That's because some of 0.2 was originally part of 0.1. Around 20% of it, perhaps.^ 5 days since first upload and 2nd update is already 50% done folks!
View attachment 646273
Source: Game Website
Last edited:
That's because some of 0.2 was originally part of 0.1. Around 20% of it, perhaps.^ 5 days since first upload and 2nd update is already 50% done folks!
View attachment 646273
Source: Game Website
Got it. Thanks for acknowledging my report. Guess Ill wait for the next update.Ok I just downloaded the port on an android device and checked it. You are right there is an error. The reason being that I have written the code in a way that that screen uses the text box from the gui. But since android's gui is different, the image doesn't exist.
I am really sorry for it, man. And had I known that android's gui is different I would have coded it differently. I will definitely fix this for the next release, and code it differently for all future updates.
You shouldn't have any issues doing Maple's story.
Not sure if your interested but if you have a subscribe star I'd donate immediately. This look amazing.Hey. I'm the developer. Could I please keep the ownership of this thread.
Thank you for your feedback. The hint was meant to be additional help for when you're stuck. But come to think of it, when I myself play games I keep going back to the hint more than perhaps it was planned. So I completely understand what you mean with the inconvenience. We don't have any immediate plans for changing it, though, as we are focusing on the content. But the UX is important and you have a valid point. So we will rethink it in the future.Great game man! A little feedback here, the hint system should have a shorcut in the main interface, it's a bit annoying having to go to the tent, the chest and then click and click. Keep it up! Any clue when next update will be out? Thanks!
As of now, we have only one ending planned. That being said, there we are open to the idea.Will this game have multiple endings?
Thank you very much for the thought, man. We don't have a subscribe star account. Maybe later. But really appreciate it.Not sure if your interested but if you have a subscribe star I'd donate immediately. This look amazing.
Thank you. We are thrilled that you like it so much. I like your idea about adding more lore/insights through objects that you can interact with or dialogue. We did a bit of that (the coat of arms in that, and a convo with Kevin the guard) but there's room for improvement. Cheers for the feedback.Hey thanks for making this awesome game, congrats on killing it! Great choice of gameplay, you really captured the characters expression. I noticed you even have keyframes of lip sync, which is a nice touch. It made a big difference compared to most static VN's. Another effective reusing of assets its with the poses, keeping the torso the same but using the face/arms to convey expression (well played!).
Art style is dope, its unanimous (plus you can actually tell the characters are believably adults).
The delivery of the story is great, the characters feel for the most part geniuine in this world. Minus some of the crying expressions lol, I think you were missing an emotion for sad and used the one with tears (pixie encounter for ex). This is awesome, it's like a familiar friend you like that wants to get comfy and crack jokes with you but in a fantasy adventure kind of way.
The world is beatiful and alive. From the warm candle lit tent, the smoke from the chimneys, twinkle of the water, and the animated rabbit/wolf, etc, are again simple but effective use of your resources, creating the comfy fantasy world.
If I were you, I wouldnt worry about progressing the story too quickly, I'm enjoying exploring the intricasies of the world. Talking with characters/events but one thing to add is objects that can be inspected and hidden throughtout the scenes that could give further insight in the lore/characetrs/etc.
Time to wrap up this is v long lol..
TL;DR Since my first review got rejected as inappropriate, I rate this 5/5, and everyone should sit back by the campfire and crack a cold one with the gypse while we wait for the adventure. No rush
Thanks man. Appreciate it.This game have a great potential! Most of "I-want-to-fuck-everything MC" are boring and recurrent, but he is well writed and really funny. Arts are amazing, I love this style, story is ridiculous (few times I laugh out loud) so... I'm waiting for more!
Only thing that broke immersion was when MC finally lost virginity with this Pixie. MC don't react by any way. But I'd hope it will be fixed in next updates.
And some technical issues - I'll say this straight, like dev to dev
- There is some performance issues, especially at tent and map. With such tempo it's not big deal, but can be annoying. Maby it's something with refreshing view? Weird loop or smth? (I've never used Ren'Py, but I had simlar problem with SFML time past)
- I don't know if its bug or not, but to spy on Princess I have to use mirror, put it down and use it again without closing chest.
- Map (and 1st unlock) is a bit unintuitive. Maby little tutorial after 1st unlucked place will be helpfull?
Tl;dr
I'm new Patron!
Yeah, I saw the banner then realized the heart was there too. I like how theyre mor subtle in the background, kinda hidden. Also was "Nevernuff" a throwback to Neverwinter? I like those kind of references...We did a bit of that (the coat of arms in that, and a convo with Kevin the guard) ...
Hey man, will MC 7 mothers route be included in any future plan?Thank you for your feedback. The hint was meant to be additional help for when you're stuck. But come to think of it, when I myself play games I keep going back to the hint more than perhaps it was planned. So I completely understand what you mean with the inconvenience. We don't have any immediate plans for changing it, though, as we are focusing on the content. But the UX is important and you have a valid point. So we will rethink it in the future.
As of now, we have only one ending planned. That being said, there we are open to the idea.
Thank you very much for the thought, man. We don't have a subscribe star account. Maybe later. But really appreciate it.
Thank you. We are thrilled that you like it so much. I like your idea about adding more lore/insights through objects that you can interact with or dialogue. We did a bit of that (the coat of arms in that, and a convo with Kevin the guard) but there's room for improvement. Cheers for the feedback.