Omnikuken

Conversation Conqueror
Feb 22, 2018
7,561
7,327
My laptop broke. I wish you guys can port this on android
It "should" work by default. You could try joiplay (probably hot garbage though) or find a way to convert the Windows build into an apk. There's also a somewhat random reason why the devs don't do that themselves
 

dkatryl

Active Member
May 26, 2018
653
1,242
It "should" work by default. You could try joiplay (probably hot garbage though) or find a way to convert the Windows build into an apk. There's also a somewhat random reason why the devs don't do that themselves
JoiPlay works perfectly fine with this.

It's all I ever use to play RenPy games
 
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KingBea

Member
Jul 26, 2017
424
2,075
1670625402269.png
Weekly report 135

Hi, everybody.
I hope you're all doing well. Chestnut and I are both tired and happy. Tired because we are working using a new schedule to alternate caring for our children (in particular our baby) and working on WaL, and we're still not completely used to it (at least I'm not and need plenty of coffee), and happy because I think it's working better than the previous approach and we're being more productive.

What did we do last week?
First, if you haven't seen it yet, check this post showing the results of the poll determining the name of a new 0.7 character.

Now, artwise, Chestnut spent all of her time focusing on sprites, finishing Mei's, and doing several hands and facial expressions for characters featured in Gomira's first quest. We did want to record a video, but she thought the parts she was working on, although necessary, weren't as visually interesting. Hopefully, next week we'll have both a spoiler image and a video since Chestnut wants to work on some cutscenes in addition to sprites.

Myself, I wrote a new event (it was missing, and I only noticed that once I played the beginning of the update) and posed it. I also posed dialogues, edited the text, found some bugs, and fixed them (those that could be fixed quickly). Lastly, I worked on some of the convos that I had ideas for and got that out of the way (I will need to edit them later).

Oh, and something I had done the last couple of updates but forgot to do for 0.7 after I had finished the main dialogues was the update's word count. At the time of writing this, the 0.7 file has about 43k words. To put that in perspective, 0.6 had 44k words, and 0.5 40k (in all cases, I'm only counting the main dialogues and not other texts, optional convos, or the sex talk). So, although I thought we'd have a much shorter update compared to the last release since 0.7 is almost entirely a visual-novel-like experience without think quests and whatnot, it seems like I was wrong. Just a reminder that the 43k words can and almost certainly will change; events may be added or removed, and a lot of editing and editing is yet to be done. Overall, it's going to be fun finishing the posing work.

That's all, folks.
Have a wonderful weekend.
Cheers!

P.S. The baby is fine -- crying a lot, but fine.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,483
33,928
It "should" work by default. You could try joiplay (probably hot garbage though) or find a way to convert the Windows build into an apk. There's also a somewhat random reason why the devs don't do that themselves
I could be wrong, but I heard that it changes something with the saves though, and they are not compatible, but I don't play games on my phone, even if I did have a google phone, so I have no idea.
 

shadowtempered

Active Member
Aug 22, 2020
785
1,546
The protagonist is way too much of a goody-two-shoes though... just makes him seem dumb and naive.
Bolded the part of the quote that confuses me, since that's nearly exactly how I'd describe the character. I'm kinda wondering if I'm alone in having that perspective now. He has other qualities that help make him a tolerable character and he's often the butt of the joke, but super bright and experienced he is not.
 

HentaiGamerN00b

Active Member
Sep 6, 2020
959
819
Bolded the part of the quote that confuses me, since that's nearly exactly how I'd describe the character. I'm kinda wondering if I'm alone in having that perspective now. He has other qualities that help make him a tolerable character and he's often the butt of the joke, but super bright and experienced he is not.
Intended to be like that for the fun of the player, still, the plan that Lassie came to cheat to help Rose surprise me, even if it wasn't fulfilled in perfection it was enough to stomp the main problem... And without having the necessity to Think, as he said to Lana, was an importance part of his gameplay lol.
 
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KillerBee487

Member
Sep 18, 2022
224
341
View attachment 2224591
Weekly report 135

Hi, everybody.
I hope you're all doing well. Chestnut and I are both tired and happy. Tired because we are working using a new schedule to alternate caring for our children (in particular our baby) and working on WaL, and we're still not completely used to it (at least I'm not and need plenty of coffee), and happy because I think it's working better than the previous approach and we're being more productive.

What did we do last week?
First, if you haven't seen it yet, check this post showing the results of the poll determining the name of a new 0.7 character.

Now, artwise, Chestnut spent all of her time focusing on sprites, finishing Mei's, and doing several hands and facial expressions for characters featured in Gomira's first quest. We did want to record a video, but she thought the parts she was working on, although necessary, weren't as visually interesting. Hopefully, next week we'll have both a spoiler image and a video since Chestnut wants to work on some cutscenes in addition to sprites.

Myself, I wrote a new event (it was missing, and I only noticed that once I played the beginning of the update) and posed it. I also posed dialogues, edited the text, found some bugs, and fixed them (those that could be fixed quickly). Lastly, I worked on some of the convos that I had ideas for and got that out of the way (I will need to edit them later).

Oh, and something I had done the last couple of updates but forgot to do for 0.7 after I had finished the main dialogues was the update's word count. At the time of writing this, the 0.7 file has about 43k words. To put that in perspective, 0.6 had 44k words, and 0.5 40k (in all cases, I'm only counting the main dialogues and not other texts, optional convos, or the sex talk). So, although I thought we'd have a much shorter update compared to the last release since 0.7 is almost entirely a visual-novel-like experience without think quests and whatnot, it seems like I was wrong. Just a reminder that the 43k words can and almost certainly will change; events may be added or removed, and a lot of editing and editing is yet to be done. Overall, it's going to be fun finishing the posing work.

That's all, folks.
Have a wonderful weekend.
Cheers!

P.S. The baby is fine -- crying a lot, but fine.
Man these both are DEVS (in capital letters). I can wait half a year if neccesary if the quality of the work worth it, and there really few games that reach this quality work. There are other games to being played while What a Legend is developing, and I hope that the game keeps on the line that they draw instead of getting rush and show us a bad product
This is how the work has to be done
 

Clobbertime

Member
Jan 10, 2021
279
447
Bolded the part of the quote that confuses me, since that's nearly exactly how I'd describe the character. I'm kinda wondering if I'm alone in having that perspective now. He has other qualities that help make him a tolerable character and he's often the butt of the joke, but super bright and experienced he is not.
I find it refreshing to come across a game where the MC isn't some complete jerkwad and/or an outright rapist using all sorts of ways to force women to have sex with him like the MCs seem to be in most of these kinds of game.
 

KingBea

Member
Jul 26, 2017
424
2,075
1671231478013.png
Weekly report 136

Hi, everybody.
I hope you've had a great week. Here's a summary of our work last week:

Chestnut:
The bulk of Chestnut's work was doing arms and facial expressions for Percy. He's going to be involved in a few important scenes in the update and has plenty of gestures. Additionally, she worked on cutscenes, one of which we posted here, and created several assets for another more elaborate event (see this video for a teaser).

Pistachio:
I posed scenes from Gomira's' first quest, wrote new dialogues for a repeatable event that'll happen in the Old Capital, debugged, and spent the rest of my time going through the text and editing and polishing them before each posing session (including deciding if they work or not).

Next week's plan:
Next week, Chestnut wants to finish her work on Percy and shift her focus to designing other story-related sprites.
I'll probably be doing more editing work next week since although my current approach of editing+posing has the advantage of moving things along, I have found that some scenes need improvements, and it's easier to see those things when you have the whole picture. So, I want to get a big chunk of the first draft editing done before returning to posing.

That's all.
Have a wonderful weekend.
Cheers
 
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