Guestap

Newbie
Oct 22, 2017
16
2
Heavy quality but more than a year for what seems like 15% of the game story... I fear this one is gonna become abandoned before accomplishment or that'll see the end in a decade.
Hope I'm wrong, good luck to the devs (y)
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,703
5,694
Heavy quality but more than a year for what seems like 15% of the game story... I fear this one is gonna become abandoned before accomplishment or that'll see the end in a decade.
Hope I'm wrong, good luck to the devs (y)
What do you expect from only two people? Unless they abandon their life and only work work work it will take time to release builds.^^
 
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thevoid089

Forum Fanatic
Jan 29, 2020
4,749
5,438
Heavy quality but more than a year for what seems like 15% of the game story... I fear this one is gonna become abandoned before accomplishment or that'll see the end in a decade.
Hope I'm wrong, good luck to the devs (y)
I will not be that negative and think they will abandon this project considered how passionate and well supported Dev has gained so far, but I did agree is that with only 2 people working on this masterpiece it will take lot of time so maybe they need to contact and hire more talent people to help them cut down the development time
 

Abhai

Devoted Member
Sep 12, 2018
9,482
38,577
You say this as though 6K a month is a lot of money.

Let's check that.

They work on this 8 hours a day, 7 days a week, and there are 2 of them. So, in a month with 30 days, they put in 480 hours (30 x 8 x 2). If they're making $6000 per month, that comes out to 12.5 dollars per hour.

Where I'm from, that's not even minimum wage.

Tlaero
It all depends, let's check that...where I'm from minimum wage is 1.25$ per hour, and there are many countries where even those 1.25$ per hour would be a small fortune. Claiming "XX dollars per hour is not even a minimum wage" (or so) is a week, though rather popular argument around, as if all the devs and players are from wealthy first world countries, which is as far from the truth as it could be. I would say our devs here are somewhere in middle, not from wealthiest, nor from poorest countries, so for them 12.5$ per hour should be a fairly decent amount.
Yet, to stop this "financial" analysis, these two deserve much more income for a quality of their work/game, and I hope they will get there in due time.

p.s.
haven't checked this thread for a while, hence a bit late reply :BootyTime:
 

moskyx

Forum Fanatic
Jun 17, 2019
4,343
14,445
It all depends, let's check that...where I'm from minimum wage is 1.25$ per hour, and there are many countries where even those 1.25$ per hour would be a small fortune. Claiming "XX dollars per hour is not even a minimum wage" (or so) is a week, though rather popular argument around, as if all the devs and players are from wealthy first world countries, which is as far from the truth as it could be. I would say our devs here are somewhere in middle, not from wealthiest, nor from poorest countries, so for them 12.5$ per hour should be a fairly decent amount.
Yet, to stop this "financial" analysis, these two deserve much more income for a quality of their work/game, and I hope they will get there in due time.

p.s.
haven't checked this thread for a while, hence a bit late reply :BootyTime:
Their income is enough to make this their job but they are no getting rich at all, I can assure you. After Patreon's cut (and their late month subscriber's refund policy), taxes and mandatory healthcare for self-employed workers in Spain, it's a decent monthly salary (maybe not so good if we calculate it per hour actually worked) but just to make ends meet and little else, and of course we don't know if they have other financial burdens from their past. And even if they were getting rich by working on their joint project, I still couldn't find what's to criticize: isn't it what all of us would dream of? Because people tend to use that income level to throw shit about milking and try to reflect on them their own misery and short-minded attitude, but in this case, and up to this day, there's absolutely no rational reason to claim devs are working less or producing less quality content than when they released v0.1 as a hobby
 
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Abhai

Devoted Member
Sep 12, 2018
9,482
38,577
Their income is enough to make this their job but they are no getting rich at all, I can assure you. After Patreon's cut (and their late month subscriber's refund policy), taxes and mandatory healthcare for self-employed workers in Spain, it's a decent monthly salary (maybe not so good if we calculate it per hour actually worked) but just to make ends meet and little else, and of course we don't know if they have other financial burdens from their past. And even if they were getting rich by working on their joint project, I still couldn't find what's to criticize: isn't it what all of us would dream of? Because people tend to use that income level to throw shit about milking and try to reflect on them their own misery and short-minded attitude, but in this case, and up to this day, there's absolutely no rational reason to claim devs are working less or producing less quality content than when they released v0.1 as a hobby
To not go overly offtopic here - I have replied only because it has got a bit tiresome, on both sides.
For those accusing devs for milking, even for some quite small incomes, and for those stating as a solid rock facts *three-zero-incomes* being "nothing"...
In this particular case, imo they are getting just enough, way above "minimum wage", as it was mentioned/calculated above.
Is their work on this game worth more money - certainly it is.
Will they get there - certainly do hope so.
Is the latest update (overly) delayed - certainly it is...
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892
1629495725174.png

Hi everybody.
Chestnut and I have been extremely busy trying to finish and polish everything, and although we have a bit more work left, we're very happy with the outcome so far, and I sincerely hope that you will like the update too once it's out.
We don't have a release date, so take into account that this might change, but we're working very hard to have everything ready by the end of this month. However, if we see that we need more time to polish and debug things (a very likely scenario), we will release 0.5 in September rather than publish a faulty or poorly tested one in August.
I know I have said it before, but I still want to thank every one of you who have been patiently waiting for the next release, and I am sorry that it has taken us this long. I don't think we could have done anything differently (except not taking Sundays off in the first month, perhaps), but still, I wish I could show you the result of your continuous support earlier.
If we see that, for whatever reason, we cannot complete the debug/testing/polish in August, we are going to offer refunds for the pledges of the month of September for any of the members who have been supporting us at least since August and are interested in it. You'll only have to send us a message on Patreon or Discord in the first days of September, and I'll issue the refund after the 5th. If you're worried you'll forget about it, I will mention this again in the following report (when we will know with more certainty if we can finish 0.5 in August or not).
Now to the report:
Chestnut worked entirely on cutscenes and backgrounds (you can see one of the images ). She finished several artworks and did variations for others.
I edited the text and the posing and also tested and debugged the content already done. I also added new sound effects and made other audio adjustments, as well as coding in all of the new artworks.
Next week's plan:
I have added new hands to improve a few of the scenes, and Chestnut will need to draw them. Other than that, she will work exclusively on cutscenes. Once she's done, she has a list of artworks that will need to be edited and polished (or have variations and expressions drawn for them).
I ran into a bug last week, the solution to which was updating Ren'py to the latest version (I hadn't done that since May of 2020). That worries me a little because of compatibility issues, and I want to spend enough time adequately testing everything from the beginning to make sure new players don't run into bugs. Other than that, I will add artworks when they are ready and edit and test the content. Lastly, I want to add more sound effects and improve some earlier ones (though they may have to wait for later).
That's all we have.
Have a wonderful and relaxing weekend.
Cheers

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FlamesOfVengeance

Well-Known Member
Jul 16, 2019
1,555
1,824
Really hope we don't run into compatibility issues with the next update judging by the most recent weekly report. I imagine using a new version of Ren'Py might be able to mess things up. Fingers crossed we won't have to start all over with the next update.
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,688
5,612
The tracker honestly doesn't really mean anything as suspected.

For the past few days the percentage has been literally moving by 0.1 increments. Surely it moved faster on the first few months. But as more work than they thought came up, the tracker is being slowed down to accommodate, because reducing the percentage already done would probably look bad?

Otherwise it would have taken 10 days for just 1 percent, 1000 days for a full patch not counting polish, considering the current pace of the tracker, if it were applied to it retroactively.

If the progress tracker isn't representing the truth, the format should be changed, it's disingenuous. I don't blame them for it either, it's impossible to plan literally every piece of work that needs to be done months before, so the tracker can't ever be correct other than being a vague sense of progress.

I'm not criticizing them for being late. The fact that I even have to mention that beforehand against people who get really assmad at the slightest point of criticism as if they themselves were being insulted is ridiculous.
 
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Sep 12, 2020
129
160
Otherwise it would have taken 10 days for just 1 percent, 1000 days for a full patch not counting polish, considering the current pace of the tracker, if it were applied to it retroactively.
Not everything takes the same amount of time. Writing a scene will arguably take way less time than drawing/animating it, and they both have the same percent counter, to make a dumb example. An update is just around the corner, let's have a little patience.
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,688
5,612
Not everything takes the same amount of time. Writing a scene will arguably take way less time than drawing/animating it, and they both have the same percent counter, to make a dumb example. An update is just around the corner, let's have a little patience.
" I'm not criticizing them for being late. "

I agree that not everything takes the same amount of time, that's what I 'm saying. The tracker is kinda inherently a flawed system. You can't know how much work you're gonna have to do, so it obviously doesn't work.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,343
14,445
The tracker honestly doesn't really mean anything as suspected.
I think you just don't understand the tracker nor the workflow of a development project, honestly

For the past few days the percentage has been literally moving by 0.1 increments. Surely it moved faster on the first few months. But as more work than they thought came up, the tracker is being slowed down to accommodate, because reducing the percentage already done would probably look bad?

Otherwise it would have taken 10 days for just 1 percent, 1000 days for a full patch not counting polish, considering the current pace of the tracker, if it were applied to it retroactively.
The percentage is reduced when needed, it wouldn't be the first time: from their discord, where you can take a look at every day's tracker, Aug12th total content went up from 95,3% to 96,0% as they finished 5 tasks, but total polish went down from 87,0% to 86,2% as 4 new debugging tasks were added.

About the slowering progress: In the first months there are lots of tasks that can be done at the same time (she can draw sketches while he fixes typos from the last update, writes dialog sketches, look for new sound effects, whatever). In the last weeks of development, though, most of remaining tasks are gated due to the art bottleneck. Also, they use to leave the more time consuming artwork to the end of the development period. It's kind of logic: human mind prefers to delay the hardest tasks until you can't delay them anymore, but also it can be useful to get 'minor' art tasks done at first, as they can help advance other works. So the track is not being slowed down to accomodate, it's just that nowadays she's finishing just about one task per day (some days 2, some days 0) and that's the progress we've been watching those weeks. Content numbers don't lie, you can do the math and get the same percentage you can see in the tracker.

If the progress tracker isn't representing the truth, the format should be changed, it's disingenuous. I don't blame them for it either, it's impossible to plan literally every piece of work that needs to be done months before, so the tracker can't ever be correct other than being a vague sense of progress.
They do plan the content they want to include in each update, in fact the tracker is first posted after a week of planning in order to avoid as many desviations as possible (of course, some desviations are just unavoidable). But what's the progress tracker then, but a tool to show that progress in a less vague way than the usual "Tons of renders done this week, update is getting closer"? Of course, I assume the tracker is representing the truth - it's not that a lot more work than they thought came up, it's just that the work they had planned is taking them more time than they initially expected. I'm starting to suspect you don't think devs are displaying their actual work in the tracker but just some random numbers they come up with before going to bed (at 5am, by the way). I'm afraid I can't change your mind on that.

I'm not criticizing them for being late. The fact that I even have to mention that beforehand against people who get really assmad at the slightest point of criticism as if they themselves were being insulted is ridiculous.
Hope you don't consider I'm getting assmad
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,977
Honestly I really admire their work ethic. If it were me, I'd explicitly say something like, "Every time I read a complaint about how I'm not working fast enough, I'm taking a day off." With how the internet works I'd never work again.
That would be a better solution than to risk what happened with the developer of Flirty F, whose pre-existent mental health issues were set off by all the criticism. As I enter this field, it is something I must be very aware of--especially since I will be making some rather niche stories.
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,422
know you are a busy man, but i do enjoy the characters in the game, and it has made me a bit curious as i can see qualities in them from people i know. so, i was wondering, how much of people you know are in the characters of the game?
Not much. At least not directly. We're telling a simple story, though, and most of our characters are based on 'types' that are familiar and recognizable.

I absolutely love this game, but fuck me the progression is slow! I completely understand that such games like this takes time, especially superb quality like this game. Unfortunately, waiting 6 months for a update is just ridiculous. Magicnuts stated "We release an update every 3-4 months. The actual development period will vary depending on the story/quests". earning nearly €6,500 per month and still not achieving your own deadline is honestly beyond me. At this rate the time this game has finally finished I'll be in my 30s, pre ordering a PS6 and most likely given up on this game/creator. I know I might get some hate for this comment but come on...6 months!? Lol.
You highlighted the answer: "The actual development period will vary depending on the story/quests." Reaching your 30s won't be so bad, I promise you; for one thing, you might have learned by then that you can't solve every problem by simply throwing money at it. We're not working any different now than when we earned 600, and unless we can open a physical studio (something that's very unlikely to happen), there's nothing I could change even if we made twice as much.

actually originally on the websites they said they intended for updates to be bimonthly actually, but this was a while ago, and im not too bothered with the timings
That was the original plan. But we ended up enjoying our updates more when we could include a larger amount of content and have more sex scenes, and that wasn't doable in two months.

Yeah I know about that but if they keep on expanding the timeframe for each deadline they'll never finish it lol. Like, come on man...an update shouldn't take 6-9 months to complete.
You fail to mention that we have also increased the amount of content with each release. But anyway, that's really beside the point. Each update has its own necessities and complexities, and if you don't want a half-finished, sketchy, bug-ridden update (frankly, I don't, even if you do), then it will take as much time as it needs. Things are different during the planning phase, of course, but we are way past that.

help post
anyone please help with the final version saves
anyone knows the variable to change the MC's name?
$ povname = "Your name"

The devs have stated the update being very large several times already. Iirc, they mentioned having 35k words in 0.4 and 20k in the update 0.5.
Okay, I want to be cautious here because estimating the amount of content based on the number of words is tricky. There are many more words in 0.5, because it deals with the Main Story and tries to prepare for the future main story updates. The amount of content experienced, though, depends on your playstyle, reading speed, and if you're having fun and exploring around (perhaps reading the convos, collecting artworks, etc.). In my case, 0.5 is more or less as long as 0.4; for Chestnut (the artist), it is longer than 0.4. So, it's hard to tell. But regardless of how much content the player experiences, those 35k words need to be written, posed, and have art drawn for them, so it is more work on our side.

OMG. It's been so long that I no longer remember it. it would have been better never to try this game
I suggest you don't play games that are under development, at least not this one.

I've unfortunately been following several games where 1 update a year is a blessing so waiting 6 months or so for this game which has such beautiful art and good storyline is nothing for me. We waited quite a while for the last update too and it was bloody awesome, totally worth the wait. And if you've ever tried doing art you'd know that it takes time. Specially if you're trying to make it look and feel good. And lastly, this is a pirate site so the devs literally don't owe us shit lol. I'm glad we get the free update and I'm good with it.
For the record, we don't intend the 6-months-per-update to become the norm in our case. It's really not good for our mental health.

Are they planning to add voices during scenes ?
We have given it a lot of thought, but no, it is unlikely to happen.

Will there be more repeat sex scenes with other characters? They would be a good filler for replaying while waiting for the nest update.
The update will focus on the Main Story, and the MC will have scenes with Lana and Simmone Nevernuff. No other characters will have scenes in 0.5 (if you don't count the hidden photos).

Is it possible to fix missing fonts in Russian version of the game?
Can't stop laughing, devs did a great job with texts and awesome art.
I don't know if it's done by the same person or not, but there's a Russian translation on our website (and Discord server) you can try.

So is this another irphaeus, icstor? Now that enough money is coming in, just stretch it as far as they can without any new updates? Every time I check it's the same % how can that be possible? One day they have 86% the next 87% then back to 86% and so on. it's been on 85-87% for months, just go up and down fooling people anything is being done. And when it finally releases it's just gonna be 15 mins worth of content...
Before accusing us of 'fooling' you, you should read the titles of different bars on the progress tracker since you're confusing polish with the main content.
There will be more than 15 minutes of content, but IF you read the text.

Some people will never be happy. While I do agree it is taking probably too long. We cannot judge until we get it. If this update turns out to be what some of the other more "popular" games on here have become (6 months for an update with 15min of gameplay and barely anything sexual). Then yes, the devs of this game deserve all the criticism. But until then we do not know. Based off the track record, and what I have seen on discord it does sound like the update should be substantial. It is fair to criticize for the delay, that's why I still do not understand why people join patreon.
I think people support us on Patreon because they like the project, would like to see it continued, and trust that when we say we have been working on this release for months without taking a day off, and are doing everything we can to have an update that is as good as we can make it (even if we end up being wrong in our judgment -- it has happened), we're not lying. If you think we are, you are unlikely to support us.

I would like to try this game but I wonder if I should wait for the next update before I start? If I start it now, would I need to start over when the game updates? And if not, could I miss out on new content if I don't restart?
You will be able to continue using your old save files.

Can you develop for android also I played it's very enjoyable art are sooo good and waiting for your new update
No, no android version is planned. However, the updates are usually ported by the community rather quickly, and thank you for your kind words.



I will not be that negative and think they will abandon this project considered how passionate and well supported Dev has gained so far, but I did agree is that with only 2 people working on this masterpiece it will take lot of time so maybe they need to contact and hire more talent people to help them cut down the development time
We have already commissioned a talented sketch artist, but given our work style, hiring a permanent team member is not as easy as you think and may, at least in the beginning, result in a longer development time.


97.1….97.2…. LOL give me a break.
I'm gonna do a completely random guess here, but:

Obviously people checking daily subconsciously feel as if it's not moving, but it is, although I'd bet that it's moving far slower on a daily percentage compared to the earlier days. This doesn't mean that they're working less.

It's probably hard to plan that progress tracker, so it's probably a bit arbitrary, so when it doesn't exactly match how much of it is completed and how much is being done, maybe they lower the amount of percentage it moves daily? Otherwise they'd go beyond 100 percent and all if they had the same pace.

Not implying that they're doing less work now compared to the earlier days, but I would bet that the amount it changes is probably quite arbitrary.

If only someone with literally nothing better to do would go and check the earlier percentage increases, if that's even possible..
Is it just me or did it move just 0.1 percent today?

I think they should just drop the progress tracker as a whole. It's kinda intrinsically flawed.
The tracker honestly doesn't really mean anything as suspected.

For the past few days the percentage has been literally moving by 0.1 increments. Surely it moved faster on the first few months. But as more work than they thought came up, the tracker is being slowed down to accommodate, because reducing the percentage already done would probably look bad?

Otherwise it would have taken 10 days for just 1 percent, 1000 days for a full patch not counting polish, considering the current pace of the tracker, if it were applied to it retroactively.

If the progress tracker isn't representing the truth, the format should be changed, it's disingenuous. I don't blame them for it either, it's impossible to plan literally every piece of work that needs to be done months before, so the tracker can't ever be correct other than being a vague sense of progress.

I'm not criticizing them for being late. The fact that I even have to mention that beforehand against people who get really assmad at the slightest point of criticism as if they themselves were being insulted is ridiculous.
You'd be hard-pressed to find many graphs that represent the 'truth', the most they can do is communicate information as clearly and as accurately as possible within a set of limitations. If you expect the truth, you're bound to feel that we have been disingenuous. But you can hardly blame me for that. We have been pretty clear about the progress tracker (there's a long post about it on our Discord server, where you can also find all of them as far back as the first one posted on the day we released 0.1).

Our progress tracker communicates how we work, and when we complete a task, we show it there. Some tasks require others before they can be done, and tasks done in the earlier phase of development are simpler. They are the hands, and the cutscenes that we have assets for and things that we see are taking longer, we keep for later because we want to have as much art ready early on to get to posing and coding as soon as possible.

Importantly, Chestnut and I have different individual ways of counting our respective tasks (I break my tasks into chunks, and so I add and remove them as I do extra stuff or change my plans, whereas each one of her tasks includes several artworks and variations, making it more flexible to include possible changes but also give the appearance that she's 'only' doing one task a day). They are not arbitrary, just reflect the two of us.

That said, the progress tracker has two major flaws:
- it doesn't show 'testing', which is something we do a lot in the second half of a development cycle.
- it is designed by humans, not machines. We add and remove tasks all the time when we think a piece of content doesn't work or needs improvements (the result of testing). It has happened with smaller bits or whole sections. We make a piece of content, test it, criticize it and ask ourselves how we can improve it and do it again and again until we're happy with the result. That's mainly why the update has taken us this long.

If these limitations make it absolutely useless to you, then that may be the case for you. I, for one, find it useful.
 
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