gotten off the ground if it weren't for this site.
Absolute bullshit. Unity games can track individual users/players of games and I've been involved with my fair share of devs that can point to actual data compared to their patreon support level. The supposed "conversion" rate is comical. Threads with millions of views....devs with less than 500-1000 supporters...with 50-100k and more people downloading the updates.

You will always find the antidotal case of a poster giving the dev $1....but that is by far the minority. But yes.....god forbid the visibility of players that will never provide a dime. LOL

EDIT: Also to add....since I see you've got PhillyGames in your sig....go ask ol Phil. He'll probably give you the polite Canadian answer, but, being around him extremely early on.....F95 didn't do jack shit for him...usually just demoralized him as he would see his game get leaked fast and then watch his patreon subsctiption momentum stop in its tracks. His three cases of him getting support bumps where 1) early DA days getting a cross promotion from Belle and another dev. This early influx saved his Patreon...or DA probably never gets finished. 2) Steam release of DA and later on COBD and 3) MxR Plays doing a youtube gameplay of Broken Dreamers.
 
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Gato21

Active Member
Oct 16, 2021
944
2,598
Absolute bullshit. Unity games can track individual users/players of games and I've been involved with my fair share of devs that can point to actual data compared to their patreon support level. The supposed "conversion" rate is comical. Threads with millions of views....devs with less than 500-1000 supporters...with 50-100k and more people downloading the updates.

You will always find the antidotal case of a poster giving the dev $1....but that is by far the minority. But yes.....god forbid the visibility of players that will never provide a dime. LOL

EDIT: Also to add....since I see you've got PhillyGames in your sig....go ask ol Phil. He'll probably give you the polite Canadian answer, but, being around him extremely early on.....F95 didn't do jack shit for him...usually just demoralized him as he would see his game get leaked fast and then watch his patreon subsctiption momentum stop in its tracks. His three cases of him getting support bumps where 1) early DA days getting a cross promotion from Belle and another dev. This early influx saved his Patreon...or DA probably never gets finished. 2) Steam release of DA and later on COBD and 3) MxR Plays doing a youtube gameplay of Broken Dreamers.
Maybe you're right, I don't claim to be privy to information that would contradict you, but that begs the question: Why are you at the trough with all the other pigs? Are you arguing from a moral position and/or factual?
 

arigatogyro

Member
Jun 27, 2017
467
624
LOL....wow. Usually it is the other way around. Games don't get support because of pirate sites like this one....dev gets frustrated and abandons the project due to lack of support/financial gain...but go ahead and keep deluding yourself by thinking you are doing them favors.
they advertised here, sir
i dont think they are that frustated about the game being up here with high ratings:unsure:
 

BisonFan02

Well-Known Member
Apr 2, 2018
1,028
1,915
they advertised here, sir
i dont think they are that frustated about the game being up here with high ratings:unsure:
"Advertised" or they saw the thread and took the lessor of two evils and ultimately ownership of an uploader started thread? Seems like the latter....could be wrong though. LOL.
 
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KingBea

Member
Jul 26, 2017
420
2,072
1697246680274.png
Weekly report 179

Hi everybody.
I hope you've had a great week. Here's a summary of what we've done since our last report:

Chestnut:
Our plan was for her to stay with the baby so that I could work both during the day and through the night and try to catch up with the story, and except for two days, during which she worked on cutscenes and created additional art -- a video from which you can see here -- she stuck to the plan. She's way ahead of me with the tasks done, so this plan works well for the overall release.

Pistachio:
It may not look like it if you view the progress tracker, but I have been advancing a lot with different dialogues, editing things, and posing more complicated scenes that I had been avoiding until now. I am a little over halfway done with the second quest, finishing things I had left from before and trying to reach the final, more action+sex-heavy part of the quest. There's still work left (plus both Chestnut and I will have a ton of edits/testing/debugging), but I can see the end after a very challenging development period, and that feels good.

Next week's plan:
Whether we continue our current schedule for the next week will depend on how well I do with my editing/posing tasks in the earlier days of the week. Either way, I'll be doing more posing, and when Chesnut returns to work, it would likely be to finish up cutscenes since I doubt I'd be reaching the next sex scene this week.

That's all.
Have a wonderful weekend.
Cheers

P.S. I did get a message two days ago from one of our patrons about whether our future updates will take this long to develop as well or not, and I thought I'd post the response here as well, in case others have wondered the same.
The short answer is no, not very likely. Two factors have impacted the 0.7's development: our new baby and two hip-replacement operations I had in January.
About the baby, the first year is usually the most challenging period, which is thankfully over, and we don't plan on having more babies. So, although she will still have more difficult moments, it is unlikely that this factor will impact our future development to the extent it has for the current release.
About my leg, it has been improving gradually since my operations in January, and even though it seems like my problems are not completely over (I had to do an x-ray a few days ago because of old pains coming back), I'm taking as good care of it as I can to avoid more medical complications that would impact my work.
It's important to note, of course, that there are other non-IRL factors that can impact the development period (such as the amount and the complexity of the content, etc.), but now that 0.7 has taken this long, Chestnut and I are very keen to make sure this is a one-off thing.
 

Geegee112

Newbie
May 25, 2021
25
24
I can only fap so much to the same images. Please let us get some missionary with soles in the air facing the camera, please and thank you.
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,564
5,475
I'm surprised no one has demanded the devs should sell all their babies and turn the man into Robocop to solve the pain problems.

The level of disgust I have for some people and their ongoing "children and pain are no excuses to slow down development speed" is about to leave the charts...
 
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