Not that it's my type of game or story, but shouldn't there be room for everyone without being called an incel or such?
All that matters is if a game is consistent throughout its development with what the dev promised. If somebody wants to write a game/story without any other meaningful male characters that's just as legitimate as the opposite approach. There's certainly demand for both.
I don't disagree, and I'm not at all trying to say that stories like that are necessarily bad: I enjoy plenty of them, Zombie's Retreat was one of my faves for example (though, that's more of a function of ScarlettAnn's art being amazing than anything). I also enjoy WEGs in other genres that I criticize as being deeply misogynist, like slave trainers (Four Elements Trainer, Free Cities), brothel management sims (Something Unlimited), or "You play a female character who gets raped constantly" (Noxian Nights, Claire's Quest, Degrees of Lewdity).
However, I also think it's good to intellectually engage with stories through criticism, rather than merely passively consuming them. And part of criticism is recognizing and understanding how and why bits of a story are misogynist (or racist, or homophobic, etc. but I'll stick with misogyny for my example), and how our society shapes these stories.
That doesn't mean, "if you get off to this story that has misogynistic aspects, then you're a bad person and you should feel bad." Stories are not real life. What you enjoy doing or thinking about in a secondary world, where there are no real people other than yourself, has no bearing on what kind of person you are in reality. In other words, enjoying WEGs where you get to be the Harem Master doesn't make you a patriarchal asshole any more than enjoying creatively blowing up the Earth in Universe Sandbox makes you an omnicidal psychopath.