ronadan

Member
Jul 2, 2017
167
360
progress tracker? planned content?

u sir, are one of a kind. never seen anything like this before. keep up the good work :)
 
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hornby05

Newbie
Game Developer
Jul 31, 2019
32
35
This game was good. The art was great. The storytelling was creative. It carried on a little too long without much advancement for my taste. Please keep working at it. I really enjoyed the fantasy genre.
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,676
5,545
The art and writing is incredible. I actually called the writing of a goddamn porn game good. Wow.

It suffers from the Innocent Witches problem of delaying sex content too much, thoug. But hey, 0.2. New ass game. I really hope it ends up well. So much potential.
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,373
Only thing I hate is, would it kill you to just abandon your entire life, go deeply into debt to buy a supercomputer and just finish this by next Sunday?
Show me a supercomputer that draws 2d on its own and we'll sell everything we have and buy it :LOL:

First time posting on this website and its all because of this game.
Cheers man! And thank you to all others for their lovely comments and encouragements!

Ťhank you.i wish to make one.but wherre i can study?
To make what? A game?

...please add whore-moms content too. like birthday orgy which never happened.:cry: are there any plans for them?
Qevin was right and a return to the first brothel is planned but it would be at the very end of the game.
 

dzazzer

New Member
Jan 3, 2020
6
17
It suffers from the Innocent Witches problem of delaying sex content too much, thoug. But hey, 0.2. New ass game. I really hope it ends up well. So much potential.
This is actually the first game that I'm really happy that it's a bit slow on that - the writing, art and gameplay is of such high quality that I think it would honestly be ruined if it got to the 'good stuff' too fast. The pacing for me has been absolutely perfect - and I like the frequency of it.

magicnuts
A few ideas:
  • The mouse wheel seems to move the scenes back and forward/skip randomly through stuff; it might be worth either getting rid of that or binding it to another key if its necessary for some reason. I've hit it accidentally a few times and got a bit confused.
  • Might be a good idea to make sure every scene has a 'back' button in the bottom left hand corner. The bridge for instance doesn't.
  • It would be good if you could skip time from anywhere (or at least the overmap). Having to go back to your tent is a bit of a hassle when so much of the game revolves around skipping time - maybe just make it possible to click the time wheel?
  • Maybe make it clearer which text options you've already clicked - as there isn't much description its hard to know what's already been clicked and some conversations can be quite long.
Just some ideas!
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,373
This is actually the first game that I'm really happy that it's a bit slow on that - the writing, art and gameplay is of such high quality that I think it would honestly be ruined if it got to the 'good stuff' too fast. The pacing for me has been absolutely perfect - and I like the frequency of it.

magicnuts
A few ideas:
  • The mouse wheel seems to move the scenes back and forward/skip randomly through stuff; it might be worth either getting rid of that or binding it to another key if its necessary for some reason. I've hit it accidentally a few times and got a bit confused.
  • Might be a good idea to make sure every scene has a 'back' button in the bottom left hand corner. The bridge for instance doesn't.
  • It would be good if you could skip time from anywhere (or at least the overmap). Having to go back to your tent is a bit of a hassle when so much of the game revolves around skipping time - maybe just make it possible to click the time wheel?
  • Maybe make it clearer which text options you've already clicked - as there isn't much description its hard to know what's already been clicked and some conversations can be quite long.
Just some ideas!
Hi there.
Thank you for your feedback.
  • I'm a bit hesitant to change the mouse wheel since that's a core feature of renpy, and many have learned to use it. I could disable it, of course, but I thought of giving people the option to go back if they double-click accidentally, or if a choice has come up, and they want to see the short dialogues for both options.
  • Correct. I've already fixed that for 0.3. Now everywhere (including maps) have a back button.
  • I see what you mean. I think it would feel cooler to add more ways to advance time. Imagine eventually unlocking 'clock-like' buttons all over the place. E.g., smoking weed with Junior, climbing the tree, frying sausages at Rose's bonfire, having a drink with Kevin, etc.
  • Great idea. I was going to try and show a notification when there's a new convo with a character (after noticing that people don't even seem to know that they exist). But also putting a check-mark next to the ones already seen could be an improvement. Thanks!
Cheers!
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,676
5,545
This is actually the first game that I'm really happy that it's a bit slow on that - the writing, art and gameplay is of such high quality that I think it would honestly be ruined if it got to the 'good stuff' too fast. The pacing for me has been absolutely perfect - and I like the frequency of it.
I take the criticism about pacing back. At the start of the game I thought it was going to be like Innocent Witches, but yeah, it's actually paced well. I don't feel like it drags on at all because the writing is actually fucking GOOD. It's sometimes even funny! Imagine that. Competent writing and pacing in a porn game.

So yeah, shit's goddamn perfect. And the art is insane. Holly looks fucking amazing. Holy shit this game is actually made by competent people.

Wonder how many years it'll take 'till pregnacny content.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,676
5,545
The only minor annoyance is the amount of clicks you have to do to skip time or sleep, having to go back to the tent is a tiny hassle when you're trying to grind through a quest. This seems to be a theme with every renpy game in existence, so I wonder if it's a Renpy problem in general. None of them allow it afaik.
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,373
The only minor annoyance is the amount of clicks you have to do to skip time or sleep, having to go back to the tent is a tiny hassle when you're trying to grind through a quest. This seems to be a theme with every renpy game in existence, so I wonder if it's a Renpy problem in general. None of them allow it afaik.
It didn't need to have a day-night cycle. It was a design decision we made. It was a convenient framework for different actions and events and was useful in making a sandbox-like game, plus we thought it looked cool. Maybe there were better ways of doing it.
We will try to solve the inconvenience by:
  • Adding more content so that there are more things to do at different hours of the day. That way, players play through the stories rather than artificially advance the time.
  • Adding more ways to skip time and sleep. Each female character's story will unlock a bed (you've already unlocked a bed at Maple's in 0.1, and there will be a new bed in 0.3). And we will also add more ways of skipping time (see my previous post). That way, in a few releases, there will be plenty of clocks and beds around, so you won't have to always go back to your tent to continue a story.
 

Rubbishcoder

Well-Known Member
Feb 7, 2018
1,528
6,903
While I've also raised the issue of the tent and time many pages ago without it the game would probably just be nothing but clicking and clicking through dialogue until that ran out in each area, so it does break up the monotony even if it is somewhat monotonous to do, if that makes any sense.

If there were time tents in real life it would be September already and we'd be playing update 3.
 
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