- Feb 22, 2018
- 7,561
- 7,327
All of this for 1 word : lol. You can make a bug list if you know how many scenes you made and how much code you add. Simple math and guesstimates can go a long way ..... Renpy is easy to fix, sure. Until you typo 1 random word in a call and the entire game folds onto itself and crashes to desktop with a traceback the lenght of a LOTR book.good update but i cannot imagine this taking 3/4 of a year of development.
sure, the artwork is great and all but most of the dialogs are straightforward to implement once you have all gestures for each figure ready.
they also always show a "bug progress tracker" on their website. since i am a developer myself, i see two points that make me suspicious here: a) the game is a very linear game. i cannot think of any major sources for bugs apart from a missing image or a missing value update of a variable here and there. b) they always seem to know the amount of bugs in advance. this might make sense in a more complex project where it is sometimes very difficult to isolate and fix the bug and test the result. but they use the renpy engine here - which very simple and fixing a bug in a linear game is a piece of cake. so listing this as a todo for weeks doesn't even make sense.
to conclude, i have enough reason to believe the developer is a scammer and i will cancel my support.
Either cases then apply : nutsdude/girl massively blows at coding or you're boasting outta your ass. So far, I'd go with option 2