- Jul 26, 2017
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Weekly report 162
Hi, everybody.
I hope you've had a great week. Here's what we have worked on since our last report:
Chestnut:
Chestnut dedicated her week to a very complex background with interactable objects that is twice as wide as our other backgrounds. The extra width is so that we can also use it as a cutscene in a specific event that requires character sprites to transition between locations.
Pistachio:
I wrote a few dialogues from Gomira's second quest that I had put off earlier because I didn't know how best to approach them. It was a lot easier to write them now, and although they still need to be edited, I'm happy with the result. Other major things I did were coding in some of the art Chestnut had completed and playing through Gomira's first quest several times, taking notes of things that I need to improve before the release.
Today I started preparing for Gomira's second quest. I've been making placeholder backgrounds (and adding a few finished ones) and scene images (the blurry ones we use behind character sprites).
I can't wait to finish this quest, too, and release 0.7 for you all to play it and see all the new content.
Next week's plan:
Chestnut plans to finish the work needed on the update's remaining backgrounds and spend the rest of her time on the art of the cutscenes.
During the weekend, I will continue preparing placeholder art and edit the text of the beginning of the quest. Starting on Monday, I plan to begin posing the second and final quest of this release.
That's all, and I hope you have a wonderful weekend.
Cheers