- Apr 24, 2020
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I don't have a Kit Kat bar to share with you, sorry.97.1….97.2…. LOL give me a break.
I don't have a Kit Kat bar to share with you, sorry.97.1….97.2…. LOL give me a break.
What do you expect from only two people? Unless they abandon their life and only work work work it will take time to release builds.^^Heavy quality but more than a year for what seems like 15% of the game story... I fear this one is gonna become abandoned before accomplishment or that'll see the end in a decade.
Hope I'm wrong, good luck to the devs
I will not be that negative and think they will abandon this project considered how passionate and well supported Dev has gained so far, but I did agree is that with only 2 people working on this masterpiece it will take lot of time so maybe they need to contact and hire more talent people to help them cut down the development timeHeavy quality but more than a year for what seems like 15% of the game story... I fear this one is gonna become abandoned before accomplishment or that'll see the end in a decade.
Hope I'm wrong, good luck to the devs
It all depends, let's check that...where I'm from minimum wage is 1.25$ per hour, and there are many countries where even those 1.25$ per hour would be a small fortune. Claiming "XX dollars per hour is not even a minimum wage" (or so) is a week, though rather popular argument around, as if all the devs and players are from wealthy first world countries, which is as far from the truth as it could be. I would say our devs here are somewhere in middle, not from wealthiest, nor from poorest countries, so for them 12.5$ per hour should be a fairly decent amount.You say this as though 6K a month is a lot of money.
Let's check that.
They work on this 8 hours a day, 7 days a week, and there are 2 of them. So, in a month with 30 days, they put in 480 hours (30 x 8 x 2). If they're making $6000 per month, that comes out to 12.5 dollars per hour.
Where I'm from, that's not even minimum wage.
Tlaero
Their income is enough to make this their job but they are no getting rich at all, I can assure you. After Patreon's cut (and their late month subscriber's refund policy), taxes and mandatory healthcare for self-employed workers in Spain, it's a decent monthly salary (maybe not so good if we calculate it per hour actually worked) but just to make ends meet and little else, and of course we don't know if they have other financial burdens from their past. And even if they were getting rich by working on their joint project, I still couldn't find what's to criticize: isn't it what all of us would dream of? Because people tend to use that income level to throw shit about milking and try to reflect on them their own misery and short-minded attitude, but in this case, and up to this day, there's absolutely no rational reason to claim devs are working less or producing less quality content than when they released v0.1 as a hobbyIt all depends, let's check that...where I'm from minimum wage is 1.25$ per hour, and there are many countries where even those 1.25$ per hour would be a small fortune. Claiming "XX dollars per hour is not even a minimum wage" (or so) is a week, though rather popular argument around, as if all the devs and players are from wealthy first world countries, which is as far from the truth as it could be. I would say our devs here are somewhere in middle, not from wealthiest, nor from poorest countries, so for them 12.5$ per hour should be a fairly decent amount.
Yet, to stop this "financial" analysis, these two deserve much more income for a quality of their work/game, and I hope they will get there in due time.
p.s.
haven't checked this thread for a while, hence a bit late reply
To not go overly offtopic here - I have replied only because it has got a bit tiresome, on both sides.Their income is enough to make this their job but they are no getting rich at all, I can assure you. After Patreon's cut (and their late month subscriber's refund policy), taxes and mandatory healthcare for self-employed workers in Spain, it's a decent monthly salary (maybe not so good if we calculate it per hour actually worked) but just to make ends meet and little else, and of course we don't know if they have other financial burdens from their past. And even if they were getting rich by working on their joint project, I still couldn't find what's to criticize: isn't it what all of us would dream of? Because people tend to use that income level to throw shit about milking and try to reflect on them their own misery and short-minded attitude, but in this case, and up to this day, there's absolutely no rational reason to claim devs are working less or producing less quality content than when they released v0.1 as a hobby
Lol the full release isnt coming anytime soon. Especially if we only get updates every 6 to 7 months. ~ 4 to 6 years ~Ok i just finished this and its gonna be an insane game, id wait for a full release before jumping into it, kinda regreted i didnt.
Not everything takes the same amount of time. Writing a scene will arguably take way less time than drawing/animating it, and they both have the same percent counter, to make a dumb example. An update is just around the corner, let's have a little patience.Otherwise it would have taken 10 days for just 1 percent, 1000 days for a full patch not counting polish, considering the current pace of the tracker, if it were applied to it retroactively.
" I'm not criticizing them for being late. "Not everything takes the same amount of time. Writing a scene will arguably take way less time than drawing/animating it, and they both have the same percent counter, to make a dumb example. An update is just around the corner, let's have a little patience.
I think you just don't understand the tracker nor the workflow of a development project, honestlyThe tracker honestly doesn't really mean anything as suspected.
The percentage is reduced when needed, it wouldn't be the first time: from their discord, where you can take a look at every day's tracker, Aug12th total content went up from 95,3% to 96,0% as they finished 5 tasks, but total polish went down from 87,0% to 86,2% as 4 new debugging tasks were added.For the past few days the percentage has been literally moving by 0.1 increments. Surely it moved faster on the first few months. But as more work than they thought came up, the tracker is being slowed down to accommodate, because reducing the percentage already done would probably look bad?
Otherwise it would have taken 10 days for just 1 percent, 1000 days for a full patch not counting polish, considering the current pace of the tracker, if it were applied to it retroactively.
They do plan the content they want to include in each update, in fact the tracker is first posted after a week of planning in order to avoid as many desviations as possible (of course, some desviations are just unavoidable). But what's the progress tracker then, but a tool to show that progress in a less vague way than the usual "Tons of renders done this week, update is getting closer"? Of course, I assume the tracker is representing the truth - it's not that a lot more work than they thought came up, it's just that the work they had planned is taking them more time than they initially expected. I'm starting to suspect you don't think devs are displaying their actual work in the tracker but just some random numbers they come up with before going to bed (at 5am, by the way). I'm afraid I can't change your mind on that.If the progress tracker isn't representing the truth, the format should be changed, it's disingenuous. I don't blame them for it either, it's impossible to plan literally every piece of work that needs to be done months before, so the tracker can't ever be correct other than being a vague sense of progress.
Hope you don't consider I'm getting assmadI'm not criticizing them for being late. The fact that I even have to mention that beforehand against people who get really assmad at the slightest point of criticism as if they themselves were being insulted is ridiculous.
That would be a better solution than to risk what happened with the developer of Flirty F, whose pre-existent mental health issues were set off by all the criticism. As I enter this field, it is something I must be very aware of--especially since I will be making some rather niche stories.Honestly I really admire their work ethic. If it were me, I'd explicitly say something like, "Every time I read a complaint about how I'm not working fast enough, I'm taking a day off." With how the internet works I'd never work again.