- Nov 4, 2019
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- 734
I have stage IV lekedese. Really wanted to fap hard one last time with new content. It's awful knowing i won't even get know what happened next.
Lekedese Balsy?
I have stage IV lekedese. Really wanted to fap hard one last time with new content. It's awful knowing i won't even get know what happened next.
CapI have stage IV lekedese. Really wanted to fap hard one last time with new content. It's awful knowing i won't even get know what happened next.
Our new report hero has arrived, bless you sir/mam.View attachment 1863254
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Hi everybody.
Hope you're all doing well. We've been very busy debugging, coding new stuff, and improving things all around. There's a short video I posted yesterday showing an example of what we mean by improvements (a word I've been using a lot in the past couple of weeks), and if you haven't checked it out, please do so.
Aside from that, we've kept working, me focusing on Rose's last quest and Chestnut doing edits and debugs (art stuff, of course). Yesterday I added new sound effects; sound-wise, I think we're only missing one music track.
After I'm done with Rose's third quest, here are the things I'll have to do: revisiting the sequence with Myrtle (with a fresh eye) and making sure it still feels good, adding extra convos (I've come up with a few) and rereading and proofreading the text for typos (from this update and the previous ones). I also want to test the game with a previous version of Ren'py because the latest version gave us a lot of performance problems last release. Oh, and optimizing the sex scenes (manually adding them to the image cache before they're called) is another absolutely essential step I need to do.
Chestnut is going to be busy with the art, and once we're both done, we'll do another round of testing, and when we decide that everything works well, we'll ask a few patrons if they're interested in doing external testing as well (I know that some of you already told me you'd like to be a tester some time ago, if you're still interested, please send me a message here on Patreon).
I want to say that we can release the update this June, and we probably will. Unless shit happens.
That's all, folks.
Have a wonderful weekend.
You are my hero….thank youView attachment 1863254
You must be registered to see the links
Hi everybody.
Hope you're all doing well. We've been very busy debugging, coding new stuff, and improving things all around. There's a short video I posted yesterday showing an example of what we mean by improvements (a word I've been using a lot in the past couple of weeks), and if you haven't checked it out, please do so.
Aside from that, we've kept working, me focusing on Rose's last quest and Chestnut doing edits and debugs (art stuff, of course). Yesterday I added new sound effects; sound-wise, I think we're only missing one music track.
After I'm done with Rose's third quest, here are the things I'll have to do: revisiting the sequence with Myrtle (with a fresh eye) and making sure it still feels good, adding extra convos (I've come up with a few) and rereading and proofreading the text for typos (from this update and the previous ones). I also want to test the game with a previous version of Ren'py because the latest version gave us a lot of performance problems last release. Oh, and optimizing the sex scenes (manually adding them to the image cache before they're called) is another absolutely essential step I need to do.
Chestnut is going to be busy with the art, and once we're both done, we'll do another round of testing, and when we decide that everything works well, we'll ask a few patrons if they're interested in doing external testing as well (I know that some of you already told me you'd like to be a tester some time ago, if you're still interested, please send me a message here on Patreon).
I want to say that we can release the update this June, and we probably will. Unless shit happens.
That's all, folks.
Have a wonderful weekend.
...and please keep it this way! As I said in my review from almost two years ago, your game is a true masterpiece, and I can only hope it will stay like this! Excellent graphics, the best Renpy game (when it come to the UI and controls) I've ever seen with no (at least to my knowledge) bugs -- it still feels like a professional game!we take a long time making the game the way we want it
Can't fault you for that even a little!have sort of stopped reading the posts.
kinda wrong there bud, at least from what I've noticed, most of the timesOne of two things happen in threads like this when it concerns updates:
If you are not a patreon and have any criticism then everyone basically says "shut up already you're not a sub"
If you are a patreon and you are here with criticism too well then it's basically "shut up and unsub already"
Just an observation in probably every thread that exists here, especially the popular ones.
They could but they don't have to. It's a big difference if you already have all the cash to start developing or if you are depending on monthly support and keep your supporters motivated to not cancel it.The mainstream game development companies could learn a thing or two about managing expectations and communicating with the consumer base from magicnuts.
tell me what tf is your spoiler manga video in ur signature
Hehe, looooooot of ...tell me what tf is your spoiler manga video in ur signature
tell me what tf is your spoiler manga video in ur signature
Hehe, looooooot of ...
I see here Street Fighter
Ghost in the Shell
Goku: Midnight Eye
Ninja Scroll
Akira
...
I see here lot of Kawajiri works and recognise lot of this movies, but I did not see any anime about years and did not remember much of them
You remind me lot of good stuff. I'll have to put off porn and check out some animeYou don't have permission to view the spoiler content. Log in or register now.
There are *some* choices in this game that affect dialogue: For example, it keeps track of the MC's virginity and has variant dialogue for each vaginal scene if it's the one that pops his cherry. But the only kind of choice that matters in a game like this, I think, are mutually exclusive scenes/routes, and I actually prefer it when a game doesn't have those. I hate having to play a game multiple times to unlock the full gallery. And it's bad enough when it at least has a logical story reason why you can't have both, but many authors seem to delight in making these kinds of divergent routes for no reason except to add "replay value."On the lack of meaningful choices:
If we wanted the choices to impact the outcome of the story, we would take even longer to develop each release (for it to not feel half-assed, it would need extra art and posing). And I also don't like it when in some games, some choices change the outcome but others don't. So for us, it was either all choices have an impact on the narrative or none of them do. We with the latter, of course. Why do we still have choices, then? Plenty of reasons, all posted earlier in this thread, but the gist of it is that I find them a useful tool for breaking a long dialogue and injecting some humor here and there. The one thing I should have done better (and will do in 0.6 if I have the time) is adding a message at the beginning of the game, clearly telling the player that their choices don't impact the story so that there's no surprise when they don't.